Kr0noZ wrote:Well, adding new stuff isn't helping much at this point, there's so many units in the mod already that it's been difficult finding reasonable placements, let alone balance all of them againts each other.
Yes. Sometimes i think we already have too many with lots of them being not really used. I can remember there were times where it was worse. Many units got changed to a degree that they became usefull (eg M20 compared to old BK versions, M15A1, CW basic sherman, Stugs) due to cost adjustments or ability changes.
Reworks are large projects because they impact a lot more than just the doctrine being reworked; specifically, you have to keep in mind that the doctrines are meant to be played in combination
Yes. But thats in my opinion one problem. Axis (esspecially WH) are sort of selfish doctrines with little harmony because everybody does what he wants because he can. And often enough thats waiting, artying to get CP´s, going for tanks with big guns and thick armor.
So on the very long term i think we should at least talk about how to make WH docs more being played in harmony instead having them all as "late igniting jack of all trade docs". And more defined roles.
- messing with one means thinking about what it should bring to the table in small games as well as larger ones. A doctrine that does well on it's own in early but complete falls off in lategame is useless in larger games because the player now can't support his mates properly anymore; a doctrine that only starts rolling after 30 minutes but gets wrecked by anything in early is even worse because it leaves the team fighting alone vs superior numbers in early and in smaller games it's completely unusable because you just won't survive long enough.
I think that cant be repeated often enough. I tried to explain such things but people kept comparing docs 1 on 1 on often small maps not noticig that docs reach their potential at different times. And that some docs are not so good on their own but very good in support.
Because of that full reworks are currently talked about not not fixed on the agenda, and the current patch will not have any of that as it's almost done by now and has a massive changelog already.
You somewhere said that you might take a look at def doc. Even though there is nothing on the agenda it would be nice if you would someday share your ideas