Search found 4997 matches

by Krieger Blitzer
25 Sep 2022, 21:31
Forum: Matchmaking & Strategies
Topic: 2v2 - US Armor
Replies: 0
Views: 49

2v2 - US Armor

2v2 as US Armor doctrine.


https://www.youtube.com/watch?v=VSjQwIz9gAw

SnapShot.jpg

v5.3.1
Enjoy!
by Krieger Blitzer
21 Sep 2022, 12:41
Forum: Balancing & Suggestions
Topic: E8 vs 76 Sherman
Replies: 3
Views: 67

Re: E8 vs 76 Sherman

I'd give it Rapid Shots at vet.1 (u can easily get this vet1 for all tanks after doc unlock).

Though, i wouldn't buff it too much as Shermans currently alrdy have advantage over Pz4s.
by Krieger Blitzer
07 Sep 2022, 23:44
Forum: Balancing & Suggestions
Topic: FireStorm CP
Replies: 6
Views: 329

Re: FireStorm CP

I actually don't mind if Firestorm would be 5 CP but currently it's not done in an ideal way, as it's more done in a "workaround" style.

Not to mention; the ability counts more to de-crewing stuff rather than killing them outright, thus.. i believe 3 CP would be enough.
by Krieger Blitzer
07 Sep 2022, 21:51
Forum: Matchmaking & Strategies
Topic: 1vs2
Replies: 0
Views: 93

1vs2

Playing against 2 new players.. was a lot of fun.


https://www.youtube.com/watch?v=kYH66wK3VPI

SnapShot.jpg
v5.3.1
by Krieger Blitzer
07 Sep 2022, 21:50
Forum: Bugs
Topic: 5.3.1 Cromwell HE vs trenches.
Replies: 1
Views: 46

Re: 5.3.1 Cromwell HE vs trenches.

Sounds like a similar issue to what the Pz3 had before.
by Krieger Blitzer
07 Sep 2022, 21:49
Forum: Balancing & Suggestions
Topic: Hotkey Suggestions
Replies: 35
Views: 1150

Re: Hotkey Suggestions

i'd say the hotkey changes are fine.. still testing them though.
by Krieger Blitzer
28 Aug 2022, 20:08
Forum: Matchmaking & Strategies
Topic: 2v2 Contest
Replies: 0
Views: 62

2v2 Contest

Finished my uni assignments and it's time to play more Bk Mod ^^

https://www.youtube.com/watch?v=yoMmuHcF4Io

SnapShot.jpg

v5.3.1
by Krieger Blitzer
23 Aug 2022, 12:19
Forum: Bugs
Topic: WM mortar HT heavy shell vs pershing.
Replies: 4
Views: 165

Re: WM mortar HT heavy shell vs pershing.

Not sure why the heavy mortar shell ability exists for 80mm mortars (both Axis & Allies) in the first place.
by Krieger Blitzer
16 Aug 2022, 16:21
Forum: Bugs
Topic: Sherman 105
Replies: 4
Views: 98

Re: Sherman 105

The 105 Sherman is supposed to be able to target stuff directly, right?

However, emplacements & some buildings can't be targetted directly.. not even when u order the tank to fire at them... Only the Anti Emplacement Long Range ability can target them.
by Krieger Blitzer
16 Aug 2022, 13:38
Forum: Bugs
Topic: Sherman 105
Replies: 4
Views: 98

Re: Sherman 105

Bump

I think Sherman 105 should be able to turn turret 360 degrees, and its targetting pirorities need refinement
by Krieger Blitzer
15 Aug 2022, 15:58
Forum: Balancing & Suggestions
Topic: FireStorm CP
Replies: 6
Views: 329

FireStorm CP

Can we bring down the Firestorm CP requirement from 5 to 3 by unlinking it from the Arty branch on this beta?

I mean, it already has red flares alarm.. & it's not that devastating.
by Krieger Blitzer
15 Aug 2022, 15:50
Forum: Bugs
Topic: Sherman 105
Replies: 4
Views: 98

Sherman 105

I think i mentioned about this before somewhere.. but it didn't get noticed. The 105 Sherman is a path-finding error behemoth, arguably the most game engine heavy unit in the entire game... This is due to the very limited turret rotation it currently has (only 60 degrees!!) & false targetting permis...
by Krieger Blitzer
14 Aug 2022, 12:27
Forum: Balancing & Suggestions
Topic: 5.3.2 Beta hotkeys.
Replies: 3
Views: 155

Re: 5.3.2 Beta hotkeys.

I mean, it's definitely more organised this way, but going to take a while for players to get used to. Overall, even in Gates of Hell, some hot-key buttons are not necessarily related to their spellings. For example, rotating units is "Y" while it should be "R" but this last key is already used for ...
by Krieger Blitzer
14 Aug 2022, 12:19
Forum: Bugs
Topic: Map bugs
Replies: 3
Views: 80

Re: Map bugs

Some buildings are misplaced.. also, 2 locations on the map have no fog of war, easy to fix but i have no time as i am occupied with assignments these following 2 weeks, so whoever did it should get around the problem for now. Also, Wolfeze (4p) appears in 2v2 match-up but still with 6 player slots ...
by Krieger Blitzer
14 Aug 2022, 00:53
Forum: Bugs
Topic: Map bugs
Replies: 3
Views: 80

Map bugs

High Valley on the beta is bugged, whoever did it would need to fix.. or they can wait until i am done with my uni assignments so i can mend it myself.
by Krieger Blitzer
13 Aug 2022, 01:15
Forum: Balancing & Suggestions
Topic: 5.3.2 Beta hotkeys.
Replies: 3
Views: 155

Re: 5.3.2 Beta hotkeys.

