Doctrine Idea Poll

Talk about CoH1 or BKMOD1 in general.

Of the three, which of the doctrine's would you like to see introduced to the mod?

Veteran
2
9%
Volkssturm
11
50%
Propaganda
8
36%
No Change
1
5%
 
Total votes: 22

kwok
Team Member
Posts: 1690
Joined: 29 Mar 2015, 05:22

Doctrine Idea Poll

Postby kwok » 22 Jul 2019, 21:12

During this whole doctrine rework phase, we have received many ideas for doctrines as well as come up with many on our own. Sometimes, doctrines do not hold up thematically to the greater vision on BK. For the next phase, we are looking to the community to give some guidance on a direction to take. This poll is just meant to be GUIDANCE and NOT NECESSARILY WHAT WE WILL DO. Our goal is to build a doctrine that is balanced, immersive, and fun with the community’s feedback.

AGAIN, THIS POLL IS NOT MEANT TO BE A FINAL DECISION. We just want to hear what you all think.

Of the three doctrine ideas below, which seem the most interesting that you’d like to see in the game?


Veterans Army
The commander known as the “Desert Fox” earned his nickname by being one of the most notable tank commanders of the time. This doctrine will model after the division he commanded, the 21st Panzer, where you will be immersed in his decision making and given various weapons available throughout the war. A key strategic focus when playing this doctrine will be macro and properly tiering at the right time to handle.

Skill/Reward Ratio: Low

Volkssturm (People's Army)
During the latest stages of the war, the “People’s Militia” was established and integrated with the Wehrmact. Through promotions under the Propaganda Minister, parts of the German army became supported through conscription.
This doctrine will feature light infantry combined with the latest weaponry and tanks available to the Wehrmacht.

Skill/Reward Ratio: Medium



Propaganda

Propaganda played a major impact on the war and was used on many fronts, from the homefront to the trenches.
This doctrine will give you a wider selection of morale impacting and economic abilities to influence the frontline. A more micro-intensive doctrine that will reward proper usage and timing of an assortment of abilities.

Skill/Reward Ratio: High
Last edited by kwok on 01 Aug 2019, 04:04, edited 1 time in total.

Walderschmidt
Posts: 242
Joined: 27 Sep 2017, 12:42

Re: Doctrine Idea Poll

Postby Walderschmidt » 24 Jul 2019, 06:20

Propaganda.

Wald

User avatar
Black Panther
Posts: 78
Joined: 04 May 2019, 14:54

Re: Doctrine Idea Poll

Postby Black Panther » 24 Jul 2019, 10:09

Volksturm.

BlackPanther

Przemsznikov 23
Posts: 3
Joined: 22 Jul 2019, 23:45

Re: Doctrine Idea Poll

Postby Przemsznikov 23 » 24 Jul 2019, 12:54

Volkssturm!

kwok
Team Member
Posts: 1690
Joined: 29 Mar 2015, 05:22

Re: Doctrine Idea Poll

Postby kwok » 24 Jul 2019, 13:26

Y’all know what polls are for right?

User avatar
Black Panther
Posts: 78
Joined: 04 May 2019, 14:54

Re: Doctrine Idea Poll

Postby Black Panther » 24 Jul 2019, 13:47

kwok wrote:Y’all know what polls are for right?

This was made for balance reasons.

BlackPanther

Walderschmidt
Posts: 242
Joined: 27 Sep 2017, 12:42

Re: Doctrine Idea Poll

Postby Walderschmidt » 24 Jul 2019, 14:51

Oops! Voted.

Wald

User avatar
Warhawks97
Posts: 3547
Joined: 23 Nov 2014, 21:45
Location: Germany

Re: Doctrine Idea Poll

Postby Warhawks97 » 25 Jul 2019, 13:37

The idea of Volkssturm already existed. The doc was called propaganda and contained Volkssturm. But it was forbidden to be used or am i wrong?

User avatar
MarKr
Team Member
Posts: 2820
Joined: 23 Nov 2014, 19:17
Location: Czech Republic

Re: Doctrine Idea Poll

Postby MarKr » 27 Jul 2019, 10:04

I heard something like that too but I presume the original creator forbade the usage of the doctrine (or basically files) he made/designed. If we decide to go with the Volkssturm doctrine, we will design it from the scratch and it will be our design, thus no prohibition would apply.
Image

User avatar
Panzerblitz1
Team Member
Posts: 1709
Joined: 24 Nov 2014, 00:12
Location: Paris, right under the Eiffel tower.

