Search found 1155 matches

by Consti255
16 May 2022, 19:36
Forum: Balancing & Suggestions
Topic: Remove CW infantry sectiin sniper ability
Replies: 34
Views: 2485

Re: Remove CW infantry sectiin sniper ability

Is it possible to make Sniper ability as a standart ammo upgrade? I think on vCoh, there was even an Icon for the squad that has Marksmen in it, alike when u get BrenMG u get bren icon above Health bar. Vcoh had the best weapon upgrade system for brits. I already suggested this several times. Upgra...
by Consti255
16 May 2022, 08:49
Forum: Balancing & Suggestions
Topic: Heavy rocket arty.
Replies: 45
Views: 3170

Re: Heavy rocket arty.

I agree. Stuka zu Fuß are just a giga pain to deal with with any doctrine. they are not like normal arty pieces, they unload their payload in seconds and drive away. On top they have a huge range and are absolutely disgusting when you look at the damage they deal. 360 damage with a 50% AoE drop off ...
by Consti255
16 May 2022, 08:42
Forum: Balancing & Suggestions
Topic: Heavy rocket arty.
Replies: 45
Views: 3170

Re: Heavy rocket arty.

I have to completely disagree. All units mentioned already cost a lot of ammo upkeep, 2 of which are the MAIN aresenal of SE doc after deleting/nerfing off-maps & removing Wespe... You can't say these are comparable to 280mm off-map strike when these are clearly land units which you can counter in ...
by Consti255
16 May 2022, 08:36
Forum: Balancing & Suggestions
Topic: Halftracks
Replies: 34
Views: 2655

Re: Halftracks

Thinking of this, wouldn't it be better if halftracks got an upgrade option that would turn them into a retreat point? That way you could leave it at a safe space in optimal range away from the fight and they would just retreat to it, reinforce and join the fight again. There would be some technica...
by Consti255
16 May 2022, 08:23
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 36
Views: 4234

Re: Sturmtiger

i like the new ST. What i really hate is that it gets the debuff aura. This thing is just super good com bined with its armor and reinforce ability. I say keep the upkeep by 4.5 and increase its cost to 1000MP and get rid of this tiger debuff aura or even betternerf the aura itself, that tanks wont ...
by Consti255
16 May 2022, 08:16
Forum: General - CoH1 / BKMOD1
Topic: Should Tanks be able to reinforce infantry?
Replies: 33
Views: 3665

Re: Should Tanks be able to reinforce infantry?

I dunno, conceptually speaking this mechanic fits wherever it is applied currently, imo. Not saying its good or bad, just fits. U go for sturmtiger? alright, support it with cheap inf around it. Can be fun actually. Not just blob back and forth to the HQ..imo. Same with Tiger Ace and Churchill, hon...
by Consti255
16 May 2022, 08:14
Forum: Balancing & Suggestions
Topic: Remove CW infantry sectiin sniper ability
Replies: 34
Views: 2485

Re: Remove CW infantry sectiin sniper ability

Is it possible to make Sniper ability as a standart ammo upgrade? I think on vCoh, there was even an Icon for the squad that has Marksmen in it, alike when u get BrenMG u get bren icon above Health bar. I think it Should be possible. Just make it a 2x scoped Enfield upgrade with the unlock of snipe...
by Consti255
15 May 2022, 20:45
Forum: Balancing & Suggestions
Topic: Halftracks
Replies: 34
Views: 2655

Re: Halftracks

would like such change if it would be possible.
by Consti255
14 May 2022, 22:50
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 36
Views: 4234

Re: Sturmtiger

1000MP is fine and add fuel upkeep.
by Consti255
13 May 2022, 00:05
Forum: Balancing & Suggestions
Topic: Smoke for more tanks?
Replies: 3
Views: 457

Re: Smoke for more tanks?

Smoke is already super powerful and it would get even more powerful if it was added for example for the Tiger. The Tiger has also a different role beeing mostly a damage sponge, while Panthers right now are a quick in and out tank with good armor, but health problems to survive more than 2 shots. th...
by Consti255
09 May 2022, 16:32
Forum: Balancing & Suggestions
Topic: Tank commander limit
Replies: 10
Views: 905

Re: Tank commander limit

TC survive almost everytime.
I love the long games where i can stack commanders in my base after 3 or more aces were called in lol.
by Consti255
08 May 2022, 15:17
Forum: Balancing & Suggestions
Topic: Retreat point for AB
Replies: 11
Views: 867

Re: Retreat point for AB

Having an ability without a button is possible but to have it work only with a hotkey would be weird because many people wouldn't even know that the ability is there. If you forget the hotkey, you cannot switch because there is no icon that shows you what the hotkey is. I think we could add some so...
by Consti255
06 May 2022, 16:46
Forum: Balancing & Suggestions
Topic: Giving def doc access to creating a minefiled
Replies: 5
Views: 508

Re: Giving def doc access to creating a minefiled

no no its not. Would just be a "cool" addition.
If its not easy to do, i think its not worth any attantion.
by Consti255
06 May 2022, 14:10
Forum: Balancing & Suggestions
Topic: PE minesweeper.
Replies: 32
Views: 2485

