Blitzkrieg Mod 4.9.3 Patch

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Butterkeks
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Re: Blitzkrieg Mod 4.9.2 Patch

Postby Butterkeks » 30 Aug 2015, 17:25

Tiger1996 wrote:No, we gotta love the teleport bug spreaders much more.

We should hug them.. u know!


Tbh I never had any game where somebody used it.

I think you exagerate a little bit concerning this bug.


But anyways, very excited for the new patch :D
Thx for having another look at the Boys AT, I'm excited to see how they perform now :D

Regarding Gebirgs pzfaust...
Well I don't mind having 45 range. They still are Elite inf, and one Pzfaust is not enough to kill a tank (or at least no medium or heavy). I also don't quite understand why so much Players go for Gebirgs first and then for Reg5... The Reg5 dhreds inf nearly as good as gebirgs and has a schreck with them, which makes them imo superior to Gebirgs.
But that's actually off topic^^

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Wolf
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Re: Blitzkrieg Mod 4.9.2 Patch

Postby Wolf » 30 Aug 2015, 17:30

Another version is being uploaded right now, but my shitty upload, so 30 minutes.
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Tiger1996
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Re: Blitzkrieg Mod 4.9.2 Patch

Postby Tiger1996 » 30 Aug 2015, 18:06

Yes, I just had a testing 1vs1 game with Wolf few minutes ago... And although that I apparently made a mistake with the provided fixing files.. I still think that the bug is now finally passed over! :)

Belisar and Red watched my stream btw ;)

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jonnyyankee
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Re: Blitzkrieg Mod 4.9.2 Patch

Postby jonnyyankee » 30 Aug 2015, 18:20

Nice! :D

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Wolf
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Re: Blitzkrieg Mod 4.9.2 Patch

Postby Wolf » 30 Aug 2015, 18:23

Well then, if you are brave enough: http://files.bkmod.net/Blitzkrieg_4.9.3_Patch.exe

Should be finally final? :D
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BlitzToBitz
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby BlitzToBitz » 30 Aug 2015, 19:11

Howdy. Can you clarify the dependencies for 4.9.3 please?

4.8.6.0 > 4.9.3,
4.8.6.0 > 4.8.8.0 > 4.9.3,
or...?

Been a while...

Thanks.

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Tiger1996
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby Tiger1996 » 30 Aug 2015, 19:18

Nice to see u r back though, we never had a game together but I know u ^^

It's 4.8.6.0 > 4.8.8.0 > 4.9.3.0 :)

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Wolf
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby Wolf » 30 Aug 2015, 19:19

4.8.0.0 (or whatever what started with FULL) + whatever patch or no patch > 4.9.3.. so you can have

4.8.6.0 Full > 4.8.8.8 Patch > 4.9.3 Patch
or
4.8.0.0 Full > 4.9.3 Patch
or
4.8.6.0 Full > 4.9.3 Patch

etc.
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BlitzToBitz
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby BlitzToBitz » 30 Aug 2015, 19:26

Thanks for the replies.

Pretty sure I've played you Tiger. ;)

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Wolf
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby Wolf » 30 Aug 2015, 19:44

Please tell me that it works for everybody and I can have some rest now :D
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Mentgeak
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby Mentgeak » 30 Aug 2015, 20:38

Good work en nice update! (just donated for the hard work)

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designfriemel
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby designfriemel » 30 Aug 2015, 21:06

Thank you very much Wolf & many more who are contributing!

That were 3 patches in... 3 days (?) - your dedication is much appreciated amongst the community!

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MarKr
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby MarKr » 30 Aug 2015, 21:21

I'm curious about what you guys think about BOYS rifles now...have you tried Bren BOYS too?
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Sukin-kot (SVT)
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby Sukin-kot (SVT) » 30 Aug 2015, 21:24

AT boys are good now i think.

Striker_A
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby Striker_A » 30 Aug 2015, 21:36

Im getting a crash report every time i launch the Blitzkrieg mod. Any advice?

