Search found 334 matches

by Diablo
11 Aug 2021, 15:24
Forum: Balancing & Suggestions
Topic: Tank fuel and ammo cost
Replies: 3
Views: 432

Re: Tank fuel and ammo cost

Just a note regarding suggestion no. 3: With the current targetting system, tanks without loaded HE wouldn't automatically aim at infantry. Tank with HE don't have any trouble fighting infantry anyways. So in order to make AP loaded tanks a "decent damage dealer" they need to be micro'ed with hull t...
by Diablo
09 Aug 2021, 14:54
Forum: Balancing & Suggestions
Topic: WH command vehicle
Replies: 46
Views: 3368

Re: WH command vehicle

Mediums wouldn't ever outclass heavies. Even if by bonus stacking a Sherman 76 could outrange a Tiger, the 76mm gun still can't reliably penetrate anything at that range. Am I wrong?
by Diablo
07 Aug 2021, 23:20
Forum: Balancing & Suggestions
Topic: Weapon Packages AB
Replies: 2
Views: 333

Re: Weapon Packages AB

Same as with the AT pack for SAS, a global limit of one upgrade could be instated for the double M1919A6 pack.

And Warhawks, please don't call it "Bottom" Vehicle. It's "Button".
"Button Vehicles" means to surpress them. They end up being buttoned. Sorry, it's just my OCD talking.
by Diablo
02 Aug 2021, 18:49
Forum: General - CoH1 / BKMOD1
Topic: Hit Ground
Replies: 12
Views: 1107

Re: Hit Ground

Direct aim for Panzerschreck
:insert wehraboo meme:
by Diablo
01 Aug 2021, 13:00
Forum: Balancing & Suggestions
Topic: Inf Doctrine 76mm Jumbo - Increase Limit to 2
Replies: 50
Views: 3646

Re: Inf Doctrine 76mm Jumbo - Increase Limit to 2

1. Factions are designed differently and they started to mirror each other more and more (EG CW mortar emplacments got delayed, normal inf mortar added, PE mortar HT delayed and also normal mortar got added recently. Just to name one example). Well I guess the community leans more towards Age of Em...
by Diablo
31 Jul 2021, 20:12
Forum: Balancing & Suggestions
Topic: Inf Doctrine 76mm Jumbo - Increase Limit to 2
Replies: 50
Views: 3646

Re: Inf Doctrine 76mm Jumbo - Increase Limit to 2

Why is it such a problem that the US receive a competent sorta heavy tank? The german docs all have some armor beasts with firepower, nowadays even SE can use the Elephant. And it's not like the Germans would even struggle to penetrate the Jumbo.. wink wink Panzerfaust. So a Jumbo being able to trad...
by Diablo
31 Jul 2021, 06:01
Forum: Balancing & Suggestions
Topic: Inf Doctrine 76mm Jumbo - Increase Limit to 2
Replies: 50
Views: 3646

Re: Inf Doctrine 76mm Jumbo - Increase Limit to 2

why shouldnt it fit? its the same round as in the M10 or not? So the 75 Jumbo gets HE and the 76 the HEAT. I think its great to have. 3 inch gun ammo is different from 76 m1a2 ammo. And as far as I know non had HEAT. HEAT was usually only useful for low velocity guns since HEAT pen is not dependent...
by Diablo
30 Jul 2021, 15:17
Forum: General - CoH1 / BKMOD1
Topic: Luftwaffe Arty Ideas?
Replies: 29
Views: 2869

Re: Luftwaffe Arty Ideas?

I like the new mortar for PE. Maybe i would change the way they get acces to the LeiG18. It should come down like the M1A1 75mm howitzer from airborne which is already crewed. This will delete change the buggy behavior of this unit. I still think its a little bit unfair that AB and RAF have the 75 ...
by Diablo
29 Jul 2021, 14:41
Forum: Matchmaking & Strategies
Topic: RE hull down ability range boost
Replies: 17
Views: 1375

Re: RE hull down ability range boost

Maybe I wasn't very clear with my words. Those are not new suggestions but a list, kind of an overview to get a feeling for what I'm suggesting. Stationary fire modes on tanks should be removed by abilties like "Take aim" that has a duration and which increases range and accuracy in exchange for a l...
by Diablo
28 Jul 2021, 17:06
Forum: Matchmaking & Strategies
Topic: RE hull down ability range boost
Replies: 17
Views: 1375

Re: RE hull down ability range boost

What do you guys think if the difference between those "tank stance" abilities were to be more pronounced? For example, a choice of the following bonuses is what I'm talking about: Hull down (dug in and fortified with sandbags / barrels) - reduced received penetration and / or damage - increased ran...
by Diablo
25 Jul 2021, 19:17
Forum: Bugs
Topic: [5.2.9 beta] US Sniper & AB Sniper price
Replies: 8
Views: 841

[5.2.9 beta] US Sniper & AB Sniper price

A) Both the US barracks sniper and the airborne sniper still cost 350MP. B) The airborne sniper is kind of limited to 1; when already having one on the field, the ability to drop another isn't greyed out. However, trying to receive a 2nd AB sniper doesn't work, it takes 350MP and drops green smoke, ...
by Diablo
25 Jul 2021, 15:43
Forum: Bugs
Topic: [5.2.9 beta] Sherman V turret rotation
Replies: 1
Views: 287