Re: PE minesweeper.

why would you "rework" those? just give them the minesweeper. And yes, it honestly kills my immersion, when i see a unit, wich was just designed and used for fast and hard attacks, turns into a pioneer unit. People would go mad if rangers would do the same, why do Panzergrens suffer from vCoH as a ...
by Consti255
06 May 2022, 09:14
Forum: Balancing & Suggestions
Topic: PE minesweeper.
Replies: 32
Views: 2485

Re: PE minesweeper.

why would you "rework" those? just give them the minesweeper. And yes, it honestly kills my immersion, when i see a unit, wich was just designed and used for fast and hard attacks, turns into a pioneer unit. People would go mad if rangers would do the same, why do Panzergrens suffer from vCoH as a b...
by Consti255
05 May 2022, 23:32
Forum: Balancing & Suggestions
Topic: Retreat point for AB
Replies: 11
Views: 867

Re: Retreat point for AB

I think a retreat point would be helpful. I have the same issues when fight along the HQ squad.
by Consti255
05 May 2022, 23:31
Forum: Balancing & Suggestions
Topic: No active cammo on roads?
Replies: 2
Views: 306

Re: No active cammo on roads?

ageed on that one. Its also quite obnoxious to face when a 75mm Puma camos on a street and goes into race car mode to finish you off or retreat safely.
by Consti255
05 May 2022, 23:29
Forum: Balancing & Suggestions
Topic: Giving def doc access to creating a minefiled
Replies: 5
Views: 508

Re: Giving def doc access to creating a minefiled

I was thinking about a way to build a mine field with a one click but I never found a way to do it. It cannot be done the same way as PE does it, unless we give to def doc the same ability. I think it already helped that we canceled the "build a line of mines" feature and made mines possible to bui...
by Consti255
05 May 2022, 23:25
Forum: General - CoH1 / BKMOD1
Topic: 5.2.9 Beta - Luft Gebirgs and Firefly
Replies: 15
Views: 2663

Re: 5.2.9 Beta - Luft Gebirgs and Firefly

I think you should connect Gebirs to the Haupt, because as you mentioned they don't reinfoce via air anymore. Why are certain people upset with this suggestion though? Do the devs have to remake the Luftwaffe tree just to place Gebirs elsewhere or something? Well.. some of the cp upgrades for Gerbs...
by Consti255
05 May 2022, 23:20
Forum: Balancing & Suggestions
Topic: PE minesweeper.
Replies: 32
Views: 2485

Re: PE minesweeper.

I am against giving PGs the minesweeper. It is enough, that these units are the building bitch for ur stuff. Thematically it is not fiiting honestly. Just a addapted leftover from vanilla. As Hawks said, they are mechanized infantry, which was used in combined arms ops and not a pioneer unit to remo...
by Consti255
03 May 2022, 13:24
Forum: General - CoH1 / BKMOD1
Topic: 5.2.9 Beta - Luft Gebirgs and Firefly
Replies: 15
Views: 2663

Re: 5.2.9 Beta - Luft Gebirgs and Firefly

As a sidenote, the Luftwaffe Pioneers also have the Hauptsturmführer as a retreat point, so if the Hauptsturmführer will be sidelined for PE Luftwaffe, the it would be good if the retreat point for the Luft Pioneers was also be adjusted accordingly. And since I am going on about the Luftwaffe, the ...
by Consti255
01 May 2022, 21:33
Forum: Balancing & Suggestions
Topic: PE minesweeper.
Replies: 32
Views: 2485

Re: PE minesweeper.

Minesweepers detect mines right away. They just have to stand still in order to defuse them Give them to assault pios and its done. Pgrens focus should be fighting and combined arms. +1 Adding the possibility to buy a minesweeper for Assault Pionieers seems reasonable, never the less, I would propo...
by Consti255
01 May 2022, 15:06
Forum: Bugs
Topic: Churchill MKVII Target priority
Replies: 12
Views: 1396

Re: Churchill MKVII Target priority

Red wrote:
29 Apr 2022, 14:42
Just picking up on the topic, during my 5.3.1 testing I noticed that the Churchills with HE still seems to prioritise tanks and halftracks over infantry.
But the OP seem to be last in the priority list, so this already is quite good, thanks!
indeed, i experienced the same.
by Consti255
01 May 2022, 15:04
Forum: Balancing & Suggestions
Topic: PE minesweeper.
Replies: 32
Views: 2485

Re: PE minesweeper.

Warhawks97 wrote:
01 May 2022, 13:03
Minesweepers detect mines right away. They just have to stand still in order to defuse them

Give them to assault pios and its done. Pgrens focus should be fighting and combined arms.
+1
by Consti255
30 Apr 2022, 23:35
Forum: General - CoH1 / BKMOD1
Topic: First impression of 531
Replies: 38
Views: 4771

Re: First impression of 531

Viper wrote:
29 Apr 2022, 15:18
it should still penetrate all mediums and tank destroyers max range easy......will be harder to use versus heavier tanks which is ok
agreed.
I Sniped way too much pershings with Panthers, without useing AP