Blitzkrieg Mod 4.9.0 Patch TEST

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Wolf
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Blitzkrieg Mod 4.9.0 Patch TEST

Post by Wolf »

All:
- Added a 1 second delay to "Hold Ground" ability in order to prevent some bugs
- Booby traps now cost 10 munition per use
- Sabotage of points now costs 15 munition per use
- TDs should no longer auto-target infantry
- Removed Threadbreaker ability from almost all units that had it
- Disabled auto-targetting of infantry for AT guns (including emplaced; excluding LeiG18 and 1897)
- "Improved Emplacements" Command Tree unlocks no longer lower penetration chances against emplacements (CW RE + WH Def)
- Added a 1 second delay to Infantry Binocular ability and CW BOYS static mode ability in order to prevent some bugs
- Lowered the delay between click and the actual shot in Direct Fire mode
- Frag grenades should now cause less damage against infantry in trenches
- AA guns should not do heavy damage to the heavy tanks
- Slightly modified values of various guns to handle especially same faction targets a bit better
- Reduced canister shot ammunition price

US:
- M3 T48 is no longer shown in reward unit menu (it was available regardles of your your choice in reward menu anyway)
- AB Armored Jeep should be now penetrable by higher calibre weapons
- M16 in stationary AA mode should now use the correct stats and not attack ground units
- M16 in stationary AA mode now has the "sandbag" animation
- Base defense quad .50cal effectiveness against planes sligtly lowered
- Recoilless Jeep now properly auto-targets Schwimmwagens
- Armor doc Repair Engineers cost increased to 120 MP
- 37mm AT gun price increased by 10 MP
- 57mm AT gun price increased by 20 MP
- 76m AT gun price increased by 30 MP
- Inf doc Rangers will not receive satchel charges after upgrade, infiltration rangers will still have them, rangers will retain stickies instead.
- Inf doc Rangers price after reduction increased to 295 MP
- Inf doc Combat Engineers price increased to 315 MP (220 MP after reduction)
- M8 Greyhound MP price decreased by 30 MP
- Slightly tuned M1 garand accuracy values
- Slightly tuned M1919A6 burst and damage values
- Reduced M1A1 howitzer paradrop to 350 MP 25 munnition
- Reduced M1A1 howitzer price to 325 MP 25 munnition
- Tank depot increased production further reduces cost of some vehicles and light tanks
- M8 Scott should immobilize less often
- AT Team price decreased to 330MP (250MP with Infantry Company's infantry price drop)
- Inf doc AT Teams can no longer upgrade 3rd Bazooka
- Inf doc M6AC3 Bazooka rockets upgrade now upgrades bazookas for Ranger teams too
- Removed bonus damage from HVAP shell
- Changed some of the gun values, to be more effective against Axis medium tanks, less effective versus certain heavy tanks
- Slightly lowered Super Pershing penetration values, lowered call in price to 1900 MP
- Tuned Recoiless Rifle, removed second one from 101st drop, additional 1 upgrade will be added if needed in next patch, use 82nd as AT support
- Increased VT ability range
- Lowered 107 mortar pit hitpoints

CW:
- Bren Carrier should no longer be easily penetrated by some Axis vehicle-mounted MG42s
- Ambulance car can no longer transport troops
- All Churchills take more damage from Goliaths
- "Tank Shock" ability reworked for all Churchills
- "Tank Shock" ability now requires Level 1
- All Churchills are harder to penetate by most weapons
- Churchill AVRE petard shot range dropped to 75 (from 100), price lowered to 30 munni
- Churchill Crocodile completely rebalanced, is now more anti infantry focused
- When the Command tank uses the "follow" ability it will now stay a little further back behind the followed unit
- Comet is harder to penetrate and also a little bit harder to hit
- 1897 AT gun price increased by 25 Munnition
- 6 pounder AT gun price increased by 20 MP
- AT-Boys price reduced to 250 MP
- Commando AT-Boy price reduced to 200 MP
- Lee einfield commandos can get Bren LMG after command tree upgrade instead of sten commandos
- Sten commando squad can buy Thrompsons
- First Churchill available is MKIV (Anti-vehicle with 6 pounder and timed AP rounds) - 480MP 50F 10Pop
- Second Churchill available (1CP Unlock) is MK VI (Anti-infantry with QF 75mm and HE mode) - 500MP 60F 12Pop
- Firefly can no longer activate "Hulldown" ability while in "Static Quick Firing mode" and viceversa
- Artillery doctrine's Commandos have now the option to retreat to Captain
- RAF doctrine can now build Cromwell with 95mm howitzer (limited to 1)
- Normal and Commandos BOYS AT will now receive +15% accuracy when in static mode

