Blitzkrieg Mod 4.9.3 Patch
Posted: 30 Aug 2015, 11:45
Hey hey hey,
another new Blitzkrieg version!
We had some problems, so there was a delay to resolve the issues, hopefully everything is okay now.
Thanks for your donations and have a nice game!
Go fetch it here:
Download link: Mediafire | MODDB
We previously announced 4.9.2 patch here, but as it included critical bug with hold ground, we released another one in quick succession.
All:
- Hold ground might not be funny to bug out
- Booby traps now cost 10 munition per use
- Sabotage of points now costs 15 munition per use
- TDs should no longer auto-target infantry
- Removed Threadbreaker ability from almost all units that had it
- Disabled auto-targetting of infantry for AT guns (including emplaced; excluding LeiG18 and 1897)
- "Improved Emplacements" Command Tree unlocks no longer lower penetration chances against emplacements (CW RE + WH Def)
- Lowered the delay between click and the actual shot in Direct Fire mode
- Frag grenades should now cause less damage against infantry in trenches
- AA guns should not do heavy damage to the heavy tanks
- Slightly modified values of various guns to handle especially same faction targets a bit better
- Reduced canister shot ammunition price
- Handheld AT should not bounce from emplacements (or atleast not that often)
US:
- M3 T48 is no longer shown in reward unit menu (it was available regardles of your your choice in reward menu anyway)
- AB Armored Jeep should be now penetrable by higher calibre weapons
- M16 in stationary AA mode should now use the correct stats and not attack ground units
- M16 in stationary AA mode now has the "sandbag" animation
- Base defense quad .50cal effectiveness against planes sligtly lowered
- Recoilless Jeep now properly auto-targets Schwimmwagens
- Armor doc Repair Engineers cost increased to 120 MP
- 37mm AT gun price increased by 10 MP
- 57mm AT gun price increased by 20 MP
- 76m AT gun price increased by 30 MP
- Inf doc Rangers will not receive satchel charges after upgrade, infiltration rangers will still have them, rangers will retain stickies instead.
- Inf doc Rangers price after reduction increased to 295 MP
- Inf doc Combat Engineers price increased to 315 MP (220 MP after reduction)
- M8 Greyhound MP price decreased by 30 MP
- Slightly tuned M1 garand accuracy values
- Slightly tuned M1919A6 burst and damage values
- Reduced M1A1 howitzer paradrop to 350 MP 25 munnition
- Reduced M1A1 howitzer price to 325 MP 25 munnition
- Tank depot increased production further reduces cost of some vehicles and light tanks
- M8 Scott should immobilize less often
- AT Team price decreased to 330MP (250MP with Infantry Company's infantry price drop)
- Inf doc AT Teams can no longer upgrade 3rd Bazooka
- Inf doc M6AC3 Bazooka rockets upgrade now upgrades bazookas for Ranger teams too
- Removed bonus damage from HVAP shell
- Changed some of the gun values, to be more effective against Axis medium tanks, less effective versus certain heavy tanks
- Slightly lowered Super Pershing penetration values, lowered call in price to 1900 MP
- Tuned Recoiless Rifle, removed second one from 101st drop, additional 1 upgrade will be added if needed in next patch, use 82nd as AT support
- Increased VT ability range
- Lowered 107 mortar pit hitpoints
- M15A1 37mm autocannon has removed "attack ground" ability so it can no longer fire through buildings and high obstacles
- M18 Recoiless rifle reload time lowered
- Mission 7 of campaign will now start properly
- AT Rifle grenade should have bigger damage against schwimmwagen
CW:
- Bren Carrier should no longer be easily penetrated by some Axis vehicle-mounted MG42s
- Ambulance car can no longer transport troops
- All Churchills take more damage from Goliaths
- "Tank Shock" ability reworked for all Churchills
- "Tank Shock" ability now requires Level 1
- All Churchills are harder to penetate by most weapons
- Churchill AVRE petard shot range dropped to 75 (from 100), price lowered to 30 munni
- Churchill Crocodile completely rebalanced, is now more anti infantry focused
- When the Command tank uses the "follow" ability it will now stay a little further back behind the followed unit
- Comet is harder to penetrate and also a little bit harder to hit
- 1897 AT gun price increased by 25 Munnition
- 6 pounder AT gun price increased by 20 MP
- AT-Boys price reduced to 250 MP
- Commando AT-Boy price reduced to 200 MP
- Lee einfield commandos can get Bren LMG after command tree upgrade instead of sten commandos
- Sten commando squad can buy Thrompsons
- First Churchill available is MKIV (Anti-vehicle with 6 pounder and timed AP rounds) - 480MP 50F 10Pop
- Second Churchill available (1CP Unlock) is MK VI (Anti-infantry with QF 75mm and HE mode) - 500MP 60F 12Pop
