Search found 263 matches

by tarakancheg
06 Dec 2022, 19:36
Forum: Bugs
Topic: Wrong hotkey reports (beta 5.3.2)
Replies: 26
Views: 3322

Re: Wrong hotkey reports (beta 5.3.2)

US, engineers, build defencive structures
by tarakancheg
06 Dec 2022, 00:47
Forum: Balancing & Suggestions
Topic: Bk panthers
Replies: 19
Views: 2162

Re: Bk panthers

Volksgrenadiers wrote:
06 Dec 2022, 00:40
Or similliar stuff when INF Jumbo killed 3 of my Panters be oneshot and i couldnt even pene him with or without AP...
jumbo HEAT are busted.
by tarakancheg
05 Dec 2022, 20:56
Forum: Balancing & Suggestions
Topic: Bk panthers
Replies: 19
Views: 2162

Re: Bk panthers

The problem of Mefisto is not the Panther itself I think, but the overall weakness of BK doc in the late game stage. It is indeed VERY complicated to remain competitive once RE\Armor starts spitting out MK7, Comets and Pershings like there is no tomorrow. Isn't it the entire point of these 2 docs? ...
by tarakancheg
04 Dec 2022, 21:52
Forum: Balancing & Suggestions
Topic: Bk panthers
Replies: 19
Views: 2162

Re: Bk panthers

The problem here is, Jackson one-shoots panthers, and panthers don't one-shoot Jackson, what make an expencive unit being one shoot and some of this panthers are even expensier than Infantry Jackson. I don't think it fair to pay 120fuel or 1200mp to be one shoot. I am not asking for Panthers to be ...
by tarakancheg
25 Nov 2022, 01:47
Forum: Balancing & Suggestions
Topic: RAF, Luftwaffe, Propaganda thoughts.
Replies: 6
Views: 1075

Re: RAF, Luftwaffe, Propaganda thoughts.

This is the problem with “well rounded doctrines” some of them are and some of them aren’t. All doctrines are both well-rounded doctrines and at the same time they are specialised so they have their doctrine units and can counter any threat. Reason luft is lacking arty is that it can't counter enem...
by tarakancheg
24 Nov 2022, 19:10
Forum: Balancing & Suggestions
Topic: RAF, Luftwaffe, Propaganda thoughts.
Replies: 6
Views: 1075

Re: RAF, Luftwaffe, Propaganda thoughts.

My suggestion on RAF was to give them the easy eight call in from RE ( 2 tanks) they lack on this, you know HE deal a lot of damage to infantry. Panzer F2 has less HP and armor than PJ, luftwaffe mid game tank is almost empty, limit it to F2 and HE PIV, everything else can die to a strafing, and I ...
by tarakancheg
24 Nov 2022, 15:08
Forum: Balancing & Suggestions
Topic: RAF, Luftwaffe, Propaganda thoughts.
Replies: 6
Views: 1075

Re: RAF, Luftwaffe, Propaganda thoughts.

First of all, you are touching 3 separate docs with this topic, which will make it hard for devs and everyone to keep up with possible disscussion here, so try to make it 1 doc per topic after this, please. 1-I was reading Tiger's post, where he suggested giving back the RAF Firefly tank or tulip; i...
by tarakancheg
14 Nov 2022, 17:00
Forum: Balancing & Suggestions
Topic: Seven man rifleman squad
Replies: 11
Views: 1526

Re: Seven man rifleman squad

If I remeber it right, it was because the squad was used in early game to gain a very strong advantage as its cost was low and the free double BAR saved you 50 ammo. Counterplay was also difficult as axis didn't have any similarly cost-effective infantry squad this early on. HMG 42 moment. but the ...
by tarakancheg
13 Nov 2022, 21:28
Forum: Balancing & Suggestions
Topic: Seven man rifleman squad
Replies: 11
Views: 1526

Re: Seven man rifleman squad

BAR is a straight upgrade from garand. While rifle squad and BAR both became cheaper this squad cost is fine because: 1. No build time after captain. 2. squad has a lot of DPS and survivability at all stages of the game thanks to 7 man in a squad. 3. 2 free BARs 4. Inf doc is stong as it is and need...
by tarakancheg
11 Nov 2022, 18:01
Forum: Bugs
Topic: PE Tank Support double AT grenade ability
Replies: 1
Views: 600

Re: PE Tank Support double AT grenade ability

I think ut may cause problems with ranges with AT grenade because they cant be targeted at the ground so it may cause soldier in a house to bug out.
by tarakancheg
04 Nov 2022, 03:34
Forum: Balancing & Suggestions
Topic: ALRS for Allies
Replies: 31
Views: 3407

Re: ALRS for Allies

rappatix wrote:
03 Nov 2022, 17:20
Doesn't that also apply to KT with ALRS? I mean that it basically removes Pershings from the game.
KT needs at least some vet.
P Ace will be able to roll the dice on panthers 1 shots outright with vet 2.
by tarakancheg
03 Nov 2022, 00:09
Forum: Bugs
Topic: Wrong hotkey reports (beta 5.3.2)
Replies: 26
Views: 3322