I once said: To be fair; while the idea of the re-work sounds cool.. yet, i think it's not worth the effort. Most players are wired to the current hotkey layout, so i would encourage to keep the current setup but only re-assign any contradictions that get to be reported on individual basis. Not to d...
by Krieger Blitzer
09 Aug 2022, 20:51
Forum: Balancing & Suggestions
Topic: Timed HE to HE Switch and Shotgun Vehicles
Replies: 9
Views: 361

Re: Timed HE to HE Switch and Shotgun Vehicles

I would keep it timed as is.

We don't need to entirely remove the Timed HE abilities from the game, plus.. they actually provide the advantage of shooting while on the move, unlike single-shot HE modes where the tank has to stop.

Timed HE is particularly useful for the 50mm Puma.
by Krieger Blitzer
07 Aug 2022, 20:33
Forum: Matchmaking & Strategies
Topic: RA doc 2v2
Replies: 0
Views: 90

RA doc 2v2

Love the Canadians ^^


https://www.youtube.com/watch?v=0NLN9c6RWno

SnapShot.jpg
v5.3.0
Enjoy!
by Krieger Blitzer
21 Jul 2022, 12:03
Forum: General - CoH1 / BKMOD1
Topic: What are the top 3 doctrines that are hardest to play?
Replies: 18
Views: 885

Re: What are the top 3 doctrines that are hardest to play?

I kinda forgot to throw my opinion & only reacted to Sukin's part. Personally, i think the 3 hardest doctrines to play are; 1. Panzer Support 2. Defensive 3. RAF Panzer Support is exceptionally hard particularly with the TD path. Defensive is rather feeble in terms of inf compared to inf doc, or RA ...
by Krieger Blitzer
21 Jul 2022, 10:35
Forum: General - CoH1 / BKMOD1
Topic: What are the top 3 doctrines that are hardest to play?
Replies: 18
Views: 885

Re: What are the top 3 doctrines that are hardest to play?

AB has the worst cost to efficiency infantry in the mod (101s), which are practically rifles with very poor anti-inf performance. Even if they get garands + x2 johnsons any axis squad with MG or g43 beats them easily. Not to mention theirs close to zero AT capability. Sometimes the doc rocks if you...
by Krieger Blitzer
13 Jul 2022, 11:01
Forum: General - CoH1 / BKMOD1
Topic: Sherman 105
Replies: 0
Views: 118

Sherman 105

I wanted to speak about this unit since a long time. This thing behaves really weird. it's a pile of misfunctioning on its own... First, it can not target any structures/buildings except with the ability, which means that if u order it to attack an AA emplacement for example, it will not do anything...
by Krieger Blitzer
11 Jul 2022, 22:43
Forum: Balancing & Suggestions
Topic: 95 mm artillery Churchil
Replies: 31
Views: 881

Re: 95 mm artillery Churchil

Bro the main problem and what makes this unit a pain is its armor and its indirect fire vs any unit in the game, you can’t get close enough with infantry because its accuracy and reload time, and if you manage to get close somehow its armor will protect it so good. The armor of the 95 Churchill isn...
by Krieger Blitzer
11 Jul 2022, 21:50
Forum: Balancing & Suggestions
Topic: 95 mm artillery Churchil
Replies: 31
Views: 881

Re: 95 mm artillery Churchil

I did not suggest any buff. However; i am against nerfing its stats; like reload or damage, etc. Rather i would want to see of all these howitzer tanks (which i mentioned above) with projectiles behaving differently. Remember the 95 Churchill is the only reliable arty RE doc has, and is available af...
by Krieger Blitzer
11 Jul 2022, 20:06
Forum: Balancing & Suggestions
Topic: 95 mm artillery Churchil
Replies: 31
Views: 881

Re: 95 mm artillery Churchil

Personally, my aim wouldn't be to nerf the 95 Churchill in particular, but to add tracers & adjust the projectile speed for 95 Churchill, Stupa, StuH & 105 Sherman (perhaps excluding the Scott) they will not be useless.. the direct fire will be still useful against towed AT guns, trenches & immobili...
by Krieger Blitzer
11 Jul 2022, 13:15
Forum: Balancing & Suggestions
Topic: 95 mm artillery Churchil
Replies: 31
Views: 881

Re: 95 mm artillery Churchil

iirc, projectile speed & target speed both play a significant role in overall accuracy, & i think this is something hardcoded in the Essence Engine of CoH. For instance, take a look at PIATs (which is a handheld AT weapon but still) clearly proves that u can not only avoid it, but u can also drive a...