This thread got me on my little journey to investigate details for myself. Here you go gentlemen.
Some notes to clarify a few things.
1) Total Tech is reached when you've unclocked the ability to get the heavy tank possible. That makes this picture a little skewed as each doctrine is slightly different and can unlock their heavier tank at different times & costs. For example defense doctrine and luftwaffe doctrine only have to build three buildings so their heavy tanks cost less to get.
2) British build times don't account for the time it takes for the truck to get to its destinatioon
3) Build times are +/- a second or two because I did the stopwatch method rather than looking through corsix.
4) ACM/ACF = Absolute Cost Manpower/Absolute Cost Fuel. This is how many resources a building or tech costs, if you factor in all the pre-requisite costs and buy/build nothing else.
So for example, a Wehrmacht Quarters' ACM/ACF is the same as its build cost because you can build it right away. The Krieg Barracks is similar because it doesn't require the WQ to be built, but I just assumed the player built everything in sequence to illustrate the total costs of everything in general, rather than try to show the variations of slightly diferent routes (you can build WQ or Krieg Barracks first, but still require WQ to tech up to T2).
This is current for the BK beta that is pending a little more testing to catch bugs before release.
Discuss.
Wald
Faction Tech Costs
- Walderschmidt
- Posts: 1266
- Joined: 27 Sep 2017, 12:42
Faction Tech Costs
Kwok is an allied fanboy!
AND SO IS DICKY
AND MARKR IS THE BIGGGEST ALLIED FANBOI OF THEM ALL
AND SO IS DICKY
AND MARKR IS THE BIGGGEST ALLIED FANBOI OF THEM ALL
Re: Faction Tech Costs
It is good that this one is complete (no teching costs missing here) but it still sort of suffers from the same problem PanzerFather's post had - it lacks the perspective of the upkeep costs of units. Spreadsheets like this can thus be misleading because some buildings/tech tiers can be cheaper in the pure building+upgrade costs but if the upkeep costs for some core units are higher (which is especially the case for many US units), then it means that just by having that unit in the field you are generating less resources and so getting the resources for the next tier can take you the same time or even longer compared to a faction that has higher building+upgrade costs but lower upkeeps.
- Walderschmidt
- Posts: 1266
- Joined: 27 Sep 2017, 12:42
Re: Faction Tech Costs
Of course. I'd have to look through corsix for that and the prospect of going through more hours through user-unfriendly corsix is not appetizing in the face of over 16 hours of compiling the other data that I'm soon to release.MarKr wrote: ↑27 Jun 2020, 20:28It is good that this one is complete (no teching costs missing here) but it still sort of suffers from the same problem PanzerFather's post had - it lacks the perspective of the upkeep costs of units. Spreadsheets like this can thus be misleading because some buildings/tech tiers can be cheaper in the pure building+upgrade costs but if the upkeep costs for some core units are higher (which is especially the case for many US units), then it means that just by having that unit in the field you are generating less resources and so getting the resources for the next tier can take you the same time or even longer compared to a faction that has higher building+upgrade costs but lower upkeeps.
Wald
Kwok is an allied fanboy!
AND SO IS DICKY
AND MARKR IS THE BIGGGEST ALLIED FANBOI OF THEM ALL
AND SO IS DICKY
AND MARKR IS THE BIGGGEST ALLIED FANBOI OF THEM ALL
Re: Faction Tech Costs
Yes, I know it is a tedious work. I just wanted to mention the upkeeps so that people know there is another factor that plays a significant role.