[5.1.7] Sticky Bombs may crash the game if used 'wrong'

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autraymond
Posts: 29
Joined: 16 Sep 2015, 15:04
Location: Austria

[5.1.7] Sticky Bombs may crash the game if used 'wrong'

Post by autraymond »

If the soldier throwing the sticky bomb gets 'overrun' by a tank while throwing(in the animation) the game will instantly crash. Just happened to me, don't know if this is a real bug or its just RNG-jesus being silly.

Used Rifle-Squad vs PZ IV/70, also happend once with 101s.

Can anyone confirm this?

regards
"There are 2 kind of people who play CoH, those who only play Axis and those who don't give a f***!" - Kwok 2021

MenciusMoldbug
Posts: 330
Joined: 17 Mar 2017, 12:57

Re: [5.1.7] Sticky Bombs may crash the game if used 'wrong'

Post by MenciusMoldbug »

Anytime you run over any unit using their grenades/stickies/H3's/panzerfausts/whatever-specials it will crash the game; no exceptions.

I feel like sticky bombs should have their animation removed if this can't be fixed. It is actually the longest 'special bomb' animation in the game; H3 uses the same animation which is why it's so useless on Grenadiers and you never get to see it unless it's for funny purposes.

These short range anti-tank bombs should have like 0.5 millisecond animations; instantly thrown and done. Infantry get ripped apart and punished severely for trying to close in on tanks with their co-axil MG's and top gunners; don't see why they need this long wind-up animation unless it can't be removed.

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mofetagalactica
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Joined: 30 Jan 2017, 11:15

Re: [5.1.7] Sticky Bombs may crash the game if used 'wrong'

Post by mofetagalactica »

MenciusMoldbug wrote:Anytime you run over any unit using their grenades/stickies/H3's/panzerfausts/whatever-specials it will crash the game; no exceptions.

I feel like sticky bombs should have their animation removed if this can't be fixed. It is actually the longest 'special bomb' animation in the game; H3 uses the same animation which is why it's so useless on Grenadiers and you never get to see it unless it's for funny purposes.

These short range anti-tank bombs should have like 0.5 millisecond animations; instantly thrown and done. Infantry get ripped apart and punished severely for trying to close in on tanks with their co-axil MG's and top gunners; don't see why they need this long wind-up animation unless it can't be removed.


Big agree mate

asha31
Posts: 1
Joined: 08 Aug 2019, 10:48

Re: [5.1.7] Sticky Bombs may crash the game if used 'wrong'

Post by asha31 »

Excellent thread..!!!

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Walderschmidt
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Joined: 27 Sep 2017, 12:42

Re: [5.1.7] Sticky Bombs may crash the game if used 'wrong'

Post by Walderschmidt »

Agreed.

Maybe same animation as Pgrens and their AT nades?

Wald
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