1. A persh cost just as much as a Panther G but being much worse vs inf. And without AP its not that good vs Panther.
2. Rangers in armor doc arent really usefull actually. I mean what can they do there? Almost nothing (feeding panther G maybe)
3. Usually Terror doc consist in late game off 3-4 grens (mostly 3) and 1-2 AT squads. Walking stuka (and or nebler) and the Panther G. And that stuff is more than enough to fight back any ammount of enemie units. As already pointed out, most terror players play carefully. When they get first Panther G they wait with it using it to hold the line. And 2 AT squads, 1 gren and Panther G can very well hold back any ammount of allied tanks. Your panther has faster and has sight range boost. 76 cant really pen the tank and if you drive into a Hellcat its afterall your fault you didnt wait to have enough res in reserve. And here comes the actual problem. Armor doc can field a lot due to supply yard but often enough all masses doesnt help to make a break. And once SP is dead (to walking stuka or whatever) there is no real option to make an head on attack. Besides that KT can be an ultimate Tank force crusher. You will never rush a single 240 MP squad as armor doc towards a Panther lmao.
Also you said exactly what i said: You summed up ALL options
to kill a KT. You mentioned long tom and SP. Those are not in one doc. But thats what i meant by "current expectations".
Also the supply yard does allow to get lots of units in long games but it also means not to lose to many in mid stage. But thats sometimes somewhat hard to achieve since nonstop bombing on every square meter isnt a rare thing when playing vs tripple terror. And in this regard the replacment rate of Pershings isnt higher as those of a Panther G when both armies are kept relatively small (Axis by purpose, allis by bombing).
So you are not getting more and faster Pershings out as replacment (or not much faster) than a Panther in average. Just that the Panther G doesnt need additional special anti inf unit.
And we are basically not even talking about the Panther G.
There was a Big Deal
when we removed the KcH. That "deal" was that terror wont have any elite inf anymore as it has elite assault arty and elite tanks already. So the intention was to remove the elites (kch) by replacing it by standard inf that would receive some special upgrades and abilties (flame nades, nebler VT etc).
But we have probably overseen that the squad, supposed to be just an overpriced standard unit, has actually been an elite unit (and turned out in games) that had correct cost (450/37) set elite unit in terms of cost. So we dropped the cost of them by a lot by boosting them with new weapons at the same time.
So the actual idea of giving Terror doc standard infantry failed in so far as those "standard" inf is even domination most of the more expensive elite inf. And that was before we even added the Panther G to terror doc.
So keep in mind maybe that the terror would have had less powerfull grens and "only" a Panther A. That we got the G in Terror is a nice thing but that they have also cheap and many elite infantry isnt that nice.
And its this "failed deal" (Elite armor+powerfull storm arty+standard infantry
) which currently causes that often occuring triple and even quadruple Terror doc games (because they also got Elite instead standard inf).
You might say: "But i see double inf doc as well". Sure, but you wont get surprised and tactic can be adjusted to that. The ammount of inf and emplacments just become more but not necessarily more usefull as pure quantity of the same doesnt makes these even more usefull. You just need to choose powerfull inf and emplacment bashing docs (BK, SE, Terror). But if you face tripple terror you will never be able to adjust correctly by choosing "correct docs" coz doesnt matter how often you face tripple terror you will never find a perfectly adopted tactic against it. Coz the ammount of grens, tanks or arty can vary a lot. You might prepare for lots of arty because in previous game they got many stuka and nebler? this time they spam more grens. You gonna prepare for lots of grens? They now come with lot more Panther G. You then prepare to counter those (Like RE+ inf combo)? This time they rape you with arty and grens. And this circle continues.
There dont need to be any real accord between the players. Just get three terror and go. It makes any pick of further doctrine pointless except SE maybe. The SE doc is the only one that "adds something new" to terror doc. BK, Luft, TH (even def doc).... pretty much all can be replaced by Terror doc which often is even better than any of those in every aspect.Just take 2-3 Terror and one SE and you will be fine. And thats what happens atm in many many games.
Sukin-kot (SVT) wrote:
That's not true at all, multiple terror happens sometimes, personally I have seen it twice. But "lots of games", "2-3 terror seems standart" wtf, whom are you trying to fool?
Pretty much all i played in past weeks. I admit that sometimes def occured (since stupa buff) which resulted in having often Panther G+stupa+grens and three squads of def doc pios for quick repairs.
But usually when i played 3 vs 3 and 4 vs 4 there had always been at least 2 terror docs. But not only in those i played but also in those i watched in streams (since the beginning of december 2015. Thats where i started to count).
This combo got usually accompanied by either def or SE doc.
In games i played at St. Hillaire and road or linden we also just picked double terror.