Blitzkrieg Tech Tree (List of All Units & Prices)

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Eldrak1911
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Eldrak1911 »

Ok, i'm not used to the US Army, i prefer the british on the allied side ^^

Oh, and you were right Warhawks, after the amelioration of the production (iirc), the greyhound got a price decrease. So, with the armor doctrine, the price is first 330mp + 30 fuel, after the amelioration, it's becoming 300 mp + 25 fuel (so, i think it has to be in red). Same goes for the stuart, first it's 340 mp + 30 fuel then it's becoming 315mp + 30 fuel (red too).
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Warhawks97 »

its not just armor doc afaik. Its for all. It requires only the 35 fuel upgrade which all US docs have in tank depot.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Eldrak1911 »

Oh ok, i'll try to keep it in mind. As i said, i'm not uesd to the us army ^^
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Eldrak1911 »

New report :

Commonwealth :

Royal Engineers :

- The crocodile Ace is at : 1100 Mp Not at 1300 (Red)
- After the "Emplacement Specialisation" the 3 Inch Mortar Emplacement price is dropping from 380 mp + 25 muni to 330 mp + 20 muni (Red)
- Same goes for Vickers HMG Emplacement from 300 mp + 15 muni to 260 mp + 10 muni (Red)

Royal Air Force :

- The Cromwell MK VI with 95mm howitzer price is 400 mp + 60 Fuel (Blue, and green, since it's the same for the RA Doctrine)

Royal Artillery :

- The Cromwell MK VI with 95mm howitzer price is 400 mp + 60 Fuel (Green and Blue, since it's the same for the RAF Doctrine)
- Staghound Armored Car price is : 340 mp + 30 fuel (Green)
- M3/T12 Halft Track "Autocar" (75mm Anti Tank) price is : 300 mp + 35 Fuel (Green)
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Eldrak1911 »

(Since it's about an other nation, i'm doing a double post, if the staff prefer an edit of the last one, i'll correct it.)

New report :

Wehrmacht :

- The Sd.Kfz. 234/1 Armored Car (20mm KwK) "Puma" is only for Blitzkrieg and Terror Doctrines.
- Instead of it, Defensive Doctrine is able to build the Flakpanzer 38(t) "Gepard" (Sd.Kfz. 140).

Blitzkrieg Doctrine :

- StormTrooper Officer squad name's "Command Stormtrooper" and its price is at 400 mp instead of 500 mp.
- "Combat support" (The random one, with stug or pzkfw IV) call in price is 850 mp instead of 900 mp.

Defensive Doctrine :

- The Grille's price is 600 mp + 50 munition + 70 Fuel
- The Stupa's price is 600 mp + 50 munition + 100 Fuel (No need to correct this one, already good)
- Defensive Doctrine's list lack a call in : The Jagdpanzer Tiger (p) "Elefant" (Sd. Kfz 184), wich price is at 1500 mp (Green)

Terror Doctrine :

- The Sd.Kfz. 251/8 Haltrack with 75mm KwK 37 L/24 does not exist at all. You're probably mingling with the 251/9 for Defensive Doctrine.

For All doctrine : The Tank Commander from the Panzer Factory is available for all the doctrine. The Heavy Panzer Factory one, instead, is only available for Blitzkrieg and Terror Doctrines, since they are the only doctrines able to build this building.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Eldrak1911 »

(Since it's about an other nation, i'm doing a triple post, if the staff prefer an edit of the last one, i'll correct it.)

New report :

Panzer Elite :

- The Jagdpanzer IV/48 and Hetzer are available for all doctrine. You still have to choose between the two thought.

- The Sniper is only available for Luftwaffe and Scorched Earth, limited at one unit.

Tank Hunter Doctrine :

- Kampfgruppe Kompanie Price is : 150 mp + 10 fuel

- Heavy Waffen SS Stormtroopers : 550 mp

- Marder III : 320 mp + 35 Fuel After the upgrade amélioration.

Luftwaffe Doctrine :

- 150mm Nebelwerfer is in Logistik Kompanie, not in Panzer Support Kommand.

- The heavy Weapon Equipment call in is lacking : 75 muntion.

