I mentioned the tank guns and their accuracy as well as range brackets quite often. Perhaps i even made a topic about it.kwok wrote: ↑04 Jan 2021, 20:17Dude, I don't know. The point isn't what the reason for why something exists. The question is always what should it be and why. The proposer holds the burden of truth not the status quo. I can agree with you it's wrong but what next? I'm not even arguing that there shouldn't be a change. I'm literally asking what should it be changed to but we keep talking about what's "wrong" with no solutions. Just give a number that it SHOULD be and defend that number. otherwise we'll just set them to 1/1/0.751/0.751 because that's technically a buff. Or we'll set tigers and panthers to 1/1/0.899/0.899.
The first thing are range brackets which are often random and usually far in favour of heavy tanks. Their drop on each bracket in terms of pen and accuracy is not already better in numbers, but also how the brackets are set. Most medium tanks cant make a so called point blank shot unless the barrel touches the target since the minimum range and the short range bracket is almsot identical for them.
On top of that most medium tanks do not even get an advantage when closing in a bit since the values from the range 55-60 do not change at all since distant range ends at 54 while max range is 60.
The brackets for medium tank guns is usually 10/25/45/55
The only medium that has proper Brackets is the Hetzer with 15/30/50/60. Means even if you get as close as 56 range, you still get a tiny bit better pen when compared to Jagdpanzer IV/48. But its also cheating with its long range set to 50. For comparision: Jackson has 10/35/40/55. Means at distances where Jacks already drops towards distant range modifier values, Hetzer still uses long range modifier.
Pershing is again different with 10/25/40/60 (max range 65). Panther has 15/30/45/55 and Tiger has 15/30/45/60. That means that at mid range it might be that both use different brackets. (I know devs, there is no "cut" but a steady decrease of pen/accuracy throughout a bracket. Nontheless the units might have different modifiers applied.
Brackets should be set 15/30/45/60. Usually matching with max range. However i am not sure how to handle those with basic range 70. Would their guns not lose pen from 60 range onwards or not, idk. But usually these guns are so massive that it doesnt matter since it would pen their target anyways most of the time.
The accuracy should be dependend on the gun. Ofc those with long barrel, high velocity etc should have quite decent range that falls smoothly till max range. Right now most gun accuracy drops down like waterfall. From 100% at 25 range to 75% at 40 range where it stands. So within 15 Range (Allied grenade range) the accuracy drops from 100% to 75%. Shall these 15 range decide about death or win?
What if manage to get as close 41 range, which when facing a big tank with a small medium tank is already a huge task. Should he not get rewared with a chance to hit it better as when shooting from max range?
It also causes these big dump fails where your tank fails to hit a landship from close ranges or when a successfull flanking maneuver ends with a silly fail shot.
Thats why brackets should be 15/30/45/60 at least. And accuracy, at least for longer high velocity guns, to be 1/1/0.9/0.85. Lower velocity guns like those of normal shermans can ofc stay lower. Others, like panther, can still be as high as now.
CGarr wrote: ↑07 Jan 2021, 00:33
The funny part is that realistically, pretty much everything except the super heavies could be disabled in some way frontally by a 28mm, and HE from everything 50mm or bigger was a lot more capable than portrayed in game. So technically speaking, pen could be relatively standardized and accuracy/range could be made the determining factor while still maintaining some degree of realism. Doing so would probably make armored engagements far easier to balance in the long run, although obviously the initial revamp would take a long time, so this sort of balance is just a pipe dream of mine ig. That's why I would instead say that we should have pen chances be the RNG factor, with accuracy being consistently high. Range would still be a determining factor in a lot of fights, and Axis would still often have the edge, so I don't think they'd complain too much with this style of balance.
If you remember my topic about tank ammo upgrades, it would be cool to have them expensive in the upgrade and free to use and AP/HE would be a permanent and switched between.
That way tanks that cant pen the target might use HE in order to cause a immobilization hit. Current HE tanks are doing it currently from time to time, immobilizing a unit way bigger than itself.
Would be cool to have HE to be from tactical importance even from tank to tank engagments by making tanks switching between them rather than single shot abilities.