Good to hear. So far I've only heard positive feedback on this so I guess it can stay.MenciusMoldbug wrote:I tested the new 75mm KwKs, for the cost of around 70 munitions to load HE they are just right where they should be with them. The new HEAT shells are also good. Please keep these changes, they make the 75mm stubby light vehicles very useful.
Descriptions will be fixed - it was a experimental change so we did not make new texts for them for the beta in case that they would be reversed.
@Hotchkiss barrage cost: It could go up, it is true that TH is often swimming in ammo and so they can afford to shoot the barrages every time the cooldown is gone.
@Spotter upkeep: They can be lowered to about 4MP/minute. It is not needed for them to be this high, I think it is an oversight from the time when the spotters were added.
@Mortar prices in general: Prices for barrages will be lowered a bit, the ammo price tags on mortar teams will be removed.
@Smoke for mortar HTs: I would be against it. PE has it because they don't have normal mortar squads but US and WM have access to mortar squads and the smoke barrage ability is one of few things that makes them more useful than the HT versions. The mortar teams are cheaper, cost no fuel and have the smoke barrage. HTs have mobility (both faster to move around the map and also don't need any "deploy" or "pack up" time before they can relocate), are immune to bullets (so they don't die to anything that has any weapon) and some "special shot" ability (flame shot/"heavy shot") but no smoke. If they also get the smoke ability, there will be very little reason to ever build the normal squads.
@Mortar creeping barrage for no cost: This is an oversight, they will receive some price tag too. Not sure what would be appropriate, any suggestions?