[5.2.0] Vehicle and Tank Pathfinding

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Malarki83
Posts: 24
Joined: 17 Nov 2020, 19:47

[5.2.0] Vehicle and Tank Pathfinding

Post by Malarki83 »

The more this happens, the more it kills the fun. When issuing an order to vehicles and tanks, they turn around and drive in reverse to their designation, or turn around when reaching their point. We had several games in the past few days where tanks show their butt to the enemy, sometimes without giving them any movement orders.

kwok
Team Member
Posts: 2516
Joined: 29 Mar 2015, 05:22

Re: [5.2.0] Vehicle and Tank Pathfinding

Post by kwok »

Can you say specifically which units? There are different turn plan AI that decides whether a unit turns around or just reverses.
Tarakancheg: I want volkssturmm to upgrade to knights cross holders at vet 5 so that I can just show players how bad they are.

Malarki83
Posts: 24
Joined: 17 Nov 2020, 19:47

Re: [5.2.0] Vehicle and Tank Pathfinding

Post by Malarki83 »

It´s safe to say that this happens with every unit. Be it Shermans, StuGs, Greyhound, Elefant.
Giving a movement order to 3 Stugs at the same time, to move like 30 meters forward, no obstacles between them and their target destination.....turn on the Benny Hill music. Happened right now.

Malarki83
Posts: 24
Joined: 17 Nov 2020, 19:47

Re: [5.2.0] Vehicle and Tank Pathfinding

Post by Malarki83 »

After 100 hours into this mod, the pathfinding issue happens alot with Stug´s, Panzer 4´s and Shermans.
It can happen with other vehicles too, but not that often.

Malarki83
Posts: 24
Joined: 17 Nov 2020, 19:47

Re: [5.2.0] Vehicle and Tank Pathfinding

Post by Malarki83 »

Since 5.3.2, it is back. Tanks, when given a simple move order, drive around in reverse.

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