New Suggestions for Beta

Do you have a balancing problem or do you want to make a suggestion for the game? You are at the right place.
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modmacbryanicky
Posts: 17
Joined: 27 Apr 2016, 02:43

New Suggestions for Beta

Post by modmacbryanicky »

- Giving ''Crawling'' Ability to all AT squads of all factions.
- Haftholladung Magnetic Grenade be exclusive to AT squads only.
- Adding a voice to Heavy Waffen-SS Stormtroopers (Panzergrenadier voice works, little tweak should fix this), better than not speaking at all.
- Adding a voice to Axis Mortar Halftrack (I don't know about that one)
- I noticed the Panzer Support Hotckiss doesn't have the stuka barrage anymore BUT the rockets is still installed in the sides. lol. I remember you can remove this. because the rocket is just a OE vehicle state. lol just a little tweak in corsix.
- the tank hunter heavy inf have potato mashers, so can you give the yank AT squad and brit piat squads grenades too?
- Load High Explosive Ammo for AA mode in Mobelwagens, Ostwinds.
- B Patronen shot ability for Axis Sniper when he graduated to full five cross or lower. A shot can instantly supress an enemy squad
- have the M1A1 anti-tank mine only triggered by vehicles lol. because the other american mine for anti-infantry becomes redundant.

New Unit Suggestion:

Panzerfauster - a one man tank hunter specialist for the PzSupport Doc, similar to a sniper but hunts tanks instead. Have Crawling Ability, Spotting Ability, Panzerfaust 100, Mark Target, Sprint. Armed with nothing except a Panzerfaust 100 ability which he can used while crawling. He can also used a Panzerfaust Ambush ability similar to the Panzerschreck Ambush of the Tank Buster Infantry. It's Model is the Tank Buster Infantry with a panzerfaust in it's back. Only two can be produced.
Reason: I'm inspired by seeing a German soldier creepily stalking the bushes lol. and blasting allied tanks then hiding like a sniper.

Volkssturm Panzerfaust Militia - a two extremely untrained but fanatic German old farts who were armed with nothing but Panzerfaust Ability lol. they can squirm around. Exclusive only for Goebbels Terror Doctrine lol.

Bren Gun Carrier w/ Boys AT Rifle for Royal Commandos Doctrine - In order to bolster the Glider Force Antitank Capabilities

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Warhawks97
Posts: 5395
Joined: 23 Nov 2014, 21:45
Location: Germany

Re: New Suggestions for Beta

Post by Warhawks97 »

sure. How to counter these panzerschreck ninjas. Once we had ideas of giving all AT squads crawl ability. But i hated them since you can basically only find them with recons. Recon vehicles will only find them but then then die.


It would be a no brain investment which will most likely always pay off. Like crawling till you find an arty unit, a mortar or whatever and just kill them. Or, alternatively, the recon vehicle that was set out to find something.
Build more AA Walderschmidt

modmacbryanicky
Posts: 17
Joined: 27 Apr 2016, 02:43

Re: New Suggestions for Beta

Post by modmacbryanicky »

Hahaha lol. Panzerschreck Ninjas. Had me laughing 😂

You can easily find them because they get revealed when out of cover. And especially when they fired. They don’t really kill tanks because they don’t have any weapons except a panzerfaust ability.
I mean this historically happened. Elite and Rookie Germans with Panzerfaust stalking around. I thought you could make a Panzer Elite TH Doc version of a sniper but hunting tanks instead.

modmacbryanicky
Posts: 17
Joined: 27 Apr 2016, 02:43

Re: New Suggestions for Beta

Post by modmacbryanicky »

New Suggestions:

Give another BAR upgrade for Riflemen (Reason: British Section can get 2 bren guns, why not 2 BAR for Riflemen?)

Airborne Doc has Elite Airborne Inf, Inf Doc has Elite Rangers, Armor doc has none. May i suggest you add Armored Cavalry Riflemen or upgrade the Riflemen to Armored Cav Riflemen once Armor Doc was chosen. These squads if i recall has that triangle 3rd Armored Division patch as their icon. These infantry fight well nearby tanks or vehicles.

Tulip Rockets be given to Fireflies? (Just saying)

special unit Radio Jeep unit called ''Veep'' ... it's an SAS jeep that can call RAF support ''Strafing Run'', Reconnoiter, Dropping Marking Flares. It's unarmed..it's a counterpart of the cromwell command tank but it boosts Commando Forces only. Maybe the SAS Captain can be the driver itself. Because rarely that
British Officer Commandings walk around the battlefield. They drive in Jeeps or Universal Carriers. They were Pompous lol.

giving US 75mm airborne pack howitzer the ability to attack just like the LeIG18

New Defensive Doc unit: ''Stomach Battalion'' - only good for crewing guns that were knocked out. good for static defense. Will surrender if pinned down lol. When ordered to move forward unto friendly or enemy territory they walk slowly owing their chronic stomach problems and skittishness. lol. best give them an opel blitz

New Propaganda Doc Exclusive Unit: ''Hitlerjugend Marksman''

After several years of war and heavy losses on the Eastern Front, the German army was forced to rely more heavily on enlisting teenage soldiers. Due to lack of training in more complex group tactics, and thanks to rifle training provided by the Hitlerjugend, those soldiers were often used as autonomous left-behind snipers. While an experienced sniper would take a few lethal shots and retreat to a safer position, those young boys, due both to a disregard for their own safety and to lack of tactical experience would frequently remain in a concealed position and fight until they ran out of ammunition or were killed or wounded. While this tactic generally ended in the demise of the sniper, giving rise to the nickname "Suicide Boys" that was given to those soldiers, this irrational behavior proved quite disruptive to the Allied forces' progress.

