Blitzkrieg Mod 4.9.0 Patch TEST

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ShadowIchigo
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by ShadowIchigo »

Warhawks97 wrote:i said, its just a thought. Coz i see most RAF players using only the M10. What would you suggest?



Well i really really doubt wolf will do that.. since he stated things about not doing full reworkings of a doctrine. As a thought, i honestly dont know.. raf can really use an arty support unit, commandos have some anti tank capabiloties (but this requires an extreme amount of skill, patience, toming, and microing), and then they have the achilles.. but the thing is these still dont componsate for the fireflys perfomance against armor. Its a really really difficult trade off if you ask me, but if it came down to it id have to keep the firefly. Lol it sounds crazy, but im not really looking at it in a 1v1 stand point, im thinking its more utilized in a 2v2 3v3 4v4. But man it sucks if it would come down to that.. 95mill or the firefly. But like i said, ultimately going with the latter

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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Krieger Blitzer »

Hmm... It's true that Wolf said "NO" to any kind of doctrine reworkings but.. I believe that moving the arty Cromwell from a doc to another or just changing the required CPs of a certain doc item, is maybe nothing considered as a reworking I guess! Still; I might be actually wrong.

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Warhawks97
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Warhawks97 »

As we discusses it together on Steam yesterday Hawks, I know u r looking forward to see the Rangers being considered as an even more elite unit without any mass production possibilities... But Wolf now said that this isn't gonna happen in Bk1 since that the Rangers are actually available for all the US docs currently. However that surely u could still get the elite version of the Ranger squads which is the infiltration one for now.. and SO relatively; buffing the M1 Garand in order for it to become more suitable at longer ranges like the Kar98.. AGAIN this is something that should never happen!


I want M1 better at distances coz its currently almost as bad as a machine pistol. Rifles main purpose is and has always been the ranged fight. So whats the point of an rifle that is not better as an machine pistol. I dont want it as good as K98, just currently the k98 ranged superiority is higher as the M1 short range superiority. Besdie that getting into close range is almost impossible as soon as they get stgs (and literally all axis squads from mid till end game have stgs). So whats then the point of M1?


Shortly.. it's just fine for now to see that the M1 Garand is more appealing for both the short and the mid ranges with such slight suppression values as well, while the Kar98 on the other hand is better at long and mid ranges without any suppression values coded.


Both have same suppression values (all rifles have) only in close range m1 becomes better due the rof (but close range is like grenade range). The nearby suppression muliplier is better by 0.2 but thats all. Generally concentrated k98 can also suppress.


Bk2 is probably going to represent this in a better way instead.
As already mentioned... It actually seems to be a bit too late now for such massive changes of which u keep providing to be implemented on the Bk1 mod..


I hope so. But its also sad for bk1.

I guess we must not forget guys about the Bars suppression, the G43 stunning and the Bren's tank suppression abilities as I believe they should be all totally removed. Cheaper Bars as a result, and the G43 as not to be an upgradable weapon to any squad anymore but just few non scoped types of them to be equipped to those squads by default



SS squad has some G43 at default. I am not against the ability removals and support it instead. For the G43, it cant be a default weapon simply due to its massive power currently (not only the scoped one, but also the unscoped is far superior to M1 already, just only in two squads, SS and storm leader squad).
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Krieger Blitzer »

Alright... I personally agree ur requested buff on the M1 Garand but only if it was like the following:-

From;
US M1 rifles: 0.65/0.45/0.2/0.2
Rangers: 0.75/0.55/0.2/0.2

To;
Rilfes:- 0.7/0.55/0.25/0.2
Rangers:- 0.75/0.6/0.3/0.25

_______________

And for the M1919:-
Damage from; 12-17
To; 16-20

Rate of fire from; 12
To; 8

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jonnyyankee
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by jonnyyankee »

I want to suggest the mortar team 285 mp need to have more range the damage area for me its ok... but need to have more range and either need to have grease gun the mortar crew what do you think ? :twisted:

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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Krieger Blitzer »

MarKr wrote:The ranges and damage change with calibre of mortar so 2inch < 60mm < 80mm/81mm < 107mm < 120mm. If you give to the 60mm range of the 80mm people will start crying that it is unfair and who knows what else...


No, the 60mm US Mortar can't have more range.
It's one of the earliest available mortars.. specifically through the SR games!

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Warhawks97
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Warhawks97 »

Tiger1996 wrote:
MarKr wrote:The ranges and damage change with calibre of mortar so 2inch < 60mm < 80mm/81mm < 107mm < 120mm. If you give to the 60mm range of the 80mm people will start crying that it is unfair and who knows what else...


No, the 60mm US Mortar can't have more range.
It's one of the earliest available mortars.. specifically through the SR games!



in sr..... in sr US gets first jeep, rifles, paks as standard to be prepared to most threats. Then MAYBE mortar but usually reccon first or sniper which is by far more valuable. The 60 mm takes then 56 seconds to build. So getting that first is only possible when combining early army with mate (pushing one side, leaver other unprotected). But even then the weapon is usless on fields coz rifles and mgs have almost same range. They just have to step one meter forward and they can shoot the mortar.

