In a way it incentives usage of AP abilities on large caliber tanks. Possibly quite costly though.
First impression of 531
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- Posts: 263
- Joined: 26 Aug 2020, 22:19
Re: First impression of 531
People will still use alrs to snipe/finish off retreatin smaller tanks with 1 guaranteed shot.
Re: First impression of 531
it should still penetrate all mediums and tank destroyers max range easy......will be harder to use versus heavier tanks which is ok
Re: First impression of 531
agreed.
I Sniped way too much pershings with Panthers, without useing AP
Nerf Mencius
- Krieger Blitzer
- Posts: 5037
- Joined: 06 Dec 2014, 15:53
- Location: I'm from Egypt, living in Qatar.
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Re: First impression of 531
So far good changes on the latest BETA, no complaints.
Firestorm is good now.
Very happy Bundle Grenades work now too (tested Storms & PE SturmPios) however, AB 101st & 82nd seem to still have a time out after satchels
Firestorm is good now.
Very happy Bundle Grenades work now too (tested Storms & PE SturmPios) however, AB 101st & 82nd seem to still have a time out after satchels
Plz check.
- Volksgrenadiers
- Posts: 18
- Joined: 06 Dec 2016, 21:06
Re: First impression of 531
Well why i think that every time new patch came and special when somebody say "we balanced stuff" its bigger bullshit then it was before,like seriusly. I had few games already and iam asking myself wtf is this for shit,these aka balances....
Re: First impression of 531
The changelog explains resons for changes. Pretty much all the changes were suggested and discussed here by players.
If you see any changes as problematic, you can say why you think so in the topic where the change was discussed.
If you see any changes as problematic, you can say why you think so in the topic where the change was discussed.
- Krieger Blitzer
- Posts: 5037
- Joined: 06 Dec 2014, 15:53
- Location: I'm from Egypt, living in Qatar.
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Re: First impression of 531
The patch is quite good, we have less orbital strikes (although few special ones still exist on certain units for those who like them) yet these orbital strikes were not over-nerfed so they are still powerful, we have better SturmTiger, we have less bugs generally, etc.
I can only see it's better...
Maybe next patches we could have BeuteShermans buildable for the sake of less desync.
Perhaps refined smoke & refined howitzer tanks projectiles as well ? i mean, Stupa, 95 churchill, etc.
Even though, none of that is critical.
And i don't think there is any serious bugs at the moment either, if anything; it's minor stuff.
I can only see it's better...
Maybe next patches we could have BeuteShermans buildable for the sake of less desync.
Perhaps refined smoke & refined howitzer tanks projectiles as well ? i mean, Stupa, 95 churchill, etc.
Even though, none of that is critical.
And i don't think there is any serious bugs at the moment either, if anything; it's minor stuff.
- Redgaarden
- Posts: 588
- Joined: 16 Jan 2015, 03:58
Re: First impression of 531
Dont think there is any over strong stuff yet. But I'm ready to be proven wrong.
The walking stuka feels more nice to use now too. I dont feel dirty using it atm.
The walking stuka feels more nice to use now too. I dont feel dirty using it atm.
Rifles are not for fighting. They are for building!
- TheUndying
- Posts: 53
- Joined: 11 Aug 2018, 22:55
Re: First impression of 531
Do call-ins cause desyncs?Krieger Blitzer wrote: ↑07 Jul 2022, 10:17Maybe next patches we could have BeuteShermans buildable for the sake of less desync.
Re: First impression of 531
It is not 100% certain but it seems that call-ins can singnificantly contribute to desyncs. If you have a few of them in a game, the desync chance is low but if there are a lot of call-ins in a game, it seems games tend to desync more often.
- TheUndying
- Posts: 53
- Joined: 11 Aug 2018, 22:55
Re: First impression of 531
Interesting, makes one wonder why it does that.
Thanks for the reply!
Thanks for the reply!
Re: First impression of 531
Just a pure speculation here, but games are "synced" when every PC registers the same units for each player and each unit on each PC gets the same order. So if you build riflemen, the squad shows on all PCs and if you tell them to move, all PCs registe4 the order.
When the game goes longer and longer, some players often start to lag behind. When there is such a lag and someone calls in a unit, it is possible that for the lagging person the unit shows up later than for others, its position on the map doesn't match and the game desyncs.
This is just a speculation, I have no evidence that this is why it happens.
When the game goes longer and longer, some players often start to lag behind. When there is such a lag and someone calls in a unit, it is possible that for the lagging person the unit shows up later than for others, its position on the map doesn't match and the game desyncs.
This is just a speculation, I have no evidence that this is why it happens.
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