Panzerelite Luftwaffe cluster bombs

Talk about CoH1 or BKMOD1 in general.
Oneiros
Posts: 9
Joined: 11 Sep 2017, 17:01

Panzerelite Luftwaffe cluster bombs

Postby Oneiros » 11 Sep 2017, 17:09

hello,

For me the clusterbombs seem pretty strong - maybe a bit too strong. 120 ammo and no infantry can pass the area (unless u like to lose 1k+ manpower) - a single bomb can kill 6 soldiers with some luck (most of the time they kill 4-5).

what you guys think about them?

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Kr0noZ
Global Moderator
Posts: 153
Joined: 26 Nov 2014, 06:20
Location: Germany

Re: Panzerelite Luftwaffe cluster bombs

Postby Kr0noZ » 11 Sep 2017, 18:48

Well, it's bad if you walk right into them, but there are ways to prevent that.
Either use Shermans with mine clearing equipent or pioneers with minesweepers to find them, then just shoot them.

Oneiros
Posts: 9
Joined: 11 Sep 2017, 17:01

Re: Panzerelite Luftwaffe cluster bombs

Postby Oneiros » 11 Sep 2017, 19:04

I was playing royal air force - and brits seem to lack mineclearing tanks. also those mines were in range of several 88's but well to be honest I totally forgot that pioneers have minesweepers.

thanks

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sgtToni95
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Joined: 04 May 2016, 09:50
Location: Italy

Re: Panzerelite Luftwaffe cluster bombs

Postby sgtToni95 » 11 Sep 2017, 19:13

You have to consider that, if the enemy throws those mines next to your units, a lot of those might get destroyed before even landing on the ground. And yeahbasic pios/engies have minesweeper upgrade.

Just now you made me wonder, what does PE have to detect/clear mines?

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MarKr
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Joined: 23 Nov 2014, 19:17
Location: Czech Republic

Re: Panzerelite Luftwaffe cluster bombs

Postby MarKr » 11 Sep 2017, 19:47

Oneiros wrote:and brits seem to lack mineclearing tanks.
You can have that "Mineflail" installed on Kangaroo...if you don't use the alternative - armored car.

sgtToni95 wrote:Just now you made me wonder, what does PE have to detect/clear mines?
Not sure now, but doesn't the infantry upgrade that makes PGrens cap faster say something about making the infantry capable of detecting mines? :?

EDIT: Kettenkrads detect mines automatically ;)
Image

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sgtToni95
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Joined: 04 May 2016, 09:50
Location: Italy

Re: Panzerelite Luftwaffe cluster bombs

Postby sgtToni95 » 11 Sep 2017, 19:56

Lol, i will check. I was actually counting on kettenkrad, i thought that was able to detect mines, not to defuse tho.

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Panzer-Lehr-Division
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Joined: 12 Dec 2014, 14:03

Re: Panzerelite Luftwaffe cluster bombs

Postby Panzer-Lehr-Division » 12 Sep 2017, 02:41

Sapper's got Dynamite upgrade, wich also make them detect mine's.
SunZiom: but true is you`re only one man which i know who really know how play PE
CyberdyneModel101: you're unstoppable

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Warhawks97
Posts: 2509
Joined: 23 Nov 2014, 21:45
Location: Germany

Re: Panzerelite Luftwaffe cluster bombs

Postby Warhawks97 » 12 Sep 2017, 14:05

the upgrade on grens makes them detecting mines when not moving iirc. So it doesnt prevent you from running into it. If it always detects mines it then would mean that PE cant be stopped by mines oo.

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sgtToni95
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Joined: 04 May 2016, 09:50
Location: Italy

Re: Panzerelite Luftwaffe cluster bombs

Postby sgtToni95 » 12 Sep 2017, 14:09

this might be going off-topic, but (i know not everything is meant to be the same) shouldn't PE have something like minesweeper or similar?

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Warhawks97
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Location: Germany

Re: Panzerelite Luftwaffe cluster bombs

Postby Warhawks97 » 12 Sep 2017, 14:16

Haha, yeah, actually yes. Stormpios or basic grens yould be suited for that. But well, i think we used to live with it.

Regarding SD2. They once were nasty as fuck with short cooldown and 100 ammo but also killing tanks and stuff. Right now (esspecially since Luft got something to use its ammo for-> Air strikes) with longer cooldown and higher cost i am quite fine with the sd2. Maxbe less often killing so many dudes with a single mine but well. Its far not as nasty as it used to be.


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