But due to the first mentioned reason it doesnt come earlier really as axis 81 mm, even when earlier available.
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Krieger Blitzer »

Simply it's not my problem if the 60mm mortar is actually a 60mm one! Can't happen if we give it the 81mm mortar's range o.O

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jonnyyankee
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by jonnyyankee »

Nobody create that unit because its so weak and its a unit that dont have nothing to do with thats stats .. :?

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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Krieger Blitzer »

The crew HP of the US 37mm AT gun seem to be invincible somehow.. and generally also the crew HP of most the Allies emplacements too btw! They sometimes survive several direct grenades into them.

While I honestly don't know why the Axis do have absolutely no normal mortar emplacements as well regardless of only Bunkers, however that anyways... Just don't forget the again freaky high HP of the US 107mm mortar emplacement itself!!

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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Sukin-kot (SVT) »

Yep, Mark, dont forget to fix american small pak crew.

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Warhawks97
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Warhawks97 »

Sukin-kot (SVT) wrote:Yep, Mark, dont forget to fix american small pak crew.


yeah, esspecially the the last 1-2 men never die really.
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Krieger Blitzer »

I am honestly afraid about that the new buffed Churchills with almost the same cost while seemingly having absolutely no any wise significant price increase.. is going to be somehow problematic specifically when they are combined with the arty Churchill, and the RE instant emplacements spam all the time!
Shortly I mean that I am really unsure about their current cost.

If the Stuka dive bomber at any point is going to replace the role of the FW air strike... Then I believe the price should be slightly decreased from 215 to 200 just like the RAF rocket Typhoon. That's also because of that the Stuka does make a lot of noise and is much slower which is something that makes it really easier to avoid maybe!!

Both the Blitz Tiger's and the KT's top mounted turret MG gunner seem to be immortal somehow I think.. I mean he never dies unlike all the others! IF it's fixable ONLY without harming any other values, it would be really appreciated. I guess it's also the same case with the SP's top mounted 50.cal btw...
Maybe some coaxial and hull HMGs of some certain tanks should be buffed too!

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Warhawks97
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Warhawks97 »

Tiger1996 wrote:I am honestly afraid about that the new buffed Churchills with almost the same cost while seemingly having absolutely no any wise significant price increase.. is going to be somehow problematic specifically when they are combined with the arty Churchill, and the RE instant emplacements spam all the time!
Shortly I mean that I am really unsure about their current cost.


They are a piece of CRAP currently. And YES, a churchill is only the armor, but firepower generally keeps weak and very specialised. They MUST keep cheap enough to be combineable with other untis but also allowing RE doc to have comebacks. The cost increase is fine, if not already too much. So even when these tanks get armor they would always be in need of support against enemie armor and even enemie inf, but also to crack the biggest axis AT which can kill them. The doc should be slowly but continously advancing doctrine that keeps pulverizing and crashing enemie defense. But even with buffed churchill armor i think this doc will still lack on options to crack the strongest axis defense.

A churchill which armor might be as strong as Panther armor (probably still weaker) with a cost of a panther would still be pointless.
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Erich
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Erich »

i wouldnt say ''buff churchill'' buf fix churchill,about price i think the currently price is ok,churchill has a great armor but weak gun(it only can kill Panzer IV and variants)

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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Warhawks97 »

Erich wrote:i wouldnt say ''buff churchill'' buf fix churchill,about price i think the currently price is ok,churchill has a great armor but weak gun(it only can kill Panzer IV and variants)



whcih you talking about? Last night i fought churchills in 4 vs 4 and even with hull down ability active ive blown them up easily with a stug IV. Also my Tank IV had little problems killing them. So their armor is more broken as their cost. Simply reducing cost and you would just have an unit that is cheap but which only feeds the enemie. Cost are OK of the armor would be as good as supposed.
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Erich
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Erich »

Warhawks97 wrote:
Erich wrote:i wouldnt say ''buff churchill'' buf fix churchill,about price i think the currently price is ok,churchill has a great armor but weak gun(it only can kill Panzer IV and variants)



whcih you talking about? Last night i fought churchills in 4 vs 4 and even with hull down ability active ive blown them up easily with a stug IV. Also my Tank IV had little problems killing them. So their armor is more broken as their cost. Simply reducing cost and you would just have an unit that is cheap but which only feeds the enemie. Cost are OK of the armor would be as good as supposed.


sry,my english is suck,i was talking about how churchill tanks are now,they are so weak,i mean now they are getting a better armor that they should already have. So this isnt a buff its a fix.
Last edited by Erich on 16 Jul 2015, 01:46, edited 1 time in total.

