Search found 1155 matches
- 16 May 2022, 19:36
- Forum: Balancing & Suggestions
- Topic: Remove CW infantry sectiin sniper ability
- Replies: 34
- Views: 2485
Re: Remove CW infantry sectiin sniper ability
Is it possible to make Sniper ability as a standart ammo upgrade? I think on vCoh, there was even an Icon for the squad that has Marksmen in it, alike when u get BrenMG u get bren icon above Health bar. Vcoh had the best weapon upgrade system for brits. I already suggested this several times. Upgra...
- 16 May 2022, 08:49
- Forum: Balancing & Suggestions
- Topic: Heavy rocket arty.
- Replies: 45
- Views: 3170
Re: Heavy rocket arty.
I agree. Stuka zu Fuß are just a giga pain to deal with with any doctrine. they are not like normal arty pieces, they unload their payload in seconds and drive away. On top they have a huge range and are absolutely disgusting when you look at the damage they deal. 360 damage with a 50% AoE drop off ...
- 16 May 2022, 08:42
- Forum: Balancing & Suggestions
- Topic: Heavy rocket arty.
- Replies: 45
- Views: 3170
Re: Heavy rocket arty.
I have to completely disagree. All units mentioned already cost a lot of ammo upkeep, 2 of which are the MAIN aresenal of SE doc after deleting/nerfing off-maps & removing Wespe... You can't say these are comparable to 280mm off-map strike when these are clearly land units which you can counter in ...
- 16 May 2022, 08:36
- Forum: Balancing & Suggestions
- Topic: Halftracks
- Replies: 34
- Views: 2655
Re: Halftracks
Thinking of this, wouldn't it be better if halftracks got an upgrade option that would turn them into a retreat point? That way you could leave it at a safe space in optimal range away from the fight and they would just retreat to it, reinforce and join the fight again. There would be some technica...
- 16 May 2022, 08:23
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 36
- Views: 4234
Re: Sturmtiger
i like the new ST. What i really hate is that it gets the debuff aura. This thing is just super good com bined with its armor and reinforce ability. I say keep the upkeep by 4.5 and increase its cost to 1000MP and get rid of this tiger debuff aura or even betternerf the aura itself, that tanks wont ...
- 16 May 2022, 08:16
- Forum: General - CoH1 / BKMOD1
- Topic: Should Tanks be able to reinforce infantry?
- Replies: 33
- Views: 3665
Re: Should Tanks be able to reinforce infantry?
I dunno, conceptually speaking this mechanic fits wherever it is applied currently, imo. Not saying its good or bad, just fits. U go for sturmtiger? alright, support it with cheap inf around it. Can be fun actually. Not just blob back and forth to the HQ..imo. Same with Tiger Ace and Churchill, hon...
- 16 May 2022, 08:14
- Forum: Balancing & Suggestions
- Topic: Remove CW infantry sectiin sniper ability
- Replies: 34
- Views: 2485
Re: Remove CW infantry sectiin sniper ability
Is it possible to make Sniper ability as a standart ammo upgrade? I think on vCoh, there was even an Icon for the squad that has Marksmen in it, alike when u get BrenMG u get bren icon above Health bar. I think it Should be possible. Just make it a 2x scoped Enfield upgrade with the unlock of snipe...
- 15 May 2022, 20:45
- Forum: Balancing & Suggestions
- Topic: Halftracks
- Replies: 34
- Views: 2655
Re: Halftracks
would like such change if it would be possible.
- 14 May 2022, 22:50
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 36
- Views: 4234
Re: Sturmtiger
1000MP is fine and add fuel upkeep.
- 13 May 2022, 00:05
- Forum: Balancing & Suggestions
- Topic: Smoke for more tanks?
- Replies: 3
- Views: 457
Re: Smoke for more tanks?
Smoke is already super powerful and it would get even more powerful if it was added for example for the Tiger. The Tiger has also a different role beeing mostly a damage sponge, while Panthers right now are a quick in and out tank with good armor, but health problems to survive more than 2 shots. th...
- 09 May 2022, 16:32
- Forum: Balancing & Suggestions
- Topic: Tank commander limit
- Replies: 10
- Views: 905
Re: Tank commander limit
TC survive almost everytime.
I love the long games where i can stack commanders in my base after 3 or more aces were called in lol.
I love the long games where i can stack commanders in my base after 3 or more aces were called in lol.
- 08 May 2022, 15:17
- Forum: Balancing & Suggestions
- Topic: Retreat point for AB
- Replies: 11
- Views: 867
Re: Retreat point for AB
Having an ability without a button is possible but to have it work only with a hotkey would be weird because many people wouldn't even know that the ability is there. If you forget the hotkey, you cannot switch because there is no icon that shows you what the hotkey is. I think we could add some so...
- 06 May 2022, 16:46
- Forum: Balancing & Suggestions
- Topic: Giving def doc access to creating a minefiled
- Replies: 5
- Views: 508
Re: Giving def doc access to creating a minefiled
no no its not. Would just be a "cool" addition.