Scorched Earth Doctrine :

- 210mm Nebelwerfer is in logistik Kompanie, not in Tank Support.

- The Nashorn price for the Scorched Earth is : 580 mp + 80 fuel.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Wake »

I added more pictures from Eldrak. I've also been thinking about tips for each unit, maybe Warhawks could point out which units are bad and which are good?
Last edited by Wake on 11 Jan 2016, 07:55, edited 1 time in total.

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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Warhawks97 »

The efficency of a unit is always depending on your playstyle, enemie style, map, at which time they are available, what else the doctrine provides and which other units a player chooses.

Currently i see only the Stuart as being absolutely not really worth it. I was trying to make a good use of the stuart but it just sucks the whole line. Bad rof although having small gun (its not shooting faster as a tiger and slower as tank IV with 75 mm gun). The HE is broken as well. Its also not faster as a sherman and the gun can bounce from axis vehicles. It gets oneshoted by pretty much every axis AT weapon that is coming even earlier. It need to be cheaper and/or earlier available. So it would be the "rifle squad" among tanks or simply a early assult unit that covers friendly inf against enemie vehicles such as those with 20 mm canons.

The sherman requires just one building more and offers more health, protection, top mounted gunner and much better gun. The stuart cost drops down after tank depot upgrade but at that stage players go better for tanks and as vehicle hunter they would choose the greyhound over stuart.


Besides the stuart i would say that the Def doc sdkfz 251/9 with 75 mm is not really usefull if the HE rounds are as horrible as described. Also the PE 250/8 with 75 gun might be not bad but comes way too late. The 37 mm can be build right away (or when Kampfgruppe Kompanie is up). The 75 mm requires even logistic company upgrade. So it comes also a bit too late to be usefull and requires 320 MP.

The CW 75 mm sherman is also not filling any real use. It has no top mounted gunner, no HE mode and nothing that is really usefull. Only RE with tulip has some use of it.

But generally i would say that we managed to get every unit effective/cost effective/usefull.

btw:
Image Sd.Kfz. 251 Halftrack - 220 MP/20 Fuel

the picture is not correct here:)
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Eldrak1911 »

Ah yes, wake, you missed it ^^ This is the right one for the 251 : Image

Btw, there is a jeep that is missing in the list.

The us Jeep Calliope. "Jeep with a 12-fold rocket launcher" : Image
that comes with the Airborne doctrine, in the Motor Pool
Price : 300 MP 35 Ammunition FUEL
Last edited by Eldrak1911 on 10 Jan 2016, 22:03, edited 1 time in total.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Warhawks97 »

Eldrak1911 wrote:Price : 300 MP 35 Ammunition.


They load ammo into their fuel tank. Interesting. I thought only axis can do that :D

Its fuel, not ammo^^.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Eldrak1911 »

Ah grr ! :P That's the jeep fault ! I hate this unit... Fast, pretty cheap, has an incredible range. Ok, that's a weak unit, but it's definitely a pain in every german's player's ass x)
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Wake »

Eldrak1911 wrote:Ah grr ! :P That's the jeep fault ! I hate this unit... Fast, pretty cheap, has an incredible range. Ok, that's a weak unit, but it's definitely a pain in every german's player's ass x)


Reminds me of some early Blitzkrieg mod "mistakes" that would seem crazy now, from previous versions years ago.

-In the past, the US Airborne doc had no limit to the number of rocket jeeps it could build, so players would make dozens and spam arty with incredible power. Airborne was better at artillery than the British artillery doc.

-Panzer Elite early vehicles were not always bulletproof. One patch changed this, and because they were bulletproof, all factions now started with an AT gun. So at the start of each game, Americans and Axis would get a 37mm AT gun in addition to engineers/pioneers, and because Boys AT were not in the game yet, the British started with a 6 pounder

-The sniper used to have the Direct Fire ability, like the ones some tanks have now that lets you point the turret and shoot. With the sniper, if you used Direct Fire, stopped, and used it again, the sniper would reload instantly, meaning snipers could shoot very fast and make a kill with each shot.

-The US Sherman was built from the Motor Pool

-Panzer elite could put two MG42 squads into an infantry halftrack, and they would deploy the tripod while inside, meaning the halftrack had its standard MG + 2 devastating MG 42's with instant suppression.

