laggy maps

Playmobill's mapping corner - share your work and exchange tips & tricks for all things "Worldbuilder"
User avatar
Jalis
Posts: 465
Joined: 25 Nov 2014, 04:55
Location: Canada

laggy maps

Postby Jalis » 30 Oct 2018, 18:06

Can you name me bk maps who have reputation to make game lag? It s for test and analysis.

kwok
Team Member
Posts: 1352
Joined: 29 Mar 2015, 05:22

Re: laggy maps

Postby kwok » 31 Oct 2018, 03:41

8p fields of engagement. Would love to play this map more.

8p drachenwald (I think it’s called. It has a lot of destructible trees making it impossible to play even on the best machines.

8p graves ridge kind of?

8p Henschel airfield. The map is effing massive. I think people also just don’t like the map cuz it’s so goddamn big.

User avatar
Jalis
Posts: 465
Joined: 25 Nov 2014, 04:55
Location: Canada

Re: laggy maps

Postby Jalis » 31 Oct 2018, 07:18

I often played Henschel airfield some years ago in multicoop 2 to 4 humans players vs 4 AI without noticed problems. I think 1946 atomic attack take place on this map.

Drakenwald is an other matter. It was the BK maps we avoided. Even more, a lot of crash occurred on this maps, but may be all problems are linked.

Thanks for the list.

Walderschmidt
Posts: 116
Joined: 27 Sep 2017, 12:42

Re: laggy maps

Postby Walderschmidt » 01 Nov 2018, 01:53

8p fields of engagement. If you solve the lag issue then finally people will play something other than Goodwood.

User avatar
Jalis
Posts: 465
Joined: 25 Nov 2014, 04:55
Location: Canada

Re: laggy maps

Postby Jalis » 02 Nov 2018, 12:25

Most of laggy maps you speak about share fact to have a load of single destructible pines. Single pines are animated vegetation (they swing in the wind). I made a try on field of engagement remove a large part of these pines replacing by non animated trees and vegetation. However gain in fps is about 10-15 per cent. I dont know if it is enough.

User avatar
Jagdpanther
Posts: 226
Joined: 15 Dec 2014, 03:33

Re: laggy maps

Postby Jagdpanther » 03 Nov 2018, 15:31

Bretonneoux. It's a small 2v2 but it lags like crazy, i dont know why, i dont usually have lag on 2v2 maps, only this one.

User avatar
Jalis
Posts: 465
Joined: 25 Nov 2014, 04:55
Location: Canada

Re: laggy maps

Postby Jalis » 09 Nov 2018, 16:10

For what I experienced I can confirm pines trees have a bad influence on game performance. Replacing it by generic trees, scrubs, rocks or rubbles increase fps.
If goodwood work well it is also because it is a small 4vs4. it could even be see as a 3vs3 forced in 4vs4.
Now, If I have a field of engagement with modified vegetations for improved performance, who will verify it and validate it is enough good to by playable ? As a none pvp, it is not something I can do. Without speaking about performances, just change pines destructibles trees by generics trees change cover condition. Generic trees dont generate remnants for exemple.

Walderschmidt
Posts: 116
Joined: 27 Sep 2017, 12:42

Re: laggy maps

Postby Walderschmidt » 25 Nov 2018, 18:55

Jalis wrote:For what I experienced I can confirm pines trees have a bad influence on game performance. Replacing it by generic trees, scrubs, rocks or rubbles increase fps.
If goodwood work well it is also because it is a small 4vs4. it could even be see as a 3vs3 forced in 4vs4.
Now, If I have a field of engagement with modified vegetations for improved performance, who will verify it and validate it is enough good to by playable ? As a none pvp, it is not something I can do. Without speaking about performances, just change pines destructibles trees by generics trees change cover condition. Generic trees dont generate remnants for exemple.


Make the map and I will play it and test it. It's my favorite map.

Wald


Return to “Mapping Corner”

Who is online

Users browsing this forum: No registered users and 5 guests