- Firefly can no longer activate "Hulldown" ability while in "Static Quick Firing mode" and viceversa
- Artillery doctrine's Commandos have now the option to retreat to Captain
- RAF doctrine can now build Cromwell with 95mm howitzer (limited to 1)
- Normal and Commandos BOYS AT static mode tuned
- BOYS AT rifles (Tommies, Commandos and Bren) has tweaked statistics - it should be more accurate but the further it fires the longer is the delay between shots
- Stuart Recce's .50cal is now manned by regular Tommy soldier instead of Lieutenant (only visual change, performance unchanged)
- Churchill MK IV now requires CP unlock (shares the 1CP unlock with MK VI; still does not require Commmand tank in the field)
WH:
- Bike cost lowered by 10 MP
- Changed Schwimmwagen reward vehicle (permanent gunner)
- 37mm AT gun price increased by 10MP
- 50mm AT gun price increased by 20MP
- 75mm AT gun price increased by 30MP
- 88mm AT gun price increased by 30MP
- "Naked" 88 guns should no longer bounce off tank and arty shells
- "Naked" 88s should now take more damage from artillery fire
- Range of both flak88 versions changed to 85
- Stormtrooper units evasive action requires Stormtrooper training unlock
- Terror grenadiers Special Combat Training CP needed increased to 3
- Terror nebelwerfer CP needed decreased to 1
- Slightly tuned K98 values
- StuH should imobillize less often
- Removed panzerfaust drop
- Removed kicker text from tigerophobia and reduced its effects
- Tiger and KT "Accurate Long Shot" ability should no longer allow a certain bug
PE:
- FW-190 model is back instead of the wrong P-47 (wreck bug is still present for now)
- Bergetieger now repairs stuff a bit slower than before
- 37mm AT gun price increased by 10MP
- 50mm AT gun price increased by 20MP
- 75mm AT gun price increased by 30MP
- "Naked" 88 guns should no longer bounce off tank and arty shells
- "Naked" 88s should now take more damage from artillery fire
- Range of both flak88 versions changed to 85
- Scout car logistik upgrade price increase from 25 MP to 50 MP,
- Scout car decreased MG suppression radius
- Assault grenadier heavy infantry price decreased to 425 MP
- SD2 butterfly mines increased recharge time to 120s and price to 120 munnition
- Limited SE Sniper to 1
- Added Sniper to Luftwaffe (limited to 1)
- Sector artillery cannot be used in enemy territory
- Jagdpanzer IV/70 can no longer activate "Hulldown" ability while in "Static Quick Firing mode" and viceversa
- Luftwaffe doctrine's Panther should now be a bit harder to penetrate
- Slightly tuned K98 values
- Reduced gebirgsjagers panzerfaust range
- Hauptsturmfuehrer abilities should work properly
- Scout car should no longer penetrate US Halftracks
another new Blitzkrieg version!
We had some problems, so there was a delay to resolve the issues, hopefully everything is okay now.
Thanks for your donations and have a nice game!
Go fetch it here:
Download link: Mediafire | MODDB
We previously announced 4.9.2 patch here, but as it included critical bug with hold ground, we released another one in quick succession.
All:
- Hold ground might not be funny to bug out
- Booby traps now cost 10 munition per use
- Sabotage of points now costs 15 munition per use
- TDs should no longer auto-target infantry
- Removed Threadbreaker ability from almost all units that had it
- Disabled auto-targetting of infantry for AT guns (including emplaced; excluding LeiG18 and 1897)
- "Improved Emplacements" Command Tree unlocks no longer lower penetration chances against emplacements (CW RE + WH Def)
- Lowered the delay between click and the actual shot in Direct Fire mode
- Frag grenades should now cause less damage against infantry in trenches
- AA guns should not do heavy damage to the heavy tanks
- Slightly modified values of various guns to handle especially same faction targets a bit better
- Reduced canister shot ammunition price
- Handheld AT should not bounce from emplacements (or atleast not that often)
US:
- M3 T48 is no longer shown in reward unit menu (it was available regardles of your your choice in reward menu anyway)
- AB Armored Jeep should be now penetrable by higher calibre weapons
- M16 in stationary AA mode should now use the correct stats and not attack ground units
- M16 in stationary AA mode now has the "sandbag" animation
- Base defense quad .50cal effectiveness against planes sligtly lowered
- Recoilless Jeep now properly auto-targets Schwimmwagens
- Armor doc Repair Engineers cost increased to 120 MP
- 37mm AT gun price increased by 10 MP
- 57mm AT gun price increased by 20 MP
- 76m AT gun price increased by 30 MP
- Inf doc Rangers will not receive satchel charges after upgrade, infiltration rangers will still have them, rangers will retain stickies instead.