If its not easy to do, i think its not worth any attantion.
If its not easy to do, i think its not worth any attantion.
- 06 May 2022, 14:10
- Forum: Balancing & Suggestions
- Topic: PE minesweeper.
- Replies: 32
- Views: 2485
Re: PE minesweeper.
why would you "rework" those? just give them the minesweeper. And yes, it honestly kills my immersion, when i see a unit, wich was just designed and used for fast and hard attacks, turns into a pioneer unit. People would go mad if rangers would do the same, why do Panzergrens suffer from vCoH as a ...
- 06 May 2022, 09:14
- Forum: Balancing & Suggestions
- Topic: PE minesweeper.
- Replies: 32
- Views: 2485
Re: PE minesweeper.
why would you "rework" those? just give them the minesweeper. And yes, it honestly kills my immersion, when i see a unit, wich was just designed and used for fast and hard attacks, turns into a pioneer unit. People would go mad if rangers would do the same, why do Panzergrens suffer from vCoH as a b...
- 05 May 2022, 23:32
- Forum: Balancing & Suggestions
- Topic: Retreat point for AB
- Replies: 11
- Views: 867
Re: Retreat point for AB
I think a retreat point would be helpful. I have the same issues when fight along the HQ squad.
- 05 May 2022, 23:31
- Forum: Balancing & Suggestions
- Topic: No active cammo on roads?
- Replies: 2
- Views: 306
Re: No active cammo on roads?
ageed on that one. Its also quite obnoxious to face when a 75mm Puma camos on a street and goes into race car mode to finish you off or retreat safely.
- 05 May 2022, 23:29
- Forum: Balancing & Suggestions
- Topic: Giving def doc access to creating a minefiled
- Replies: 5
- Views: 508
Re: Giving def doc access to creating a minefiled
I was thinking about a way to build a mine field with a one click but I never found a way to do it. It cannot be done the same way as PE does it, unless we give to def doc the same ability. I think it already helped that we canceled the "build a line of mines" feature and made mines possible to bui...
- 05 May 2022, 23:25
- Forum: General - CoH1 / BKMOD1
- Topic: 5.2.9 Beta - Luft Gebirgs and Firefly
- Replies: 15
- Views: 2663
Re: 5.2.9 Beta - Luft Gebirgs and Firefly
I think you should connect Gebirs to the Haupt, because as you mentioned they don't reinfoce via air anymore. Why are certain people upset with this suggestion though? Do the devs have to remake the Luftwaffe tree just to place Gebirs elsewhere or something? Well.. some of the cp upgrades for Gerbs...
- 05 May 2022, 23:20
- Forum: Balancing & Suggestions
- Topic: PE minesweeper.
- Replies: 32
- Views: 2485
Re: PE minesweeper.
I am against giving PGs the minesweeper. It is enough, that these units are the building bitch for ur stuff. Thematically it is not fiiting honestly. Just a addapted leftover from vanilla. As Hawks said, they are mechanized infantry, which was used in combined arms ops and not a pioneer unit to remo...
- 03 May 2022, 13:24
- Forum: General - CoH1 / BKMOD1
- Topic: 5.2.9 Beta - Luft Gebirgs and Firefly
- Replies: 15
- Views: 2663
Re: 5.2.9 Beta - Luft Gebirgs and Firefly
As a sidenote, the Luftwaffe Pioneers also have the Hauptsturmführer as a retreat point, so if the Hauptsturmführer will be sidelined for PE Luftwaffe, the it would be good if the retreat point for the Luft Pioneers was also be adjusted accordingly. And since I am going on about the Luftwaffe, the ...
- 01 May 2022, 21:33
- Forum: Balancing & Suggestions
- Topic: PE minesweeper.
- Replies: 32
- Views: 2485
Re: PE minesweeper.
Minesweepers detect mines right away. They just have to stand still in order to defuse them Give them to assault pios and its done. Pgrens focus should be fighting and combined arms. +1 Adding the possibility to buy a minesweeper for Assault Pionieers seems reasonable, never the less, I would propo...
- 01 May 2022, 15:06
- Forum: Bugs
- Topic: Churchill MKVII Target priority
- Replies: 12
- Views: 1396
Re: Churchill MKVII Target priority
indeed, i experienced the same.
- 01 May 2022, 15:04
- Forum: Balancing & Suggestions
- Topic: PE minesweeper.
- Replies: 32
- Views: 2485
Re: PE minesweeper.
+1Warhawks97 wrote: ↑01 May 2022, 13:03Minesweepers detect mines right away. They just have to stand still in order to defuse them
Give them to assault pios and its done. Pgrens focus should be fighting and combined arms.
- 30 Apr 2022, 23:35
- Forum: General - CoH1 / BKMOD1
- Topic: First impression of 531
- Replies: 38
- Views: 4771