-There were no limits to the number of a certain unit you could build, so 25 pounders and panthers could be spammed like in this picture:

Image

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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Krieger Blitzer »

-The sniper used to have the Direct Fire ability, like the ones some tanks have now that lets you point the turret and shoot. With the sniper, if you used Direct Fire, stopped, and used it again, the sniper would reload instantly, meaning snipers could shoot very fast and make a kill with each shot.

In fact, not only the sniper's DF ability was bugged that way.. as that almost every DF ability had the same glitch btw including even those of most tanks ^^
However that starting from 486... Both me and MarKr had some really deep conversations in the PMs considering this ability; and now it's finally fixed so far!
I mean that actually it's possible atm for the sniper to have this ability once again without any bugs too.. but simply I believe that there is no need anymore.

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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Warhawks97 »

Wake wrote:
Eldrak1911 wrote:Ah grr ! :P That's the jeep fault ! I hate this unit... Fast, pretty cheap, has an incredible range. Ok, that's a weak unit, but it's definitely a pain in every german's player's ass x)


Reminds me of some early Blitzkrieg mod "mistakes" that would seem crazy now, from previous versions years ago.

-In the past, the US Airborne doc had no limit to the number of rocket jeeps it could build, so players would make dozens and spam arty with incredible power. Airborne was better at artillery than the British artillery doc.

-Panzer Elite early vehicles were not always bulletproof. One patch changed this, and because they were bulletproof, all factions now started with an AT gun. So at the start of each game, Americans and Axis would get a 37mm AT gun in addition to engineers/pioneers, and because Boys AT were not in the game yet, the British started with a 6 pounder

-The sniper used to have the Direct Fire ability, like the ones some tanks have now that lets you point the turret and shoot. With the sniper, if you used Direct Fire, stopped, and used it again, the sniper would reload instantly, meaning snipers could shoot very fast and make a kill with each shot.

-The US Sherman was built from the Motor Pool

-Panzer elite could put two MG42 squads into an infantry halftrack, and they would deploy the tripod while inside, meaning the halftrack had its standard MG + 2 devastating MG 42's with instant suppression.

-There were no limits to the number of a certain unit you could build, so 25 pounders and panthers could be spammed like in this picture:



AB wasnt played at all. The Luft reinforce cost dropped from 63 to 39 MP and SAS from 63 to 40 in the early 4.5 version iirc or earlier. Just AB remained with approx 50 for 101st and 63 for AB incredible high untill Wolf came with the community patch. The Calli jeep was added after the reinforce cost of axis and Brits dropped down by so much. It was planned to move the jeep to inf doc but community voted the jeep to stay in AB doc.

So i never saw AB at all. What it reminds me was that double kch ultra solider cyborg warrior assault of kch which in every second attack activated the Nebler VT for 0 ammo cost and 6-10 neblers started shooting out of the base accross the map in target. This barrage was so massive that it caused some computers to crash!

Panzer elite was always rushing US only teams with vehicles. But US made comebacks when WSC was up. The WSC unlcoked an 8 men AT squad with 3 zooks at default for 450 MP. So they pushed back the PE vehicle rushes that way. AT squad unlocked was delayed to Motorpool and paks added. If i remember correct the paks had been a default starting unit next to pios for a very short time.


Not only shermans had been build there. Also the inf doc jumbo. But the tank depot cost was 400 and 90 fuel (like in vcoh) so nobody ever build it in 2 vs 2 at all (on autry sometimes).

Yes. It was common tactic vs def doc to get up up to 20 25 pdr howitzers near base and spamming Reces. Every bunker got knocked out by a single VT that way and the cooldown of VT was actually 0. There was no shared VT cooldown on different Reces.


