armor mechanics in BKmod compared to coh 1?

Talk about CoH1 or BKMOD1 in general.
Post Reply
123nick
Posts: 8
Joined: 03 May 2017, 01:08

armor mechanics in BKmod compared to coh 1?

Post by 123nick »

as the subject says, any guide explaining armore mechanics in BK mod compared to coh 1? i heard it added new stuff, like implementing armor angling, and doing away with ""rear armor hits" as a mechanic in coh 1

User avatar
Panzerblitz1
Team Member
Posts: 1718
Joined: 24 Nov 2014, 00:12
Location: Paris, right under the Eiffel tower.

Re: armor mechanics in BKmod compared to coh 1?

Post by Panzerblitz1 »

Nope, Bk is using the same Vcoh (coh1) damage sytem, this can't be modified and is a part of the game engine, we are just using a much more realistic damage system (Guns/Targets).
Attachments
COH-ARMOR.jpg
Image

Mr. FeministDonut
Posts: 333
Joined: 13 Aug 2015, 21:05

Re: armor mechanics in BKmod compared to coh 1?

Post by Mr. FeministDonut »

Just remember that sometimes full rear shot can be counted as front one.

123nick
Posts: 8
Joined: 03 May 2017, 01:08

Re: armor mechanics in BKmod compared to coh 1?

Post by 123nick »

ah, i had the impression it was somehow changed/modified compared to vcoh. thanks for clarifiying, tho.

Post Reply