WH:
- Bike cost lowered by 10 MP
- Changed Schwimmwagen reward vehicle (permanent gunner)
- 37mm AT gun price increased by 10MP
- 50mm AT gun price increased by 20MP
- 75mm AT gun price increased by 30MP
- 88mm AT gun price increased by 30MP
- "Naked" 88 guns should no longer bounce off tank and arty shells
- "Naked" 88s should now take more damage from artillery fire
- Range of both flak88 versions changed to 85
- Stormtrooper units evasive action requires Stormtrooper training unlock
- Terror grenadiers Special Combat Training CP needed increased to 3
- Terror nebelwerfer CP needed decreased to 1
- Slightly tuned K98 values
- StuH should imobillize less often
- Removed panzerfaust drop
- Removed kicker text from tigerophobia and reduced its effects

PE:
- FW-190 model is back instead of the wrong P-47 (wreck bug is still present for now)
- Bergetieger now repairs stuff a bit slower than before
- 37mm AT gun price increased by 10MP
- 50mm AT gun price increased by 20MP
- 75mm AT gun price increased by 30MP
- "Naked" 88 guns should no longer bounce off tank and arty shells
- "Naked" 88s should now take more damage from artillery fire
- Range of both flak88 versions changed to 85
- Scout car logistik upgrade price increase from 25 MP to 50 MP,
- Scout car decreased MG suppression radius
- Assault grenadier heavy infantry price decreased to 425 MP
- SD2 butterfly mines increased recharge time to 120s and price to 120 munnition
- Limited SE Sniper to 1
- Added Sniper to Luftwaffe (limited to 1)
- Sector artillery cannot be used in enemy territory
- Jagdpanzer IV/70 can no longer activate "Hulldown" ability while in "Static Quick Firing mode" and viceversa
- Luftwaffe doctrine's Panther should now be a bit harder to penetrate
- Slightly tuned K98 values
- Reduced gebirgsjagers panzerfaust range

Changelog is NOT complete and probably won't be till release.
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by JimQwilleran »

I don't see any changes regarding Bazookas or Recoiless. Does that mean that you won't change them or that you haven't changed them yet?

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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Warhawks97 »

Wolf wrote:CW:
- Churchill MKIV ("anti-infantry" version) has now QF 75mm gun
- Churchill MKIV ("anti-infantry" version) price increased to 480MP 50F (from 460MP 50F)
- Churchill MKVI ("anti-tank" version) has now 6pounder
- Churchill MKVI ("anti-tank" version) price increased to 500MP 60F (from 480MP 60F)
- Churchill AVRE petard shot range dropped to 75 (from 100)



MK IV 75 mm and MK VI 6 pdr? Or do you mean MK IV now with 6 pdr and MK VI with 75mm.

I think you wrote it wrong here.
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Wolf »

@JimQwilleran: we will see at end of July
@Whawks: I think it might be right, as MarKr told me something about it being weird, but right. Anyways, I left churchils completely to him, so wait until his comment, I have no idea how it is in the end.
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Krieger Blitzer »

@illa;
Wolf wrote:Changelog is NOT complete and probably won't be till end of July.

________

Really fine to know that the Armor doc specialized Engineers now are costing a bit more as well as the BergeTiger is also repairing a bit slower.

Inf doc Rangers can now throw sticky bombs as requested.. thank u! Nice to see that both the Combat Engineers price and the Rangers price only after reduction is now slightly increased too.

Booby traps and sabotage now costing ammo... as requested, thanks again!!

There should be no more teleporting; thanks!

CW AT rifle boys, thanks again!

Tread breaker removal.. sniper to Luft... Excellent.

