Odd behaviour from armour against overlapping enemy armour.

Talk about CoH1 or BKMOD1 in general.
winterflaw
Posts: 174
Joined: 13 Apr 2017, 12:49

Odd behaviour from armour against overlapping enemy armour.

Postby winterflaw » 29 Jan 2019, 23:05

I had two PV/70.

Side by side.

Sherman runs up, goes behind them, *right* behind them - their shapes are overlapping - parks. Starts to roll the turret around.

The TDs then decide the highest priority target is a HMG bunker on the edge of vision, and ignore the Sherman.

W. T. F.?

I had a 75 nearby so I repointed, no problem. But there's another problem like this. If you park the TDs, they'll rotate and shoot, no problem. If you actually *order* them to attack a specific tank, they stop shooting, drive right up to it - I mean *into* it - and then start fucking about trying to point at it, fail to do so, drive some more, try to repoint again, it never ends. The only way out is to back them up a little and then park them, and then they shoot.

Walderschmidt
Posts: 242
Joined: 27 Sep 2017, 12:42

Re: Odd behaviour from armour against overlapping enemy armour.

Postby Walderschmidt » 30 Jan 2019, 23:48

Driving into to things is common and there's no solution for that, as of right now. It's better to use move and stop and hope your tank attacks the right target.

Often times tanks will rubber band as well.

Wald

User avatar
Panzerblitz1
Team Member
Posts: 1709
Joined: 24 Nov 2014, 00:12
Location: Paris, right under the Eiffel tower.

Re: Odd behaviour from armour against overlapping enemy armour.

Postby Panzerblitz1 » 31 Jan 2019, 03:21

Also don’t forget that models are in fact bigger in real life, they are modelles in a 3D cubes.
Image


Return to “General - CoH1 / BKMOD1”

Who is online

Users browsing this forum: No registered users and 25 guests