- Inf doc Rangers price after reduction increased to 295 MP
- Inf doc Combat Engineers price increased to 315 MP (220 MP after reduction)
- M8 Greyhound MP price decreased by 30 MP
- Slightly tuned M1 garand accuracy values
- Slightly tuned M1919A6 burst and damage values
- Reduced M1A1 howitzer paradrop to 350 MP 25 munnition
- Reduced M1A1 howitzer price to 325 MP 25 munnition
- Tank depot increased production further reduces cost of some vehicles and light tanks
- M8 Scott should immobilize less often
- AT Team price decreased to 330MP (250MP with Infantry Company's infantry price drop)
- Inf doc AT Teams can no longer upgrade 3rd Bazooka
- Inf doc M6AC3 Bazooka rockets upgrade now upgrades bazookas for Ranger teams too
- Removed bonus damage from HVAP shell
- Changed some of the gun values, to be more effective against Axis medium tanks, less effective versus certain heavy tanks
- Slightly lowered Super Pershing penetration values, lowered call in price to 1900 MP
- Tuned Recoiless Rifle, removed second one from 101st drop, additional 1 upgrade will be added if needed in next patch, use 82nd as AT support
- Increased VT ability range
- Lowered 107 mortar pit hitpoints
- M15A1 37mm autocannon has removed "attack ground" ability so it can no longer fire through buildings and high obstacles
- M18 Recoiless rifle reload time lowered
- Mission 7 of campaign will now start properly
- AT Rifle grenade should have bigger damage against schwimmwagen
CW:
- Bren Carrier should no longer be easily penetrated by some Axis vehicle-mounted MG42s
- Ambulance car can no longer transport troops
- All Churchills take more damage from Goliaths
- "Tank Shock" ability reworked for all Churchills
- "Tank Shock" ability now requires Level 1
- All Churchills are harder to penetate by most weapons
- Churchill AVRE petard shot range dropped to 75 (from 100), price lowered to 30 munni
- Churchill Crocodile completely rebalanced, is now more anti infantry focused
- When the Command tank uses the "follow" ability it will now stay a little further back behind the followed unit
- Comet is harder to penetrate and also a little bit harder to hit
- 1897 AT gun price increased by 25 Munnition
- 6 pounder AT gun price increased by 20 MP
- AT-Boys price reduced to 250 MP
- Commando AT-Boy price reduced to 200 MP
- Lee einfield commandos can get Bren LMG after command tree upgrade instead of sten commandos
- Sten commando squad can buy Thrompsons
- First Churchill available is MKIV (Anti-vehicle with 6 pounder and timed AP rounds) - 480MP 50F 10Pop
- Second Churchill available (1CP Unlock) is MK VI (Anti-infantry with QF 75mm and HE mode) - 500MP 60F 12Pop
- Firefly can no longer activate "Hulldown" ability while in "Static Quick Firing mode" and viceversa
- Artillery doctrine's Commandos have now the option to retreat to Captain
- RAF doctrine can now build Cromwell with 95mm howitzer (limited to 1)
- Normal and Commandos BOYS AT static mode tuned
- BOYS AT rifles (Tommies, Commandos and Bren) has tweaked statistics - it should be more accurate but the further it fires the longer is the delay between shots
- Stuart Recce's .50cal is now manned by regular Tommy soldier instead of Lieutenant (only visual change, performance unchanged)
- Churchill MK IV now requires CP unlock (shares the 1CP unlock with MK VI; still does not require Commmand tank in the field)
WH:
- Bike cost lowered by 10 MP
- Changed Schwimmwagen reward vehicle (permanent gunner)
- 37mm AT gun price increased by 10MP
- 50mm AT gun price increased by 20MP
- 75mm AT gun price increased by 30MP
- 88mm AT gun price increased by 30MP
- "Naked" 88 guns should no longer bounce off tank and arty shells
- "Naked" 88s should now take more damage from artillery fire
- Range of both flak88 versions changed to 85
- Stormtrooper units evasive action requires Stormtrooper training unlock
- Terror grenadiers Special Combat Training CP needed increased to 3
- Terror nebelwerfer CP needed decreased to 1
- Slightly tuned K98 values
- StuH should imobillize less often
- Removed panzerfaust drop
- Removed kicker text from tigerophobia and reduced its effects
- Tiger and KT "Accurate Long Shot" ability should no longer allow a certain bug
PE:
- FW-190 model is back instead of the wrong P-47 (wreck bug is still present for now)
- Bergetieger now repairs stuff a bit slower than before
- 37mm AT gun price increased by 10MP
- 50mm AT gun price increased by 20MP
- 75mm AT gun price increased by 30MP
- "Naked" 88 guns should no longer bounce off tank and arty shells
- "Naked" 88s should now take more damage from artillery fire
- Range of both flak88 versions changed to 85
- Scout car logistik upgrade price increase from 25 MP to 50 MP,
- Scout car decreased MG suppression radius
- Assault grenadier heavy infantry price decreased to 425 MP
- SD2 butterfly mines increased recharge time to 120s and price to 120 munnition
- Limited SE Sniper to 1
- Added Sniper to Luftwaffe (limited to 1)
- Sector artillery cannot be used in enemy territory
- Jagdpanzer IV/70 can no longer activate "Hulldown" ability while in "Static Quick Firing mode" and viceversa
- Luftwaffe doctrine's Panther should now be a bit harder to penetrate
- Slightly tuned K98 values
- Reduced gebirgsjagers panzerfaust range
- Hauptsturmfuehrer abilities should work properly
- Scout car should no longer penetrate US Halftracks