BUT now:-
- "Tank Shock" ability reworked for all Churchills
- "Tank Shock" ability now requires Level 1

Plz don't tell me that they do now give any kind of a 'Churchillphobia' or that they are affecting tanks?! o.O

Here:-
- Churchill MKIV ("anti-infantry" version) has now QF 75mm gun
- Churchill MKIV ("anti-infantry" version) price increased to 480MP 50F (from 460MP 50F)
- Churchill MKVI ("anti-tank" version) has now 6pounder
- Churchill MKVI ("anti-tank" version) price increased to 500MP 60F (from 480MP 60F)
- Churchill AVRE petard shot range dropped to 75 (from 100)
- Churchill Crocodile completely rebalanced, is now more anti infantry focused

Why swapping weapons as I can see??!! The 75 should be just better with HE. And the 6P should be better with AP... That's all.


Now here:-
- Comet is harder to penetrate and also a little bit harder to hit
WHAT?! No cost increasing on the other hand???!!! I saw it recently bouncing off 5 Schrecks already. It can also kill the KT with ease...

Here:-
- Range of both flak88 versions changed to 85
SO both versions have same range now?


This one:-
- FW-190 model is back instead of the wrong P-47 (wreck bug is still present for now)

Ok, I am sad on this :(


Finally this:-
- 1897 AT gun price increased by 20 MP

But we asked to add ammo cost, not MP man!

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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Sukin-kot (SVT) »

Very ellegant solution with 88s, 85 range sounds really good.

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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Krieger Blitzer »

Finally the logistic upgrade of PE scout cars... As I here forgot to mention about this important one too, so AGAIN thanks once more!

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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by ShadowIchigo »

Yess!! Hopefully well get to actually see sapper doc being useful for once. Yessssss!

I might even play it in pvps now.

I hope you implement changes to raf though (satchels for sas, thompsons, brens, grenades..)

And stealth glider when being dropped.

But i think commando at boy should be a tier 1 unlock instead of the tier 2 glider upgrade

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Post by Krieger Blitzer »

Ya, the most important regarding this for now is the Brens to become available for the Lees instead of the Sten squad. And the more expensive bombing Typhoons as it should be increased from 135 currently to 150 back once again, also the more expensive Long Tom as it should be increased from 250 currently to 265 and not 300 like before. Not to forget as well about the AB patrol price to be reduced from 265 currently to 250 and then that's it :)

Walking Stuka to be moved to the 3rd building without price changes and still requiring the final HQ upgrade etc...

On and on.. there are still much to see and keep waiting for, actually!

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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Warhawks97 »

Wolf wrote:@JimQwilleran: we will see at end of July
@Whawks: I think it might be right, as MarKr told me something about it being weird, but right. Anyways, I left churchils completely to him, so wait until his comment, I have no idea how it is in the end.



hehe, i think he misunderstood something then if the changelog is correct:P He only had to add AP to MK IV using 6 pdr and HE to MK VI :D


I am really glad to see paks costing more. Just the last game was again just pure walls of paks right from start. But what about AT vehicles? The US and CW RE 57 mm AZ and WE AT HT?

Whats the purpose of cost increased cost of 1897 field gun? I am not sure but when mates used it or when i encountered it it wasnt really deadly to anything that is moving. Only vs not moving units and weapon crews it shows success and so current cost looking really fair.

I think the last 100% accuracy unit that remains is the leig 18. I used it in past games against inf and AB and commandos and actually every shot was a full squad whipe. Usually 4-5 kills when those units were on the move.


But really thx a lot to sd2 change. 88 is also good soution. Idk 85 is stuh range right?

Also big thx to pak cost increase. Vehicle cost still coming?


And a very important thing: sector arty being used on enemie territory. Currently every SE player goes straight for it, using the first 200 ammo directly on enemie territory. When allied might got a good territory in the early game the first that comes is sector arty on it and all the hard work to capture the point is pointless as allied must leave it again.



