Shanks wrote:yes, markr, to which I refer, is that they should only give more "strength to RE" and not make it "too dependent 0f other doc", as are most of the doctrines of the axis that do not depend on other doctrines (in general)
Hmm, you think RE needs support from team-mates but Blitz doc for example does not?!
What does Blitz doc have to kill your 17pdr emplacements? Let's say... Maultier? 95mm Churchill kills Maultier in a single hit, Maultier has more range but you know that the 17pdr emplacement doesn't really take any serious damage from the Maultier anyway. So what else? Maybe the Stuh? 95mm Churchill can also kill that with only 2 hits actually... And anything can penetrate the Stuh after all, not to mention that you can keep repairing the 17pdr emplacements faster than the Stuh can reload the next round.
Rifle Sections are probably even better than Storms... IVH dies by Achilles or Firefly. Now, tell me.. does the Blitz doc player have anything reliable
against early Churchills?? Nothing until Tigers or Panthers which are expensive and therefore not possible to obtain except later. The only counter would be PanzerShrecks but they have 2 seconds aim time and Churchills can still bounce off Shrecks. Not to mention that HE Churchills combined with Crusaders are almost impossible to be frontally rushed by infantry, unless the soldiers want to suicide.
Stug4, Pak40 won't help you against Churchills unless you are VERY lucky!
Also now, tell me.. does Blitz doc have such a tank that is too early available and can bounce off 17pdr shells??? Not even Tigers can do that.
Churchills on the other hand can just walk safely in front of Pak40 AT guns... It's more like if the Pak40 was just throwing stones, and not shells
The only true counter against RE doc is to get out-numbered by Blitz doc off-map call-in support together with trades... That's why I think Terror doc is perhaps even weaker against RE doc since that Terror can't out-number anyone because it doesn't have any trades, or good off-map support or even IVH tanks. However, the advantage for Terror doc would be the superior arty.. such as Stuka and SturmTiger, but I think the Terror player would normally die to Churchills before he is able to reach this stage.
Shanks wrote:historically, the comet did not have good armor (102 mm-76mm-14mm), ok, 10 points in your favor ... but at least, it should be able to unlock with 4 CP ... what do you think?
4 CP would be way too early, because historically.. this tank was available only late war. That's why I said:
Tiger1996 wrote:we should not forget how Comets are late war tanks after all, so they can't really cost anything less than 5 Command Points
So, I think 4 CP does not seem right, 5 CP would be OK though.. but then it doesn't make much difference anyway.
Let's do a quick comparison in command points here...
- Comet requires 6 CP but very cheap to produce (470 MP/60 F)
- IVH requires 2 CP but costs (550 MP/80 F) later you can have IVH cheaper (450 MP/55 F) but that's after 3 more CP which is total 5 CP.
- IVJ requires 3 CP in Blitz doc for a price of (410 MP/45 F) and later even more cheap for (380 MP/35 F) after 2 more CP (again 5 CP total).
>>> I already said this in the past, as I think IVJ is too cheap now.. for 3 CP it should cost 500 MP/60 F and after 2 more CP it should cost 410 MP/45 F on the other hand. Either ways though; it's probably worth to notify that PanzerIVs don't have any speed advantage! But ya, they get MG on the top.
- Panther.A costs 6 CP same as Comet, but much more expensive! 800 MP and 140 F.
- Jumbo costs 7 CP but I already compared the 76 Jumbo with Comet before.
- Panther.G costs 7 CP and 890 MP/155 F so far...
- Pershing costs 5 CP which is 1 CP earlier than Comet, but again much more expensive than Comets, the Pershing cost 150 F and 830 MP.
Note: Pershing will cost 7 CP if you unlock Jackson first.
- Jacksons costs 4 CP but both variants are again more expensive than Comets and they don't have HE rounds.
- Panther.D costs 5 CP but again more expensive to produce and has VERY slow turret.
- Tiger1 costs 4 CP in Blitz doctrine but MUCH more expensive than Comets... 170 F and 975 MP.
in Terror doc, it costs 5 CP with similar price of 950 MP and 165 fuel.
So, here you have a list with the command points required for all the tanks that compete with Comets.
I can't see why it should cost only 4 CP when Panther.G costs 7 CP for example, don't tell me Jacksons cost 4 CP so it's fine! Because Jacksons don't have any HE rounds in return... And the Comet is still faster and harder to hit, and if you go for Jacksons then u delay Pershings to 7 CP as I said.
Pershing and Tigers together with Panther.D are 1 CP earlier available but then they are MUCH more expensive, so it's impossible to have them earlier than Comets anyway. And even the IVH needs 5 Command Points to be as much cheap as Comets...
The only thing which is available too early and without command points at all which can also break your Comet, is the Stug.
However, you can't really complain about the Stug here.. because the same way the 17pdr is available too early and without CP but can still break Tiger1 and Panthers, so what?!
Conclusion: with the current set of command points for other tanks in the game, then I think the Comet can't have 4 CPs.
I think the IVJ in Blitz doc just need to be more expensive as I pointed out, but that's it!