One or two interesting things I've learned

Talk about CoH1 or BKMOD1 in general.
winterflaw
Posts: 174
Joined: 13 Apr 2017, 12:49

One or two interesting things I've learned

Postby winterflaw » 17 Feb 2019, 19:01

If a PE healing half-track runs over friendly barbed wire or sandbags, it receives a building kill for every unit of wire/sandbag it wipes :-)

They don't count to the final score though - only hostile buildings destroyed are counted.

The PE captain can be placed in a vehicle and still gain experience and give bonuses to the units around him. This is a Good Thing, since that unit seems pretty weak and is expensive to replace. I stick him in the healing half-track. (I guess a lot of people already do this - I'm just catching up :-)

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Warhawks97
Posts: 3451
Joined: 23 Nov 2014, 21:45
Location: Germany

Re: One or two interesting things I've learned

Postby Warhawks97 » 17 Feb 2019, 19:47

winterflaw wrote:
The PE captain can be placed in a vehicle and still gain experience and give bonuses to the units around him. This is a Good Thing, since that unit seems pretty weak and is expensive to replace. I stick him in the healing half-track. (I guess a lot of people already do this - I'm just catching up :-)


Thats normal. All leader squads gain exp from inside a transport when nearby infantry scores kills.

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mofetagalactica
Posts: 392
Joined: 30 Jan 2017, 11:15

Re: One or two interesting things I've learned

Postby mofetagalactica » 20 Feb 2019, 10:47

Mg's and mortars and some other stuff should also get leader squad buffs, i have seen a post where they say its not possible 'cause engine limitations but in the europe at war mod, mg's and mortars squads also get leader buff, and they're pretty strong (the buff).


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