Search found 334 matches
- 11 Aug 2021, 15:24
- Forum: Balancing & Suggestions
- Topic: Tank fuel and ammo cost
- Replies: 3
- Views: 432
Re: Tank fuel and ammo cost
Just a note regarding suggestion no. 3: With the current targetting system, tanks without loaded HE wouldn't automatically aim at infantry. Tank with HE don't have any trouble fighting infantry anyways. So in order to make AP loaded tanks a "decent damage dealer" they need to be micro'ed with hull t...
- 09 Aug 2021, 14:54
- Forum: Balancing & Suggestions
- Topic: WH command vehicle
- Replies: 46
- Views: 3368
Re: WH command vehicle
Mediums wouldn't ever outclass heavies. Even if by bonus stacking a Sherman 76 could outrange a Tiger, the 76mm gun still can't reliably penetrate anything at that range. Am I wrong?
- 07 Aug 2021, 23:20
- Forum: Balancing & Suggestions
- Topic: Weapon Packages AB
- Replies: 2
- Views: 333
Re: Weapon Packages AB
Same as with the AT pack for SAS, a global limit of one upgrade could be instated for the double M1919A6 pack.
And Warhawks, please don't call it "Bottom" Vehicle. It's "Button".
"Button Vehicles" means to surpress them. They end up being buttoned. Sorry, it's just my OCD talking.
And Warhawks, please don't call it "Bottom" Vehicle. It's "Button".
"Button Vehicles" means to surpress them. They end up being buttoned. Sorry, it's just my OCD talking.
- 02 Aug 2021, 18:49
- Forum: General - CoH1 / BKMOD1
- Topic: Hit Ground
- Replies: 12
- Views: 1107
Re: Hit Ground
Direct aim for Panzerschreck
:insert wehraboo meme:
:insert wehraboo meme:
- 01 Aug 2021, 13:00
- Forum: Balancing & Suggestions
- Topic: Inf Doctrine 76mm Jumbo - Increase Limit to 2
- Replies: 50
- Views: 3646
Re: Inf Doctrine 76mm Jumbo - Increase Limit to 2
1. Factions are designed differently and they started to mirror each other more and more (EG CW mortar emplacments got delayed, normal inf mortar added, PE mortar HT delayed and also normal mortar got added recently. Just to name one example). Well I guess the community leans more towards Age of Em...
- 31 Jul 2021, 20:12
- Forum: Balancing & Suggestions
- Topic: Inf Doctrine 76mm Jumbo - Increase Limit to 2
- Replies: 50
- Views: 3646
Re: Inf Doctrine 76mm Jumbo - Increase Limit to 2
Why is it such a problem that the US receive a competent sorta heavy tank? The german docs all have some armor beasts with firepower, nowadays even SE can use the Elephant. And it's not like the Germans would even struggle to penetrate the Jumbo.. wink wink Panzerfaust. So a Jumbo being able to trad...
- 31 Jul 2021, 06:01
- Forum: Balancing & Suggestions
- Topic: Inf Doctrine 76mm Jumbo - Increase Limit to 2
- Replies: 50
- Views: 3646
Re: Inf Doctrine 76mm Jumbo - Increase Limit to 2
why shouldnt it fit? its the same round as in the M10 or not? So the 75 Jumbo gets HE and the 76 the HEAT. I think its great to have. 3 inch gun ammo is different from 76 m1a2 ammo. And as far as I know non had HEAT. HEAT was usually only useful for low velocity guns since HEAT pen is not dependent...
- 30 Jul 2021, 15:17
- Forum: General - CoH1 / BKMOD1
- Topic: Luftwaffe Arty Ideas?
- Replies: 29
- Views: 2869
Re: Luftwaffe Arty Ideas?
I like the new mortar for PE. Maybe i would change the way they get acces to the LeiG18. It should come down like the M1A1 75mm howitzer from airborne which is already crewed. This will delete change the buggy behavior of this unit. I still think its a little bit unfair that AB and RAF have the 75 ...
- 29 Jul 2021, 14:41
- Forum: Matchmaking & Strategies
- Topic: RE hull down ability range boost
- Replies: 17
- Views: 1375
Re: RE hull down ability range boost
Maybe I wasn't very clear with my words. Those are not new suggestions but a list, kind of an overview to get a feeling for what I'm suggesting. Stationary fire modes on tanks should be removed by abilties like "Take aim" that has a duration and which increases range and accuracy in exchange for a l...
- 28 Jul 2021, 17:06
- Forum: Matchmaking & Strategies
- Topic: RE hull down ability range boost
- Replies: 17
- Views: 1375
Re: RE hull down ability range boost
What do you guys think if the difference between those "tank stance" abilities were to be more pronounced? For example, a choice of the following bonuses is what I'm talking about: Hull down (dug in and fortified with sandbags / barrels) - reduced received penetration and / or damage - increased ran...
- 25 Jul 2021, 19:17
- Forum: Bugs
- Topic: [5.2.9 beta] US Sniper & AB Sniper price
- Replies: 8
- Views: 841
[5.2.9 beta] US Sniper & AB Sniper price
A) Both the US barracks sniper and the airborne sniper still cost 350MP. B) The airborne sniper is kind of limited to 1; when already having one on the field, the ability to drop another isn't greyed out. However, trying to receive a 2nd AB sniper doesn't work, it takes 350MP and drops green smoke, ...