Comet, i am ok. It doesnt bounce that much, sometimes a pak or a zook but well. frontal armor was partly 102 mm thick, so. Tiger: The IV/70 is a lot harder to pen, can trench in in case, has cammo and kills every allied tank, even pershings quite easily, esspecially with vet. Comet cost more, is being hit easier and cant hide. Maybe RE is being better now. Today i got disappointed when testing it in 2 vs 2. I havent played RE for long and i was surprised what mess i get for 400mp. I am really looking forward that this doc will be a usefull doc with new patch.
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by ShadowIchigo »

Warhawks97 wrote:
Wolf wrote:@JimQwilleran: we will see at end of July
@Whawks: I think it might be right, as MarKr told me something about it being weird, but right. Anyways, I left churchils completely to him, so wait until his comment, I have no idea how it is in the end.



hehe, i think he misunderstood something then if the changelog is correct:P He only had to add AP to MK IV using 6 pdr and HE to MK VI :D


I am really glad to see paks costing more. Just the last game was again just pure walls of paks right from start. But what about AT vehicles? The US and CW RE 57 mm AZ and WE AT HT?

Whats the purpose of cost increased cost of 1897 field gun? I am not sure but when mates used it or when i encountered it it wasnt really deadly to anything that is moving. Only vs not moving units and weapon crews it shows success and so current cost looking really fair.

I think the last 100% accuracy unit that remains is the leig 18. I used it in past games against inf and AB and commandos and actually every shot was a full squad whipe. Usually 4-5 kills when those units were on the move.


But really thx a lot to sd2 change. 88 is also good soution. Idk 85 is stuh range right?

Also big thx to pak cost increase. Vehicle cost still coming?


And a very important thing: sector arty being used on enemie territory. Currently every SE player goes straight for it, using the first 200 ammo directly on enemie territory. When allied might got a good territory in the early game the first that comes is sector arty on it and all the hard work to capture the point is pointless as allied must leave it again.



Comet, i am ok. It doesnt bounce that much, sometimes a pak or a zook but well. frontal armor was partly 102 mm thick, so. Tiger: The IV/70 is a lot harder to pen, can trench in in case, has cammo and kills every allied tank, even pershings quite easily, esspecially with vet. Comet cost more, is being hit easier and cant hide. Maybe RE is being better now. Today i got disappointed when testing it in 2 vs 2. I havent played RE for long and i was surprised what mess i get for 400mp. I am really looking forward that this doc will be a usefull doc with new patch.



Yea i felt the field gun was pretty much balanced now.. but im not gonna argue that with wolf. Whatever floats his boat haha

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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Krieger Blitzer »

Hawks, the suggestion of it clearly was like the following if u remember well;
Tiger1996 wrote:-CW 75mm HE gun from RAF glider price would be:- 290MP, 25 ammo. (currently 350MP, no ammo cost.. no CPs) Still deadly!

-US 75 HE howitzer gun of AB doc price cost would be:- 280MP, 20 ammo. (currently 400MP, 25 ammo) A big buff here for Allies because the Axis counterpart one is available without CPs and can shoot without barrage unlike the other. Yet, the Axis one costs only 350MP and 25 ammo currently!! SO logic here I believe. (Keep in mind that the Inf doc does also have one)


@Shadow;
I am also not going to argue Wolf about it further as I even already thanked him on several other things and still I believe that there are more coming up of which I will keep thanking both him and MarKr for it however that here on this one it makes me wonder really about the purpose of such a weird change!!!

Back to Hawks, yes... The sector arty thing. As well as the vehicles prices.. I said we are surely still expecting much more! The suggestion regarding tanks of which I provided for example. It's gonna be excellent and good for the Aces too!!

The Comet, this thing is capable of hunting down the KT with ease.

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Post by ShadowIchigo »

Tiger1996 wrote:Hawks, the suggestion of it clearly was like the following if u remember well;
Tiger1996 wrote:-CW 75mm HE gun from RAF glider price would be:- 290MP, 25 ammo. (currently 350MP, no ammo cost.. no CPs) Still deadly!

-US 75 HE howitzer gun of AB doc price cost would be:- 280MP, 20 ammo. (currently 400MP, 25 ammo) A big buff here for Allies because the Axis counterpart one is available without CPs and can shoot without barrage unlike the other. Yet, the Axis one costs only 350MP and 25 ammo currently!! SO logic here I believe. (Keep in mind that the Inf doc does also have one)


@Shadow;
I am also not going to argue Wolf about it further as I even already thanked him on several other things and still I believe that there are more coming up of which I will keep thanking both him and MarKr for it however that here on this one it makes me wonder really about the purpose of such a weird change!!!