[5.2.9 beta] Sherman V turret rotation

The Canadian Sherman V's turret does not visibly rotate, it can still shoot any direction without turning the hull.
by Diablo
23 Jul 2021, 12:01
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 173
Views: 179179

Re: Historical Add-on For Blitzkrieg mod

Well, maybe it could work on Win10 to set the application to compatibility mode with Win8 selected?
by Diablo
22 Jul 2021, 23:35
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 173
Views: 179179

Re: Historical Add-on For Blitzkrieg mod

Do you know where I need to look in the AI files for the weighting on when to build base structures ? The problem seems to be that Axis Sappers immediately go out to capture CP's first then eventually they get to base structures. They should be doing what the American AI does; immediately build the...
by Diablo
22 Jul 2021, 18:24
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 173
Views: 179179

Re: Historical Add-on For Blitzkrieg mod

Only thing that comes to mind: sometimes, in other games, AI decision making is influenced by the current game tick rate, which could differ per operating system. No idea about CoH though.
by Diablo
22 Jul 2021, 18:20
Forum: Balancing & Suggestions
Topic: Love for the Stug III
Replies: 15
Views: 1200

Re: Love for the Stug III

Maybe give it the single HE shot at zero ammo cost (free ability use). So economically speaking, it's a support tank. But it doesn't excel at continuous DPS vs. infantry/buildings like the perma HE tanks do.
by Diablo
08 Jun 2021, 08:01
Forum: Balancing & Suggestions
Topic: [Beta] - MG teams secondary weapons
Replies: 21
Views: 2396

Re: [Beta] - MG teams secondary weapons

Maybe it would be possible to have the MG shoot some kind of rifle grenade at an area (as opposed to unit) through an ability. Nothing would actually fly out of the gun but it might give an impuls to pack up the MG. I reckon they would set it up to face the target side then.

Like an attack order.
by Diablo
08 Jun 2021, 07:29
Forum: Balancing & Suggestions
Topic: Scorched Earth "rework"
Replies: 6
Views: 749

Re: Scorched Earth "rework"

Noone uses roadblocks, since they are so hard to place any good and also cost MP. Just make roadblocks available after doc picking and the AT mines after the first 1 CP unlock. Is there any way to make the "no build area" around Roadblocks smaller? This would help greatly with placement. Having the...
by Diablo
03 Jun 2021, 15:00
Forum: Balancing & Suggestions
Topic: Panthers in the Beta version
Replies: 105
Views: 9855

Re: Panthers in the Beta version

@Markr
If this is the only reason not to touch building times, maybe the -50% is a little high. How about a third or 40%?
by Diablo
03 Jun 2021, 14:58
Forum: Balancing & Suggestions
Topic: Panthers in the Beta version
Replies: 105
Views: 9855

Re: Panthers in the Beta version

You're experience with the D2 sounds good. It's just that sweet spot in between a Panther becoming a reskinned Tank IV and a tank that's highly superior in every way. Now the often discussed "tank tier" for Panthers would be about 1,5 times that of Sherman 76s -- you have to think about how and when...
by Diablo
02 Jun 2021, 06:13
Forum: Balancing & Suggestions
Topic: Forgotten units
Replies: 9
Views: 1211

Re: Forgotten units

Agree with Markr. I would still agree with the swap tho. why would someone ever et a hotchkiss when you cannot get the rockets? The Wespe is just hard to bring into the current Axis docs. Def doesnt need it,Blitz has the maultier which fits perfectly,prop got nebel and stuka. SE got the Hummel and ...
by Diablo
27 May 2021, 06:09
Forum: General - CoH1 / BKMOD1
Topic: Anti tank mines and who uses them actively?
Replies: 10
Views: 1541

Re: Anti tank mines and who uses them actively?

Maybe it would be more practical to have the unlock enable the german mine detector upgrade costing 15 muni for the Panzergrenadiers.
by Diablo
26 May 2021, 16:52
Forum: Balancing & Suggestions
Topic: Panther variants
Replies: 13
Views: 1609

Re: Panther variants

I adore those clean and memorable values you chose there. Don't think a 50 MP cost for skirts makes sense. Sure, they don't have a big impact, but 50 manpower just makes you wait 15 seconds in front of the tank factory. Really there is no reason not to "invest" other than this micro hassle. About th...
by Diablo
25 May 2021, 11:46
Forum: Balancing & Suggestions
Topic: Model recycled 90mm AT gun
Replies: 4
Views: 530

Re: Model recycled 90mm AT gun

Hm maybe the CoH subreddit can help with connecting to a modeler..?
by Diablo
25 May 2021, 06:52
Forum: Balancing & Suggestions
Topic: Model recycled 90mm AT gun
Replies: 4
Views: 530

Model recycled 90mm AT gun

I know some this will trigger some people, but I think it's worth a shot anyways. We could simply use the PaK43 model with an American crew and a new icon and call it 90mm M1 AT gun. With the AT guns there isn't so much visual difference. Of course it's not perfect, but not problematic unless maybe ...