Re: Doctrine Idea Poll

Postby Panzerblitz1 » 29 Jul 2019, 19:59

The doctrine will be created from scratch and will not look like or contain any files or ideas from our old team member Rurhpatriott.
This is something new in accordance of the work and improvements we've done so far on bk mod "IF" we decide to do it.
Image

The New BK Champion
Posts: 288
Joined: 11 Feb 2018, 22:09

Re: Doctrine Idea Poll

Postby The New BK Champion » 29 Jul 2019, 23:42

Oh I am sure you gonna turn everything upside down just right.

User avatar
Black Panther
Posts: 78
Joined: 04 May 2019, 14:54

Re: Doctrine Idea Poll

Postby Black Panther » 30 Jul 2019, 07:11

The New BK Champion wrote:Oh I am sure you gonna turn everything upside down just right.

What's wrong with your mister "I don't like any changes let the mod rot"

The New BK Champion
Posts: 288
Joined: 11 Feb 2018, 22:09

Re: Doctrine Idea Poll

Postby The New BK Champion » 30 Jul 2019, 08:39

Lol, you know I think there is a very thick border between: making "any" changes and not letting the mod die...
and:
changing literally everything, units, doctrines, values, abilities, adding and removing same things a copule of times, balancing, then reverting cuz it was op, then balancing again because it was too weak, and reverting again, moving stuff to different doctrines every few updates (maybe that will help), removing ammo price from mortars, then adding ammo price for barrage, buffing arty damage, then reducing scatter, then reducing arty range, then adding more shot per barrage.. and so on and so on... I could keep listing this chaos for much longer, but I guess u get my point

Yeah I love that "reworking"...

User avatar
mofetagalactica
Posts: 449
Joined: 30 Jan 2017, 11:15

Re: Doctrine Idea Poll

Postby mofetagalactica » 31 Jul 2019, 11:45

The New BK Champion wrote:Lol, you know I think there is a very thick border between: making "any" changes and not letting the mod die...
and:
changing literally everything, units, doctrines, values, abilities, adding and removing same things a copule of times, balancing, then reverting cuz it was op, then balancing again because it was too weak, and reverting again, moving stuff to different doctrines every few updates (maybe that will help), removing ammo price from mortars, then adding ammo price for barrage, buffing arty damage, then reducing scatter, then reducing arty range, then adding more shot per barrage.. and so on and so on... I could keep listing this chaos for much longer, but I guess u get my point

Yeah I love that "reworking"...


Isn't this how old games remain popular to this day?

The New BK Champion
Posts: 288
Joined: 11 Feb 2018, 22:09

Re: Doctrine Idea Poll

Postby The New BK Champion » 01 Aug 2019, 03:54

Depends on who do you want to appease to as a developer.

kwok
Team Member
Posts: 1690
Joined: 29 Mar 2015, 05:22

Re: Doctrine Idea Poll

Postby kwok » 01 Aug 2019, 04:03

Whatever we see as the majority. I’ll add an option for no change for you.

Edit: ooops... apparently changing the poll wipes the poll results. Uhhhhhh revote

The New BK Champion
Posts: 288
Joined: 11 Feb 2018, 22:09

Re: Doctrine Idea Poll

Postby The New BK Champion » 01 Aug 2019, 06:52

kwok wrote:Whatever we see as the majority. I’ll add an option for no change for you.

Edit: ooops... apparently changing the poll wipes the poll results. Uhhhhhh revote


I am sorry :/

User avatar
Black Panther
Posts: 78
Joined: 04 May 2019, 14:54

Re: Doctrine Idea Poll

Postby Black Panther » 01 Aug 2019, 10:38

I cannot find the option to vote for the Soviet faction

Diablo
Posts: 14
Joined: 02 Mar 2017, 22:40

Re: Doctrine Idea Poll

Postby Diablo » 11 Aug 2019, 18:47

Oh exciting news! Can we expect possible thematic shifts for the rest of the doctrines, too?

Black Panther wrote:I cannot find the option to vote for the Soviet faction

Gold xD


Return to “General - CoH1 / BKMOD1”

Who is online

Users browsing this forum: No registered users and 23 guests