Re: Wrong hotkey reports (beta 5.3.2)

PE, AT squad, Hold Fire.
by tarakancheg
02 Nov 2022, 11:42
Forum: Balancing & Suggestions
Topic: ALRS for Allies
Replies: 31
Views: 3407

Re: ALRS for Allies

I would like to remind you that reducing Pershing ace cost will reduce the cost of SP too. Also Pershing Ace ALRS will just remove panthers from the game completely. Also command car improves range of ALRS too if i am not forgetting anything.
by tarakancheg
30 Oct 2022, 02:20
Forum: Balancing & Suggestions
Topic: ALRS for Allies
Replies: 31
Views: 3407

Re: ALRS for Allies

Proposal:
ALL ALRS requirement vet 3.
ALRS aim time becomes 5-7 sec.
Firefly gets ALRS BUT to use it Firefly has to get to stationary position. ALRS has old aim time to compensate for a fact that it has to lock down.
by tarakancheg
28 Oct 2022, 20:48
Forum: Bugs
Topic: Wrong hotkey reports (beta 5.3.2)
Replies: 26
Views: 3322

Re: Wrong hotkey reports (beta 5.3.2)

US, 101st engineer for base rebuild, r
Their repair is in place of hold position.
by tarakancheg
28 Oct 2022, 10:54
Forum: Bugs
Topic: Wrong hotkey reports (beta 5.3.2)
Replies: 26
Views: 3322

Re: Wrong hotkey reports (beta 5.3.2)

PE, luft pios, 2-3 row.
PE, pgrens, HE grenade. (Maybe something else, forgot to check)
by tarakancheg
20 Oct 2022, 00:03
Forum: Balancing & Suggestions
Topic: ALRS for Allies
Replies: 31
Views: 3407

Re: ALRS for Allies

And ALRS being a pretty un-fun mechanic in general. It is fun... If you are not oj a receiving end of this ability ALRS is a reward ability for special tanks that you get to have if you successfully manage to keep your tank alive for long enough. Tiger ace has ALRS from deployment, getting vet 2 on...
by tarakancheg
19 Oct 2022, 16:45
Forum: Bugs
Topic: Sherman 105
Replies: 11
Views: 1488

Re: Sherman 105

It's main function (bunker busting) is fine. So no need for tweaks. That one is also bugged, and i'm not talking about its role... The unit functions aren't reliable for the game engine at the current state. have yet to encouner any problem with "fire at defences" against said emplacements except t...
by tarakancheg
19 Oct 2022, 16:43
Forum: Balancing & Suggestions
Topic: ALRS for Allies
Replies: 31
Views: 3407

Re: ALRS for Allies

100% against Pershing ACE ALRS, panthers are already in bad state and with this panther vs pershing will turn into sherman vs Tiger ACE except the fuel trade is not 1 to 5(sherman/tiger) but 1 to 2 (panther/pershing). Firefly with ALRS may be intresting but i doubt it will be usefull against anythin...
by tarakancheg
19 Oct 2022, 16:34
Forum: General - CoH1 / BKMOD1
Topic: Light Vehicles step over
Replies: 7
Views: 1497

Re: Light Vehicles step over

Any reason for this except "this would be cool"? In GoH (and MoW) this is easily countered by direct firing or AT rifles. In BK this will end up in situations where 1 AC just starts running over not only infantry but support weapons too, also i think this will cause them break most cover. Also there...
by tarakancheg
19 Oct 2022, 15:17
Forum: Bugs
Topic: Sherman 105
Replies: 11
Views: 1488

Re: Sherman 105

It's main function (bunker busting) is fine. So no need for tweaks.
by tarakancheg
19 Oct 2022, 05:39
Forum: Balancing & Suggestions
Topic: 5.3.2 BK doctrine abilities.
Replies: 5
Views: 998

Re: 5.3.2 BK doctrine abilities.

Walderschmidt wrote:
19 Oct 2022, 04:39
Maybe make them go 1-9 on the numbers?
It's not that simple, these abilities are the same for hotbar and hq/storms HT, wherever the hell combat group is.
Also you know, control groups are 1-9.
by tarakancheg
18 Oct 2022, 22:09
Forum: Balancing & Suggestions
Topic: 5.3.2 BK doctrine abilities.
Replies: 5
Views: 998

5.3.2 BK doctrine abilities.

All of the abilities of BK have hotkeys, and they take priority over unit hotkeys (call in's mostly)
by tarakancheg
12 Oct 2022, 23:01
Forum: Bugs
Topic: Wrong hotkey reports (beta 5.3.2)
Replies: 26
Views: 3322

Re: Wrong hotkey reports (beta 5.3.2)

CW, Boys AT, stationary position.
CW, AT section, piat section (probably all units with hold fire) Hold fire.
by tarakancheg
11 Oct 2022, 19:19
Forum: Bugs
Topic: Wrong hotkey reports (beta 5.3.2)
Replies: 26
Views: 3322

Re: Wrong hotkey reports (beta 5.3.2)

US riflemen, grenade.
M4 sherman, direct fire.