Back to Hawks, yes... The sector arty thing. As well as the vehicles prices.. I said we are surely still expecting much more! The suggestion regarding tanks of which I provided for example. It's gonna be excellent and good for the Aces too!!

The Comet, this thing is capable of hunting down the KT with ease.



Yea i am really grateful for their contributions, time, patience, and dedicatiom regardleas.. but the comet change i think actually makes a it more durable and effective.. you may have had some really bad luck with it before or something. Plus dont forget that it take RE DOC so long for them to even unlock it. I am actually a big fan of sapper doc but u never saw me playing them in previous docs bc i considered them useless for the most part. Theyre supposed to be a steamroller doc.

@warhawks
I can account that the leig is almost 100 percebt accurate as well but i always thought this was due to a trade off for its small arc fire and range. But i guess it would still help to lower accuracy a bit

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Warhawks97
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Warhawks97 »

I can account that the leig is almost 100 percebt accurate as well but i always thought this was due to a trade off for its small arc fire and range. But i guess it would still help to lower accuracy a bit



well, it cst 350/25, thus as much as RAF gun. It has arty barrage and can hide. So even if the arc is small its a hidden gun so its not that hard to quckly turn it a bit. So the small arc is balanced with the fact that it can ambush.

Anyway, i am really concerned that cost increase of field gun will turn it into a usless weapon which nobody really builds anymore eventually. (maybe to kill an mg emplacment)
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by ShadowIchigo »

Warhawks97 wrote:
I can account that the leig is almost 100 percebt accurate as well but i always thought this was due to a trade off for its small arc fire and range. But i guess it would still help to lower accuracy a bit



well, it cst 350/25, thus as much as RAF gun. It has arty barrage and can hide. So even if the arc is small its a hidden gun so its not that hard to quckly turn it a bit. So the small arc is balanced with the fact that it can ambush.

Anyway, i am really concerned that cost increase of field gun will turn it into a usless weapon which nobody really builds anymore eventually. (maybe to kill an mg emplacment)



Yea bc it really is affective for things such as that.. idk maybe wolf will change it back.. hopefully.. and yea i forgot about the camo and arty barrage.. so i was totally wrong.

@wolf
I really hope you do not disregard about what me and markr talked about concerning the booby traps, especially bc of the price tag on them now.

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Post by Krieger Blitzer »

The gun should be costing just as suggested above in my quotation. It should have -60MP in an exchange of 25 ammo price to be added on the other hand... And hey Shadow, u don't like to see booby traps been given an ammo price or what??!! They are 'mines' dude..

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Post by Wolf »

Things will change, so I am not saying everything that is listed is final, but like 80% is. I change stuff from the list usually when I encounter something which changes my mind.

But currently I am working on something else, did you ever notice, that everytime there is def doctrine in game in late game, ALL Axis infantry tend to be more surviving? I can't shake that feel.
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Post by Krieger Blitzer »

Wolf wrote:Things will change, so I am not saying everything that is listed is final, but like 80% is. I change stuff from the list usually when I encounter something which changes my mind.

Alright ^^

Wolf wrote:But currently I am working on something else, did you ever notice, that everytime there is def doctrine in game in late game, ALL Axis infantry tend to be more surviving? I can't shake that feel.

Hmm??

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Post by MarKr »

OK, I can see the Churchill changes described in the change log raised some questions.

Up till now the Churchills were coming in this order:
Mk IV with 6pounder - had perma HE mode and required no CP unlock
MK VI with QF 75mm - had timed AP ability and required 1CP unlock and Command tank
(then other version)

So the first available was the 6pounder "anti-infantry" version with HE mode and second was the QF 75mm "anti-tank" version with timed AP. However some time ago there was a topic saying that it is a nonsense from the "historical point of view" (you all know how much I like this argument :D) because Churchills were originally fitted with 6pounders which proved not to be very effective against infantry and so some got refitted (and later were build) with QF 75mm which was more effetive agaist infantry.

