Tiger wrote:also because M10s had good range in reality
What? It has a 76,2 mm L/52 which was similiar to shermans and hellcats M1A1 and M1A2 76,2 mm L/55. So what reality are you talking about? Oo
ATM the ambush gives already hit and run.
The ambush ability of allied TDs give some boosts which can be considered as Hit and run tactic:
In Ambush:
+5 range (not for jackson)
+15 sight
When first shot had been made and tank still standing and the "eye" above the tank is still there:
-0.75 reload time (so it makes two shots very quickly: 4.2x0.75=3.15 second realod)
-0.75 or 0.25 received accuracy (i think the 0.75 applies which means -25% received accuracy)
(Range boost still applies maybe)
When tank starts moving after ambush shot:
1.5 speed boost (not for jackson)
So the normal ambush gives already a nice boost and being "hit and run".
The "Hit and run" ability for 60 ammo actually only slows down enemie tank speed by 90% and has 80 range (KT has 70 range). Thats atm all i could find.
So its just as odd as the "bren lmg pins tanks".
I would also agree and prefer instead giving more long shot vet abilities for more axis tanks to add +5 Range for tanks with Panther 75mm L/70 gun and Tiger 88mm L/56 gun and + 10 range for tanks with KT gun 88 mm L/71.