95mm Churchill Hold Fire

Do you have a balancing problem or do you want to make a suggestion for the game? You are at the right place.
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Diablo
Posts: 334
Joined: 02 Mar 2017, 22:40

95mm Churchill Hold Fire

Post by Diablo »

The adjusted 95mm Howitzer Churchill seems to be really useful, great change!
A slight problem could be, that the tank doesn't stop firing as long as there are targets, possibly destroying potentially useful enemy assets in the process.

So could you add some way of inhibiting auto fire? For example a Hold Fire button or that Direct Fire control ability.
Thanks!


PS: Are there any priorities set for what the 95mm Churchill targets first?

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