Once High res start also provided 1 CP. So i played all day long Red ball and vire river valley just for instant luft pio drop with HT. The games often ended on these maps in a few seconds (maybe 1-2 min)



And finally: The calli rockets are very short ranged with 150 range:) Only CW 95 mm tank arty has shorter range. The nebler outrange calli by far and even the walking stuka does ;)
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Eldrak1911 »

And finally: The calli rockets are very short ranged with 150 range:) Only CW 95 mm tank arty has shorter range. The nebler outrange calli by far and even the walking stuka does ;)


You're sure ? It doesn't feel the same in game ^^ But still, that jeep is just a pain in the axis ass. I don't know, i can't help it, i'm hating it x') So mobile, so efficient when it comes to kill infantry, or it's the ia that got some "snipers" calliope jeep (wouldn't be surprising after the stuart case, huh 'Hawks ;) )
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Warhawks97 »

The callis (at least jeeps) have 150 range. The nebler 200 and walking stuka/hotchkiss 175.

Also if i am not mistaken the axis rocket arty veterancy reduces the scatter. Its simply vcoh stuff. the US vet does not have any impact on scatter.

The axis also reloading faster and their 150 nebler missiles deal or can deal (higher max damage value) more damage (The stuka and 210 deal by far more damage).

I think calli jeeps do have the advantage of their speed. They fire quickly and escape fast. They can fire from shorter distances usually as they can get away faster.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Eldrak1911 »

Yep. A little sneaky bastard ^^
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Sukin-kot (SVT) »

Cali jeep have unlimited range because of bug, you just need to move jeep AFTER barrage activation, than you can shoot right from the one edge of the map to another, scatter will be crazy though.

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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Wake »

I added in what I just discovered, that when playing as US armor doc, after unlocking the Cheaper Shermans upgrade, it also reduces the cost of the Greyhound and Stuart.

However, this highlights the fact that there are many units in this list and the game that seem to be way overpriced. For example, even after the cheaper upgrade, an M5 Stuart costs 315 MP/30 Fuel. Why would anyone ever buy this, when after the upgrade, the Sherman is cheaper at 300 MP/30 Fuel? Even the Greyhound is 300/25 after the upgrade.

Also, I found out that the M20 Command Car, for Armor doc, does not get veterancy like other command units, in that units in its command aura also give it XP. The only way for the M20 to get veterancy is for him to personally kill enemies.

Some things I noticed:

-Bren Carriers and the Dingo both cost more MP than the Recce, while in effect the Recce is clearly a much better unit (one of the best in the game!). The "Wasp" in my opinion is ridiculously overpriced.

-The M3A1 Light Stuart from British RE doc costs 320 MP/30 Fuel. The American Quad halftrack costs 300/30. The price is suggesting that the Light Stuart is better than the Quad, when most players would probably disagree. The Staghound should probably cost the same as a Greyhound, as well.

-The Reward unit for Brits, the Mark V Sherman that replaces the Cromwell, its reward description says it is cheaper than the Cromwell, while in-game it actually costs more! It costs 400/40, the same as the American M4 Sherman, yet since it has no HE rounds it should probably be slightly cheaper.

-The Wehrmacht def doc halftrack with the 28mm AT rifle costs 300 MP/35 Fuel, yet the PE AT scout car with the same weapon and much more speed costs only 320/15.

-The Panzer IV F2 of Terror doc costs 460 MP/60 Fuel, yet the exact same unit for PE costs 500/70.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Warhawks97 »

Wake wrote:I added in what I just discovered, that when playing as US armor doc, after unlocking the Cheaper Shermans upgrade, it also reduces the cost of the Greyhound and Stuart. However, this highlights the fact that there are many units in this list and the game that seem to be way overpriced. For example, even after the cheaper upgrade, an M5 Stuart costs 315 MP/30 Fuel. Why would anyone ever buy this, when after the upgrade, the Sherman is cheaper at 300 MP/30 Fuel? Even the Greyhound is 300/25 after the upgrade.


They get cheaper after the Tank depot upgrade (the 35 fuel one). Its not doctinal. But i agree that their cost arent well, especially as long as the broken HE will keep unfixed.

And at the time it gets cheaper its still preferable to get sherman 75 with much better gun compared to that stuart and with top mounted cal 50.



Also, I found out that the M20 Command Car, for Armor doc, does not get veterancy like other command units, in that units in its command aura also give it XP. The only way for the M20 to get veterancy is for him to personally kill enemies.

Coz the vet doesnt boost the command abilties. The vet does only improve the vehicle but nothing else. A vet command tank from CW also provides better command boosts.