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Warhawks97
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Warhawks97 »

oh, ok, sry.

another question: The SD2 bombs... will they still deal so much damage to vehicles and even tanks (frequently immobilizing those). They have actually less HE than a standard handgrenade and i also think that they should be mainly anti inf mines, not anti everyhting.

I know they get more expensive and larger cooldown but you need to consider that just one of these mines is enough to sometimes kill an entire inf squad or dealing at once 350 mp loss by killing a sniper. So idk if they still need to be anti everything. I mean a RAF cluster bomb run cost more, has no same cooldown (or similiar) and also deals only low damage to tanks and vehicles+ can be dodged and shot down. So a 120 ammo minefiled that is more or less only anti inf orientated with a cooldown of an airplane seems still fair.
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Krieger Blitzer »

Regarding the penetration values of the 76s;

I believe that I must probably give a further feedback considering this.. I almost 100% like how they are working currently btw! Just few more tuning is needed.
Since 488 if not mistaken, I know there were some changes made on this field secretly without announcing them through any change logs. As that Wolf even mentioned this himself somewhere... I then repeat; they are just fine now!! The only problem is that generally the 76s are somehow too good sometimes against the super heavy tanks such as the KT, the Elephant or the JT. Specifically when ambushed! Which is something not supposed.. on the other hand they are actually less often struggling with penetrating the Pz4s recently too... Which is good, SO plz don't manage to do anymore kind of massive changes here, just few more slight changes without harming the Stugs for example. And I like how they are dealing or acting with the Tiger tank for now as well, just few slight more tuning... NOT MUCH MORE!

The Jackson is too deadly when ambushed, as well as the Achilles. Against ANY tank!! Whatever a Pz4 or a KT o.O


'Out of control' bug while being still able to fly isn't necessary to solve btw. I figured out it's just a visual one actually.. as that those airplanes are still possible to be shot down normally!

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Warhawks97
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Warhawks97 »

Tiger1996 wrote:Regarding the penetration values of the 76s;

I believe that I must probably give a further feedback considering this.. I almost 100% like how they are working currently btw! Just few more tuning is needed.
Since 488 if not mistaken, I know there were some changes made on this field secretly without announcing them through any change logs. As that Wolf even mentioned this himself somewhere... I then repeat; they are just fine now!! The only problem is that generally the 76s are somehow too good sometimes against the super heavy tanks such as the KT, the Elephant or the JT. Specifically when ambushed! Which is something not supposed.. on the other hand they are actually less often struggling with penetrating the Pz4s recently too... Which is good, SO plz don't manage to do anymore kind of massive changes here, just few more slight changes without harming the Stugs for example. And I like how they are dealing or acting with the Tiger tank for now as well, just few slight more tuning... NOT MUCH MORE!

The Jackson is too deadly when ambushed, as well as the Achilles. Against ANY tank!! Whatever a Pz4 or a KT o.O


'Out of control' bug while being still able to fly isn't necessary to solve btw. I figured out it's just a visual one actually.. as that those airplanes are still possible to be shot down normally!



nothing got changed and pen values are low.... if 76 pens anything then because of HVAP..Even the Jacks managed to bounce of from a tank IV F2.
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Krieger Blitzer »

The arty Cromwell could be probably available on the vehicles HQ truck with the RAF doc once it has been chosen, only after the Command Cromwell is deployed for sure with also no CPs to be required! I mean just without removing it from the RA doc on the other hand; So that both doctrines may get it.
I believe it's easier for the devs too than being in need of replacing its item with something else after removing it from the CW Arty doc!!

And as said.. all the Churchills (except the Crocodile one) should get a slightly more increased price I guess!!!

Those Brits Shermans need to have HE rounds mode btw...

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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Sukin-kot (SVT) »

Some time ago i brought here an interesting idea about grenadiers, to be exactly, how to make them more unique for each doc. Def doc - G43x2, Terror as currently - Stg44x2, and BK doc MP40x2, upgrades for 50 ammo.. What do you think?

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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Warhawks97 »

Sukin-kot (SVT) wrote:Some time ago i brought here an interesting idea about grenadiers, to be exactly, how to make them more unique for each doc. Def doc - G43x2, Terror as currently - Stg44x2, and BK doc MP40x2, upgrades for 50 ammo.. What do you think?



once a guy like with name charles vane made huge topic about doctrine specific weapons. He suggested similiar but also suggested it such things for other units as well in all factions. It received positiv feedback but never got implemented.


But i like it. What they should keep i think is their lmgs. I like the idea just i somehow would give def doc maybe two lmg 42 available. The cost for Mp 40 are 2x 25 so that 4 mp40 would be 50 ammo? Coz two mp40 for 50 ammo would be a lot.
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Wolf
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Wolf »

Who exactly would buy BK doc grenadiers with 2xMP40? I don't really see any advantage in their weapon loadout variety.
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Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Post by Krieger Blitzer »

Agreed with Wolf to be honest, I guess it's just fine as it is currently regarding the Grens.

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