Another CoH2 Patch

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Wolf
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Another CoH2 Patch

Postby Wolf » 28 Aug 2015, 00:05

To isolate relationships of certain weapons vs a unit type without affecting its relationship with all the other units, we felt we needed to use target tables.
Target tables have been added into the Attribute Editor. All extra damage towards certain unit types have been moved from damage penetration actions to the target table.

Wow, I really did not expect this.
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Tiger1996
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Re: Another CoH2 Patch

Postby Tiger1996 » 28 Aug 2015, 00:16

...................... :D

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Warhawks97
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Re: Another CoH2 Patch

Postby Warhawks97 » 28 Aug 2015, 00:18

What do you prefer? TT´s or the current or now old coh2 system?

I hope that TT´s in coh2 work different then as in one currently. Instead having a pen in TT that is muliplied with each range modifier i would like to see that a pen at each range is made in the TT directly. That would be great. But i doubt it will work that way and instead we probably need to deal with current TT system of coh 1. Means its very hard to set pen values correctly giving a realistic picture.

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Wolf
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Re: Another CoH2 Patch

Postby Wolf » 28 Aug 2015, 00:20

Well CoH2 system was simpler, so TTs are most likely better but again more complicated, but with better mod tools than in CoH1, so it should be okay. Current TTs aren't perfect, but I believe that CoH2 has now much much bigger modding potential then it had like half a year ago.
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