Remove stupid vCOH AI behavior after throwing a stachel

Talk about CoH1 or BKMOD1 in general.
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Consti255
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Remove stupid vCOH AI behavior after throwing a stachel

Post by Consti255 »

Just as the topic says.
Just remove this stupid runaway feature. It bugs the retreat of units and also they stop fighting.

Same goes for bundle nades.
Its anoying and always gets your sqaud killed
Nerf Mencius

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Krieger Blitzer
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Re: Remove stupid vCOH AI behavior after throwing a stachel

Post by Krieger Blitzer »

I think it's a hard-coded thing, probably not change-able but hope MarKr finds a way...

Consti255
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Re: Remove stupid vCOH AI behavior after throwing a stachel

Post by Consti255 »

probably yeah..
Its super wired how units behave after throwing satchels and bundles. They cannot retreat before the thing goes of and just run away helpless.
Nerf Mencius

kwok
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Re: Remove stupid vCOH AI behavior after throwing a stachel

Post by kwok »

It's changeable. We can look at it. Should it be removed outright or just reduced to not run away as far?
Tarakancheg: I want volkssturmm to upgrade to knights cross holders at vet 5 so that I can just show players how bad they are.

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Krieger Blitzer
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Re: Remove stupid vCOH AI behavior after throwing a stachel

Post by Krieger Blitzer »

Removed outright

Consti255
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Re: Remove stupid vCOH AI behavior after throwing a stachel

Post by Consti255 »

Krieger Blitzer wrote:
18 Aug 2021, 21:49
Removed outright
+1

Its a mechanic where you loose full control over your unit and which disables even retreats which should be possible at any time. I think it would be a quality of life change.
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Walderschmidt
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Re: Remove stupid vCOH AI behavior after throwing a stachel

Post by Walderschmidt »

Removed outright.

If you can remove it, that would be awesome. I don't use the satchels much but it's an extremely annoying issue.

Wald
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Warhawks97
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Re: Remove stupid vCOH AI behavior after throwing a stachel

Post by Warhawks97 »

I didnt even know it was a "feature". To me it was always only a nasty bug lol
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kwok
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Re: Remove stupid vCOH AI behavior after throwing a stachel

Post by kwok »

I mean it doesn't happen with grenades does it? The only difference between a satchel and grenade is the explosion and timing.
Tarakancheg: I want volkssturmm to upgrade to knights cross holders at vet 5 so that I can just show players how bad they are.

Consti255
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Re: Remove stupid vCOH AI behavior after throwing a stachel

Post by Consti255 »

So yeah.
I would like to get it removed. If it is possible as you said.
Nerf Mencius

tarakancheg
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Re: Remove stupid vCOH AI behavior after throwing a stachel

Post by tarakancheg »

Bump. Problem is still present.

Consti255
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Re: Remove stupid vCOH AI behavior after throwing a stachel

Post by Consti255 »

@Devs is it maybe possible for the beta update before it goes live?
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Redgaarden
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Re: Remove stupid vCOH AI behavior after throwing a stachel

Post by Redgaarden »

Never noticed bundle do it. but I agree it should be removed.
Rifles are not for fighting. They are for building!

rappatix
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Re: Remove stupid vCOH AI behavior after throwing a stachel

Post by rappatix »

I would also like it to be removed. It's completely useless. It nullifies all control of the unit and keeps it that way until the countdown of the thrown object reaches a second at best. If you're unlucky it takes the control away from you until the thrown object has exploded.

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