(5.1.8 Beta) 1v1 Bloody Gulch - Terror v Armor

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Walderschmidt
Posts: 284
Joined: 27 Sep 2017, 12:42

(5.1.8 Beta) 1v1 Bloody Gulch - Terror v Armor

Postby Walderschmidt » 09 Sep 2019, 22:17

Figree can make terror work even though I hate it.

GG.

Wald
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kwok
Team Member
Posts: 1749
Joined: 29 Mar 2015, 05:22

Re: (5.1.8 Beta) 1v1 Bloody Gulch - Terror v Armor

Postby kwok » 09 Sep 2019, 22:41

Ty so much for the replay

Walderschmidt
Posts: 284
Joined: 27 Sep 2017, 12:42

Re: (5.1.8 Beta) 1v1 Bloody Gulch - Terror v Armor

Postby Walderschmidt » 10 Sep 2019, 04:40

^I will say, Figree thought Terror was fine. Whereas I felt like this was one of the few games I played against him where I stood a chance of winning if I had slightly better luck and timing.

Wald

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mofetagalactica
Posts: 518
Joined: 30 Jan 2017, 11:15

Re: (5.1.8 Beta) 1v1 Bloody Gulch - Terror v Armor

Postby mofetagalactica » 10 Sep 2019, 21:23

They do the work for me, but that dosn't mean they're totally fine tho, for example they give 2xp if the enemy kills it (should be 1xp) and the panzerfaust consumes way too much ammo for being cp locked (they should get them for free and the hability cost could rise up to 40 ammo) , current panzerfaust cost dosn't give you too many options on the use for other habilities such as officer debuffs and general buffs.

About what mencius mentioned of the veterancy gain i think i need a few more games to think about it, cause the veterancy gain raises a lot when you have officer (with officer cp unlock) near your volkssturms.


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