CGarr wrote: ↑26 Jun 2020, 00:20
kwok wrote: ↑25 Jun 2020, 23:21
Can you set this up so people can change their mind? Let people revote.
Here's why I think no on this idea but I have a counter proposal.
The original reason why this jeep got nerfed was
1. it was super used in almost all USA games.
2. there was no reason to get the calliope sherman over this unit because even though the sherman version had more rockets/longer barrage it was too easy for units to just run away from the barrage for it to do anything.
I think a differentiator could be the role. Sherman can deny a large area with its long and large barrage. Meanwhile, the rocket jeep can be used on a smaller area only to dislodge extremely heavily defended choke points.
Maybe reduce the range and scatter of the barrage?
Voted no but only because I like this idea better, I don't see the full barrage being adjusted in terms of cost or cooldown in a way that will make it useful without being OP. Tightening the barrage scatter and range would make this thing useful without being OP since it would become more comparable to light artillery (pack howi, leig, etc..).
Ok, but thats against the logic of missile artillery that is supposed to scatter and hit a larger area rather than being precise ammunition.
So a huge NO from my side to a reintroduction of guided super precise rocket arty.
We just increased all rocket arty scatter (esspecially german one) to be more an area effect weapon. Shell artillery being more precise while rocket artillery is supposed to hit a larger area. We had sniping rocket artillery in the past and it got changed. Rocket artillery once had a scatter reduction when gaining vet which got removed as well for exactly for this reason.
And now we go back and re-implement accurate rocket artillery. I am against it simply bc rockets are being fired in a quick succession and thus the strikes come in very quick. That enables you to literally snipe away any target, let it me lower HP halftracks, AT guns, damaged tanks etc etc etc.
Thats not what rocket arty is designed for. This is why gun artillery exists. More precise but longer delay between the shots.
I do believe its possible to add two barrage types.
The 12 missiles would get a longer cooldown and costs like 60 ammo. The 6 missile option would be like 30 ammo and current cooldown.
The calli sherman still remains a worthy unit bc it fires more missiles for the ammo spent and esspecially in larger offensive operations becoming a must have for prolonged area denial.