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Warhawks97
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby Warhawks97 » 30 Aug 2015, 21:54

Wolf, for the next time. Can you fix the sd2 against vehicles and tanks? they are immobilizing entire tank divisions. They are anti personal with half the HE of normal handgrenade.

I forgot to mention/ask that before 4.9 release.

JimQwilleran
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby JimQwilleran » 30 Aug 2015, 21:56

Warhawks97 wrote:Wolf, for the next time. Can you fix the sd2 against vehicles and tanks? they are immobilizing entire tank divisions. They are anti personal with half the HE of normal handgrenade.
+1

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Wolf
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby Wolf » 30 Aug 2015, 22:00

I kinda did a bit of that already, they got it lowered, IIRC it should happen in like 20-25%, and that doesn't mean immobilise only, but also engine damage.
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JimQwilleran
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby JimQwilleran » 30 Aug 2015, 22:02

Thx anyway. I guess that every change here has to come to life partially :D. With each new patch a little bit further :D.

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Warhawks97
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby Warhawks97 » 30 Aug 2015, 22:28

Wolf wrote:I kinda did a bit of that already, they got it lowered, IIRC it should happen in like 20-25%, and that doesn't mean immobilise only, but also engine damage.


uff :D

20-25% :D

can i ask for regular AT mines? last time tiger drove over them without taking any crit damage.


Anyway, i think sd2 should be focused on anti infantry with almost no chance to affect tanks and little against vehicles. They sometimes deal like 1/3 to vehicles+ crit.

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Tiger1996
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby Tiger1996 » 30 Aug 2015, 22:54

In our 1v1 on the early version of 493... Wolf mentioned that his US M5 Stuart actually needs a gun buff btw! ;) So ya; maybe next time some even more good things will happen too ^^

SD2s are just fine now as well as all the AT mines.

It's just that the Achilles somehow is auto targeting tanks even when in ambush mode.. which is miserable a bit X_X But I know how to avoid this for now anyways, as I only need to activate the DF ability then just leave it on the favored turret direction of which I firstly wanted and the next step is to simply remove the unit selection from it by pressing Esc :P

Yafa
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby Yafa » 30 Aug 2015, 23:12

Tiger1996 wrote:But I know how to avoid this for now anyways, as I only need to activate the DF ability then just leave it on the favored turret direction of which I firstly wanted and the next step is to simply remove the unit selection from it by pressing Esc :P

nice tricky one ...... ;- )

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jonnyyankee
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby jonnyyankee » 30 Aug 2015, 23:18

Other time OP bikes spamming killing all infantry squads even in green cover wtf in 4.9.0 was okay rifleman can handle with bikes now its same like 4.8.8.0

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Warhawks97
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby Warhawks97 » 30 Aug 2015, 23:55

Tiger1996 wrote:In our 1v1 on the early version of 493... Wolf mentioned that his US M5 Stuart actually needs a gun buff btw! ;) So ya; maybe next time some even more good things will happen too ^^


I tested M5. i do need 3 pens to kill the def doc flakpanzer 38(t).

Maybe gun changes but i would drop the basic cost to 310 and then like 280 after tank depot upgrade.


It's just that the Achilles somehow is auto targeting tanks even when in ambush mode.. which is miserable a bit X_X But I know how to avoid this for now anyways, as I only need to activate the DF ability then just leave it on the favored turret direction of which I firstly wanted and the next step is to simply remove the unit selection from it by pressing Esc :P


you can simply "hold fire". Once the hellcat did not auto target and shoot tanks while in ambush and people complained. Whats the problem here? i dont really understand what you are supposed to say.
Last edited by Warhawks97 on 31 Aug 2015, 00:19, edited 1 time in total.

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jonnyyankee
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Re: Blitzkrieg Mod 4.9.3 Patch

Postby jonnyyankee » 31 Aug 2015, 00:14

Other time the m1 garand have low values :S


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