Give back the Old CoH ability for 5 star Sharpshooters to perform ''doublets''. I remember Relic enable vet3 snipers to shoot two individuals in a row.

3 star Axis and PE Snipers to be given ''B-Patronen'' Suppressive Shot to pin down a selected infantry. 5 star Sniper B-Patron shot will forced retreat a targeted squad.

give scoped kar98k to axis snipers and scoped g43s to PE snipers in order to distinguish different types of snipers. Panzer Elite is meant to be superior to Wehrmacht so...

And for crying out loud. please give any voice for the haumptsturmfuhrer's waffen ss stormtroopers. they are the best units in the game but they don't talk. no communication whatsoever except if they are attacked and i'm looking on another unit.

arm the Recon Men and Aufklaerungs with SMG. it's strange to see unarmed recon.. this never happened in ww2. they are armed one way or another.

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MarKr
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Location: Czech Republic

Re: New Suggestions for Beta

Post by MarKr »

modmacbryanicky wrote:
19 Nov 2020, 11:50
Give another BAR upgrade for Riflemen (Reason: British Section can get 2 bren guns, why not 2 BAR for Riflemen?)
"Unit A has (something) so unit B should have it too" is not a good way to approach balance. Riflemen and Infantry sections are in completely different factions, with completely different units and approaches, giving 2 BARs to Riflemen because Tommies can get 2 Brens would make sense if USA and CW were "mirror" factions, but they are not.

BAR increases squad's DPS quite well. Riflemen are basic combat infantry available in all US docs. Giving them 2 BARs makes it a lot easier to outperform even doctrine-specific elite units of Axis, which is not something we want. CW Infantry sections are somewhere between "basic" and "elite" infantry therefore have better basic stats (such as HP) and are more expensive.
modmacbryanicky wrote:
19 Nov 2020, 11:50
Airborne Doc has Elite Airborne Inf, Inf Doc has Elite Rangers, Armor doc has none. May i suggest you add Armored Cavalry Riflemen
Armor doc has none because it is..you know...ARMOR doctrine. :lol: This doctrine is intended to be played mostly with vehicles and tanks and so it intentionally lacks elite infantry.
modmacbryanicky wrote:
19 Nov 2020, 11:50
Tulip Rockets be given to Fireflies? (Just saying)
Extra arty to all CW doctrines? I don't think it is a good idea. (Just saying)
modmacbryanicky wrote:
19 Nov 2020, 11:50
giving US 75mm airborne pack howitzer the ability to attack just like the LeIG18
Any specific gameplay reason for adding this appart from "LeiG can do it"?
modmacbryanicky wrote:
19 Nov 2020, 11:50
New Propaganda Doc Exclusive Unit: ''Hitlerjugend Marksman''
Yeah...we're not adding the option to kill kids.
modmacbryanicky wrote:
19 Nov 2020, 11:50
And for crying out loud. please give any voice for the haumptsturmfuhrer's waffen ss stormtroopers. they are the best units in the game but they don't talk. no communication whatsoever except if they are attacked and i'm looking on another unit.
They are professionals, they communicate with hadn gestures lol
Image

modmacbryanicky
Posts: 17
Joined: 27 Apr 2016, 02:43

Re: New Suggestions for Beta

Post by modmacbryanicky »

Thanks.. but what about the other suggestions?

kwok
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Joined: 29 Mar 2015, 05:22

Re: New Suggestions for Beta

Post by kwok »

About your crawl ideas:
viewtopic.php?f=15&p=35443#p35443

I want you to know these essays aren't directed at you. It's a theme that was asked for by the community often.
Tarakancheg: I want volkssturmm to upgrade to knights cross holders at vet 5 so that I can just show players how bad they are.

modmacbryanicky
Posts: 17
Joined: 27 Apr 2016, 02:43

Re: New Suggestions for Beta

Post by modmacbryanicky »

About the sniper ability?

kwok
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Re: New Suggestions for Beta

Post by kwok »

The sniper ability, I can see why it would want to be added but I can also see some balance issues with it. One viable counter to snipers is to rush it if it's alone. But with the ability they can insta suppress incoming infantry and continue picking them off.
The ability will make snipers more independent as a unit making it even harder to counter. Is there really a need for the ability? Did this idea come from spearhead mod or something?

One design critique I have with spearhead mod is that they took the approach to give units everything instead of more defined roles. It's not wrong, but it's not something I'd encourage in BK mod because then certain units will start to overshadow other units and make the other units obsolete.
Tarakancheg: I want volkssturmm to upgrade to knights cross holders at vet 5 so that I can just show players how bad they are.

modmacbryanicky
Posts: 17
Joined: 27 Apr 2016, 02:43

Re: New Suggestions for Beta

Post by modmacbryanicky »

hi kwok. yeah the ability should have a long delay to resume normal firing.. the ability only targets one specific troops just like the BAR or G43 suppressive fires

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