Suggestions for changes

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blacktigerace
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Location: Wehrmacht

Suggestions for changes

Postby blacktigerace » 17 May 2019, 01:43

(my topic is just moved to this section, so this post will not disturb the beta section)

i have some suggest, i copy paste it from discord, lets make it quick =

- its possible to give more firing ranges to Tiger I? Because to kill a tank with 160 fuel, as US you can just spam M4 76mm a lot as possible, M4 76mm is cheap and can sniping Tiger 1 even in they max range, while other just overrun the Tiger 1,
Build Tiger 1 in battle is to useless, for me... i will build panthers then 2x Tiger 1, Tiger 1 is freaking ez to kill but... yeah its 88mm and... yeah so many Anti Tiger 1 on the enemy side and they can just spam it, while panther G is have OP armor and high pen gun
(While Tiger I have more firing ranges, Tiger 2 must be get little bit firing ranges to, because... PE can build mobile 88mm pak tenk with only 60 fuel, while Tiger 2 is limited unit, and 200 fuel, Tiger II is 1 unit limit {ik tiger 2 have armor, but its only 1 tenk... O.o }, while PE can spam 88mm 43 s tenks even not in TD branch + JagdTiger, US can spam M36 + 2x pershings with 1x super pershing)
[Just add firing ranges to Tiger 1 that shot AP rounds and little bit ranges to Tiger II, but HE firing and view ranges of them remain same like this version]

- There is problem that i dont have suggest, im in german side, there is 4 vs 4 battle i play, and all of 4 US use using paratrooper command, and they can do relay ("estafet" in my language) with P47 patrol, i mean like... US player 1, use his P47 patrol, after its done, player 2 use his P47 patrol, after player 2 finish using P47 patrol and recharge, player 3 use his P47 patrol, and then player 4, after that player 1 again, and its keep going
This tactic called "relay recharge"
Ik planes in P47 patrol is almost unshootable + with super firepower + super speed but have very high recharge ability, if you relay it with other US players, german side both offensive and defensive in every corner of the map, even in very big map will be so useless, like "why i use german on the first place? :V:'v:vV:v " while get bullied with relay P47 patrols

- Strumtiger is like pom pom water ballon shooter, it never shoot twice in 2h battle, and its have low destructive power, if its accurate its only kill infantries, but tanks + US base buildings only get half HP damaged, if its miss, its miss... you must wait for the recharge and the salvo only 1x rocket
The splash radius of sturmtiger is so small, its same like 150mm hummel splash radius
I think sturmtiger really need buffs, from my suggest, how about buff the recharge time of sturmtiger? Or just buff the splash radius like the real life sturmtiger?

- its possible bring the knight cross back in terror doctrine? but my opinion, better just make the limit is 1x squad with 7 dudes in the squad? and they have command ability like other commander units and can place retreat flag?
But to call knight cross squad, you need research grenadier special combat training think, and only officer can call them

- its possible to fix the AI? but the cheat resources for them still active for every difficulties, but ban their "no fog of war" cheat (except for experts AI), but they using tactics, strategies and situation awareness instead


Its my "Suggest" ion , there is any idea or opinion? @@
Its really helps the admins and... my view about some units and P47 patrol think
Last edited by blacktigerace on 17 May 2019, 19:13, edited 5 times in total.

Erich
Posts: 133
Joined: 07 Jan 2015, 20:51

Re: Suggestions for changes

Postby Erich » 17 May 2019, 17:44

Every request, except the sturmtiger, u May fix by Just play better.

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blacktigerace
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Location: Wehrmacht

Re: Suggestions for changes

Postby blacktigerace » 17 May 2019, 19:14

Erich wrote:Every request, except the sturmtiger, u May fix by Just play better.


hmm so tell me how to keep tiger alive in every situation and how to counter P47 patrol spam?

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Warhawks97
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Re: Suggestions for changes

Postby Warhawks97 » 17 May 2019, 20:31

blacktigerace wrote:
how to keep tiger alive in every situation


if that would be possible, it would be the definition of OP.

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blacktigerace
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Location: Wehrmacht

Re: Suggestions for changes

Postby blacktigerace » 18 May 2019, 01:45

Warhawks97 wrote:
if that would be possible, it would be the definition of OP.


its not OP....
its same like "how to keep your comrades keep alive in every situation" in real war, nothing special, just def tactic or escort tactic in every battle situation, like in small battle or big battle, or blitz -ing enemies, or everything
OP is more likely your unit delete everything in one shoot, while your unit even not get a scratch in his HP even its accurate shoots, with super speed, and super fire rate, and can see everything in the map like its no fog of war, just 1 shoot, 1 map is lose, its the meaning of Over Power (OP)

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Black Panther
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Re: Suggestions for changes

Postby Black Panther » 18 May 2019, 02:19

blacktigerace wrote:
Erich wrote:Every request, except the sturmtiger, u May fix by Just play better.


hmm so tell me how to keep tiger alive in every situation and how to counter P47 patrol spam?

>blacktiger
>Location:Wehmracht

I would advice you playing allies too

Erich
Posts: 133
Joined: 07 Jan 2015, 20:51

Re: Suggestions for changes

Postby Erich » 19 May 2019, 17:25

blacktigerace wrote:
Erich wrote:Every request, except the sturmtiger, u May fix by Just play better.


hmm so tell me how to keep tiger alive in every situation and how to counter P47 patrol spam?


i heard AA have one peculiar kind of job, but serious, Def and BK doc both have strong AA that can deal with most of planes, not all of them ofc but may reduce a lot of p47 airstrikes. Ofc if u or ur team mates place them in well position.
If u say ''ah, but if i take def doc and they pick RA or RE whatever'', i mean u cant know what its coming but game has stages, early and mid stages all the docs have weakness if u cant exploit it thats all ur fault, if a game becomes stuck to ww1 warfare it may be only 2 options.

one is both teams have same level and the only thing that could break the line is a well cordinated attack or one of them get exausted and simply just give up.
second is just like i said, u fail to exploit the weakness and get in a bad position and simply cant win, which is ok because if u mistake doesnt count here what is the point of playing?

First option rarely happens, so i going to deduce that is second option that is bothering u, making u fail, so u can start by watching ur replays and see what u are doing wrong, what u can do better at early and mid games.


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