What are the differences between difficulty levels?

Talk about CoH1 or BKMOD1 in general.
winterflaw
Posts: 57
Joined: 13 Apr 2017, 12:49

What are the differences between difficulty levels?

Postby winterflaw » 03 Dec 2018, 21:53

I normally play vs normal.

I'm wondering - if I play vs expert, are the AI units *tougher*, or is it just that the AI has more resources while his units are unchanged?

The New BK Champion
Posts: 226
Joined: 11 Feb 2018, 22:09

Re: What are the differences between difficulty levels?

Postby The New BK Champion » 03 Dec 2018, 22:58

The harder AI, the more cheat res it receives

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MarKr
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Joined: 23 Nov 2014, 19:17
Location: Czech Republic

Re: What are the differences between difficulty levels?

Postby MarKr » 03 Dec 2018, 23:39

Harder difficulties are not really "smarter", they get their resource income multiplied and so they can spam lots of units.
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winterflaw
Posts: 57
Joined: 13 Apr 2017, 12:49

Re: What are the differences between difficulty levels?

Postby winterflaw » 04 Dec 2018, 21:53

Are the AI units tougher - more health, stronger guns, etc - as the difficulty levels rise above normal?

The New BK Champion
Posts: 226
Joined: 11 Feb 2018, 22:09

Re: What are the differences between difficulty levels?

Postby The New BK Champion » 04 Dec 2018, 22:33

No, stats are not changed. The only thing is that when AI has shitload of res it can spam abilities like for example AP ammo or smoke. That makes them technicaly better, but in standard way.

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MarKr
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Location: Czech Republic

Re: What are the differences between difficulty levels?

Postby MarKr » 04 Dec 2018, 22:33

No, they are still the same, the only difference is in the resource income which allows to AI overwhelm you with more units than you can build.
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winterflaw
Posts: 57
Joined: 13 Apr 2017, 12:49

Re: What are the differences between difficulty levels?

Postby winterflaw » 05 Dec 2018, 13:44

MarKr wrote:No, they are still the same, the only difference is in the resource income which allows to AI overwhelm you with more units than you can build.


Thankyou.

I'm very, very, very glad difficulty is implemented in this way.

I can start playing on hard now.

I held back because I hate playing when AI units are tougher and inflict more damage. That approach leads to a very different type of advantage and I don't like it at all.


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