So that is the change - the "anti-infantry" Churchills now use the weapon that is effective against infantry (QF 75mm + possible HE mode) while the "anti-tank" got AT gun (6 pounder + possible AP shots ability).

However:
hehe, i think he misunderstood something then if the changelog is correct:P He only had to add AP to MK IV using 6 pdr and HE to MK VI :D
From this I understand that you have a problem with the order in which they become available - 1st to be the "AT" version and second the "anti-infantry" version...I kept the unlock order based on "purpose" (anti-infantry/anti-tank). If that is really the problem and if players think it would be better to have first available the "AT" version with 6pounder and as second the "HE" version with QF 75mm, it can be done...
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Warhawks97 »

So that is the change - the "anti-infantry" Churchills now use the weapon that is effective against infantry (QF 75mm + possible HE mode) while the "anti-tank" got AT gun (6 pounder + possible AP shots ability).

However:
hehe, i think he misunderstood something then if the changelog is correct:P He only had to add AP to MK IV using 6 pdr and HE to MK VI :D
From this I understand that you have a problem with the order in which they become available - 1st to be the "AT" version and second the "anti-infantry" version...I kept the unlock order based on "purpose" (anti-infantry/anti-tank). If that is really the problem and if players think it would be better to have first available the "AT" version with 6pounder and as second the "HE" version with QF 75mm, it can be done...


That was my main point. In early stage i dont see such a huge threat from axis inf as esspecially brits inf and mgs etc can kill axis inf quite well. Here the main threat are early stugs and you dont have anything to couter it (or not much). So as long as the 6pdr can be usefull against early axis mediums and as long as axis inf is killable by mgs, aa tanks and stuff it makes to me more sense having first AT churchill with 6 pdr. Later, when axis get heavier tanks, CW 17 pdr´s then the axis inf is the main threat. All these grens and storms with training stuff and all the crater maps are more of a threat while axis tanks can be encountered at this time with better paks while the inf is stopped with HE´s then.

That was my thought, not only the historcial part thing. Thats was more a kind of side effect.
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Wolf »

Tiger1996 wrote:Hmm??

Seems like problem with my debug tools after all, I got confused about some def bonuses units were getting, and it seemed like enhanced cover was getting onto other players. In the end it seems fine with exception of few units, you know about that small icon that shows when you are in cover with that upgrade unlocked? Same icon shows on gebirgjagers for example, they have it too, without any unlock.
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Post by Krieger Blitzer »

Wolf wrote:Seems like problem with my debug tools after all, I got confused about some def bonuses units were getting, and it seemed like enhanced cover was getting onto other players. In the end it seems fine with exception of few units, you know about that small icon that shows when you are in cover with that upgrade unlocked? Same icon shows on gebirgjagers for example, they have it too, without any unlock.

Oops.

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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Warhawks97 »

Wolf wrote:
Tiger1996 wrote:Hmm??

Seems like problem with my debug tools after all, I got confused about some def bonuses units were getting, and it seemed like enhanced cover was getting onto other players. In the end it seems fine with exception of few units, you know about that small icon that shows when you are in cover with that upgrade unlocked? Same icon shows on gebirgjagers for example, they have it too, without any unlock.


you mean that "lightning" thing above their heads? Its there since i can remember but ive never really figured out what it is. But lol, nice to know oO.


Edit: i see AVRE cant attack 88´s now oO. Are devs aware about it? The emplaced def doc 88 with def doc buff buff is hard to kill with 95 mm arty.
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Krieger Blitzer
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Krieger Blitzer »

I would say, what about the Luft 88s? Shouldn't they probably get the same arty barrage ability of the Def doc ones??

Warhawks97 wrote:Edit: i see AVRE cant attack 88´s now oO. Are devs aware about it? The emplaced def doc 88 with def doc buff buff is hard to kill with 95 mm arty.

Not really... No map is like 100% open flat!

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jonnyyankee
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by jonnyyankee »

bike??? lower?? why?? if that unit spamming and its op motorcycle need to have more Mp!!!! this is a " Shit man" now cost 210? mp? i dont agree with that .... and what about Rifles Distances damage? :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:

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