Some things I noticed:

-Bren Carriers and the Dingo both cost more MP than the Recce, while in effect the Recce is clearly a much better unit (one of the best in the game!). The "Wasp" in my opinion is ridiculously overpriced.


Bren carriers would be ok if jeeps and schwimms would be "fixed". Then its bulletproofness would justify the cost. It might drop down to 320 MP though.
A cost of a unit is also depending at the time it becomes available.


-The M3A1 Light Stuart from British RE doc costs 320 MP/30 Fuel. The American Quad halftrack costs 300/30. The price is suggesting that the Light Stuart is better than the Quad, when most players would probably disagree. The Staghound should probably cost the same as a Greyhound, as well.


yeah, i know. The M3 from CW should cost more than 280 MP. The US one 300-315 and 280 later after tank depot upgrade to underline the US production superiority and the ability to maintain all sorts of light support for harassment action.

-The Reward unit for Brits, the Mark V Sherman that replaces the Cromwell, its reward description says it is cheaper than the Cromwell, while in-game it actually costs more! It costs 400/40, the same as the American M4 Sherman, yet since it has no HE rounds it should probably be slightly cheaper.


yeah, i know.

-The Wehrmacht def doc halftrack with the 28mm AT rifle costs 300 MP/35 Fuel, yet the PE AT scout car with the same weapon and much more speed costs only 320/15.


The HT´s are better armored iirc. At least the 222 series dies quickly to cal 50 fire while HT´s are kind of more durble. But yeah, fuel cost might be too high a bit for the HT. could be lower-

-The Panzer IV F2 of Terror doc costs 460 MP/60 Fuel, yet the exact same unit for PE costs 500/70.


Its known.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Wake »

Interesting note from Kwok - US inf and airborne docs can build the GMC truck from the HQ for 150 MP. It can upgrade to have a .50 Cal MG on top when it is near the motor pool for 50 muni. This is quite late, however, the 50 cal is the same as the ones on shermans and greyhounds, so for such a cheap price, you can get an effective and fast gun.

Also, if you play PE and select Luftwaffe Doctrine, you can build the Vampire Halftrack as soon as the Logistik Kompanie has finished construction, since it costs only 220 MP and no fuel. This is important because the Vampire has a MG34 on the back that you can use, and the halftrack is bulletproof. It's like having an even earlier scout car.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Warhawks97 »

I know that. Checked it out some time ago but might do it again today evening. But if i remember correctly the cal 50 on that truck (but also the on CW recce) are better than others. At least at distant range (approx 30-60 distant) the accuracy is twice as high as those of shermans cal 50.

But i might get into that today evening again and i also think i already posted it here in forum.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Wake »

I also found out that after the 1st tank depot upgrade, the M15A1 halftrack (reward unit for M16 quad) gets slightly cheaper from 375/30 to 345/30.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Wake »

Big update, I added in some of the upgrades from buildings so people can see how much fuel it takes to get to a certain point for each faction.

For example, US, British, and Wehrmacht all require 50 fuel to get to the point where they can build an anti-tank squad like bazookas, PIATs, or panzershrecks. But for PE, they only need 35 fuel to reach this point.

To get the first real "tanks" out, PE needs 125 fuel, while US, Brit and Wehrmacht need 130 fuel, not including the price of the tank.
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Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Post by Warhawks97 »

Wake wrote:Big update, I added in some of the upgrades from buildings so people can see how much fuel it takes to get to a certain point for each faction.

For example, US, British, and Wehrmacht all require 50 fuel to get to the point where they can build an anti-tank squad like bazookas, PIATs, or panzershrecks. But for PE, they only need 35 fuel to reach this point.

To get the first real "tanks" out, PE needs 125 fuel, while US, Brit and Wehrmacht need 130 fuel, not including the price of the tank.



the PE is true. It gets pretty much just for the first two buildings.

Personally the AT squad should be unlocked with that infantry support center and not with logistic company. The sdkfz 251 with 75 mm stubby (the reward for 37 mm HT) in return comes too late. It requires three buildings and the logistic company upgrade. This one instead should come when logistic and kampfgruppe is up. So player either focuses on getting more vehicles (Kampf+logistic) or more inf (Kampf+inf support). That would maybe make PE early maybe a way more interesting.
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