5.1.8. beta (Doctrine rework, update 2)

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Walderschmidt
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Re: 5.1.8. beta (Doctrine rework, update 2)

Post by Walderschmidt »

MarKr wrote:
11 Jun 2019, 18:46
Infantry Changes
Notes:
Advanced repairs from start provided an advantage for Def doc, so now Pioneers will need to first spend some CP to get it, on the other hand the unlock is now available sooner than before. The weapon change on Grenadiers is made to underline their defensive role. STGs are assault weapons. G43s will turn the squad from mid-long range effective to mainly mid range effective but still possible to combine with LMG/Schreck upgrades and gain reasonable loadout. Unlike in PE, Grens in Def doc will get no "Suppressive volley" ability with G43 upgrade. Changes to Officer aura system again underline the defensive nature of the doctrine, making soldiers and structures on own territory stronger in defense while removing an option for supporting troops during an assault. We also feel that a defense-oriented officer in Axis faction (which is focused on defenses) is a nice touch.

- Pioneers: now receive improved Repair ability only after Pioneer unlock (changes repair speed from "5" to "8") *
- Grenadiers: lose STG44 upgrade, instead receive 2x G43 upgrade option (40 ammo each)
- Officer:
- keeps current abilities
- loses current aura bonuses to surrounding infantry (only in Def doc, in other docs he keeps current aura)
- when in own sector, provides defensive bonuses sector-wide (similar to CW Captain)
- lvl0:
- infantry in sector: HP regen 0.004; rec. suppresion -50%
- infantry in sector in trenches: rec.damage -5%; rec.accuracy -15% (defensive bonuses from "Fight and Cover" don't apply in trenches)
- Emplacements/bunkers: max HP +25%
- lvl2:
- infantry in sector: HP regen 0,004; +15% max HP
- Emplacements/bunkers: take 5% less damage
- lvl3: - bonus to income from the sector he's in (+3ammo/fuel)
MarKr, do they changes stack with Wehrmacht Officer abilities or replace them?

Wald
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MarKr
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Re: 5.1.8. beta (Doctrine rework, update 2)

Post by MarKr »

These bonuses are provided by the WM Officer in the Defensive doctrine. You cannot (or shouldn't be able to) have normal Officer and the Def.doc Officer at the same time, also the bonuses only apply to your own units, not to allies so you cannot stack Def doc bonuses from your Officer and "normal" bonuses from your team mate's officer so there should not be any opportunity to stack the two.
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Walderschmidt
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Re: 5.1.8. beta (Doctrine rework, update 2)

Post by Walderschmidt »

MarKr wrote:
08 Dec 2020, 11:04
These bonuses are provided by the WM Officer in the Defensive doctrine. You cannot (or shouldn't be able to) have normal Officer and the Def.doc Officer at the same time, also the bonuses only apply to your own units, not to allies so you cannot stack Def doc bonuses from your Officer and "normal" bonuses from your team mate's officer so there should not be any opportunity to stack the two.
What vet bonuses does defense doc officer get at Vet 4 and 5?

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MarKr
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Re: 5.1.8. beta (Doctrine rework, update 2)

Post by MarKr »

None. Other officers also don't provide new bonuses with every Vet level.
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Walderschmidt
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Re: 5.1.8. beta (Doctrine rework, update 2)

Post by Walderschmidt »

MarKr wrote:
08 Dec 2020, 16:17
None. Other officers also don't provide new bonuses with every Vet level.
So is this information here out of date?

Spoiler: show
MarKr wrote:
16 Apr 2017, 13:22
US Captain: (applies to all US infantry except for AB units)
Vet0:
Received suppression: -50%
Sight radius: +25% (this is the reason why Spotters under command aura have so huge sight)
Accuracy: +12.5%
Vet2:
Received experience: +25%
Weapon cooldown time: -10%
Weapon reload time: -10%
Received Damage: -15%
Vet4:
Weapon damage: +15%
Pop cap: +4 (Remnant of vCoH system - in BK is not very useful as people play with fixed 250 pop cap)

US HQ Squad: (applies to US AB units only)
Vet0:
Received suppression: -15%
Sight radius: +25%
Accuracy: +12.5%
Damage: +2.5%
Vet2:
Received experience: +25%
Weapon cooldown time: -10%
Weapon reload time: -10%
Vet4:
Weapon damage: +15%
Pop cap: +4

CW Commando Captain: (applies to Commandos infantry only)
Vet0:
Received suppression: -15%
Sight radius: +25%
Accuracy: +12.5%
Damage: +2.5%
Vet2:
Received experience: +25%
Received suppression: -15%
Weapon cooldown time: -10%
Weapon reload time: -10%
Vet4:
Weapon damage: +15%
Pop cap: +4

WH Officer/ PE Hauptsturmführer:
Vet0:
Received suppression: -15%
Sight radius: +25%
Accuracy: +12.5%
Damage: +2.5%
Vet2:
Received experience: +25%
Received suppression: -15%
Weapon cooldown time: -10%
Weapon reload time: -10%
Received Damage: -15%
Vet4:
Weapon damage: +15%
Pop cap: +4

WH Stormtrooper Command Squad:
Vet0:
Received suppression: -15%
Sight radius: +25%
Accuracy: +12.5%
Damage: +2.5%
Vet2:
Received experience: +25%
Received suppression: -15%
Weapon cooldown time: -10%
Weapon reload time: -10%
Vet4:
Weapon damage: +15%
Pop cap: +4

Wald
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MarKr
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Re: 5.1.8. beta (Doctrine rework, update 2)

Post by MarKr »

Some of it, yes - e.g. the British LTs now have pretty much the same bonuses as US captain.

What does it have to do with the Vet levels from your previous question?
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Walderschmidt
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Re: 5.1.8. beta (Doctrine rework, update 2)

Post by Walderschmidt »

MarKr wrote:
08 Dec 2020, 17:02
Some of it, yes - e.g. the British LTs now have pretty much the same bonuses as US captain.

What does it have to do with the Vet levels from your previous question?
I understood, that Wehr Defense Doc Officers only have bonuses up to vet 3.

So I asked a new question - do those officers in the spoiler I made still have vet bonuses up to level 4?

I’m not trying to ask a gotcha question, just trying to understand.

Wald
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MarKr
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Re: 5.1.8. beta (Doctrine rework, update 2)

Post by MarKr »

The Def doc officer has defensive bonuses similar to those of CW Captain. CW captain also has basic aura (Vet0), then improvements at Vet2 and Vet3 and the Def Officer has it the same way. Attack officers have basic aura at Vet0 and then improvements at Vet2 and Vet4.
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Walderschmidt
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Re: 5.1.8. beta (Doctrine rework, update 2)

Post by Walderschmidt »

MarKr wrote:
08 Dec 2020, 17:15
The Def doc officer has defensive bonuses similar to those of CW Captain. CW captain also has basic aura (Vet0), then improvements at Vet2 and Vet3 and the Def Officer has it the same way. Attack officers have basic aura at Vet0 and then improvements at Vet2 and Vet4.
I reread and now I see what you mean.

Wald
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