- 25 Jul 2021, 15:43
- Forum: Bugs
- Topic: [5.2.9 beta] Sherman V turret rotation
- Replies: 1
- Views: 287
[5.2.9 beta] Sherman V turret rotation
The Canadian Sherman V's turret does not visibly rotate, it can still shoot any direction without turning the hull.
- 23 Jul 2021, 12:01
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 173
- Views: 179179
Re: Historical Add-on For Blitzkrieg mod
Well, maybe it could work on Win10 to set the application to compatibility mode with Win8 selected?
- 22 Jul 2021, 23:35
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 173
- Views: 179179
Re: Historical Add-on For Blitzkrieg mod
Do you know where I need to look in the AI files for the weighting on when to build base structures ? The problem seems to be that Axis Sappers immediately go out to capture CP's first then eventually they get to base structures. They should be doing what the American AI does; immediately build the...
- 22 Jul 2021, 18:24
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 173
- Views: 179179
Re: Historical Add-on For Blitzkrieg mod
Only thing that comes to mind: sometimes, in other games, AI decision making is influenced by the current game tick rate, which could differ per operating system. No idea about CoH though.
- 22 Jul 2021, 18:20
- Forum: Balancing & Suggestions
- Topic: Love for the Stug III
- Replies: 15
- Views: 1200
Re: Love for the Stug III
Maybe give it the single HE shot at zero ammo cost (free ability use). So economically speaking, it's a support tank. But it doesn't excel at continuous DPS vs. infantry/buildings like the perma HE tanks do.
- 08 Jun 2021, 08:01
- Forum: Balancing & Suggestions
- Topic: [Beta] - MG teams secondary weapons
- Replies: 21
- Views: 2396
Re: [Beta] - MG teams secondary weapons
Maybe it would be possible to have the MG shoot some kind of rifle grenade at an area (as opposed to unit) through an ability. Nothing would actually fly out of the gun but it might give an impuls to pack up the MG. I reckon they would set it up to face the target side then.
Like an attack order.
Like an attack order.
- 08 Jun 2021, 07:29
- Forum: Balancing & Suggestions
- Topic: Scorched Earth "rework"
- Replies: 6
- Views: 749
Re: Scorched Earth "rework"
Noone uses roadblocks, since they are so hard to place any good and also cost MP. Just make roadblocks available after doc picking and the AT mines after the first 1 CP unlock. Is there any way to make the "no build area" around Roadblocks smaller? This would help greatly with placement. Having the...
- 03 Jun 2021, 15:00
- Forum: Balancing & Suggestions
- Topic: Panthers in the Beta version
- Replies: 105
- Views: 9855
Re: Panthers in the Beta version
@Markr
If this is the only reason not to touch building times, maybe the -50% is a little high. How about a third or 40%?
If this is the only reason not to touch building times, maybe the -50% is a little high. How about a third or 40%?
- 03 Jun 2021, 14:58
- Forum: Balancing & Suggestions
- Topic: Panthers in the Beta version
- Replies: 105
- Views: 9855
Re: Panthers in the Beta version
You're experience with the D2 sounds good. It's just that sweet spot in between a Panther becoming a reskinned Tank IV and a tank that's highly superior in every way. Now the often discussed "tank tier" for Panthers would be about 1,5 times that of Sherman 76s -- you have to think about how and when...
- 02 Jun 2021, 06:13
- Forum: Balancing & Suggestions
- Topic: Forgotten units
- Replies: 9
- Views: 1211
Re: Forgotten units
Agree with Markr. I would still agree with the swap tho. why would someone ever et a hotchkiss when you cannot get the rockets? The Wespe is just hard to bring into the current Axis docs. Def doesnt need it,Blitz has the maultier which fits perfectly,prop got nebel and stuka. SE got the Hummel and ...
- 27 May 2021, 06:09
- Forum: General - CoH1 / BKMOD1
- Topic: Anti tank mines and who uses them actively?
- Replies: 10
- Views: 1541
Re: Anti tank mines and who uses them actively?
Maybe it would be more practical to have the unlock enable the german mine detector upgrade costing 15 muni for the Panzergrenadiers.
- 26 May 2021, 16:52
- Forum: Balancing & Suggestions
- Topic: Panther variants
- Replies: 13
- Views: 1609
Re: Panther variants
I adore those clean and memorable values you chose there. Don't think a 50 MP cost for skirts makes sense. Sure, they don't have a big impact, but 50 manpower just makes you wait 15 seconds in front of the tank factory. Really there is no reason not to "invest" other than this micro hassle. About th...
- 25 May 2021, 11:46
- Forum: Balancing & Suggestions
- Topic: Model recycled 90mm AT gun
- Replies: 4
- Views: 530
Re: Model recycled 90mm AT gun
Hm maybe the CoH subreddit can help with connecting to a modeler..?
- 25 May 2021, 06:52
- Forum: Balancing & Suggestions
- Topic: Model recycled 90mm AT gun
- Replies: 4
- Views: 530
Model recycled 90mm AT gun
I know some this will trigger some people, but I think it's worth a shot anyways. We could simply use the PaK43 model with an American crew and a new icon and call it 90mm M1 AT gun. With the AT guns there isn't so much visual difference. Of course it's not perfect, but not problematic unless maybe ...