Butterkeks wrote:And you stated that you killed a KT which he never built...
But back to topic.
And? You all voted for yes, I want everyone of them to play a game as inf soc and still saying that the third zooka isn't needed. But I guess that'll never happen. Did you even ever play inf doc Tiger?
Or did you just want to erase a possible thread to you precious tiger tank?
afaik he did in 1 vs 1, He should try in 3 vs 3 and 4 vs 4^^
Design, wurf, shadow, .... nobody plays inf doc. Just wanna mention that.
Sukin-kot (SVT) wrote:@Keks
Haha, nobody plays AB, in BK history I know only 2 guys who were playing AB frequently with high results, me and 1impulse. Now I stopped because it's just too stresfull, u must have at least 5 inf squads for facing axis infantry, u have to be really careful, avoid blobbing, as soon when at least two squads are together they are blown by artygain 8 cp,s to make them effective, and the only real defense against heavy tanks is ambushed hellcat, if it fails to kill a Cat, than you are deadman.
Worst case is facing terror: AB units can't even stop grens spam ( cause they have MP 44 for free and longer flame grenade range ) add here nebels, VT, walking Stuka and finally panther G, which u can't really atack, only sneaky kill from ambush.
I prefer raf more now, at least it have good stuff against German tanks ( gammon bombs, all sort of 17p, typhoon rocket run ). As well as claster bombs are 100 times more effective than strafe run.
I played airborne myself and its freaking hard. When i used only two AB units then i had to get HE shermans to be able to fight normal grens or even volksgrens. Using AB inf is very hard job. Its costly and you need lots of them to be effective+ vet upgrade+ weapons. To get them is the hardest part as you simply cant do anything for a while untill you got the entire AB inf army. But even when i got a vet squad (vet 4 i think) i lost it in a blink of an eye against a storm squad. At the end i gave up using AB inf. I just dropped res and picked the MG´s and got Hellcats as defense. In offense i only supported with calli jeep and 75 mm howitzer.
JimQwilleran wrote:I played as terror vs kwok as AB recently. Without cp unlock AB inf dies as quickly as rifles, and Sukin is right, 2 RL are not a threat to puma.
in a 3 vs 3 on 4 vs 4 map i played SE doc. Ive been alone on my side vs Kwoks AB and Shadows RAF. I could hold line for more than one our before mate came with walking stuka and KT. I used as SE no arty. 2-3 gren squads, always a 20 mm vehicle, sniper, 50 mm pak and Hetzer, mortar Ht and such things. But with minimum effort (assault grens, 20 mm and sniper and mortar HT i could defend every attack from shadows RAF and kwoks AB. And they used smoke and other stuff, also airplanes.
So its pretty easy to kill masses of allis as long as you manage to stay on distance. My Pgrens with K98 and G43 killed so many AB´s and commandos from range...
Anonter wrote:I for one think all soldiers should have same hp then it would just be down to weapons and training, then we wouldn't have invincible Germans coz they would die if hit just as easy as the rest. But hey I'm not sure how all the stats work together!
well..... Idk. Pios die as fast as elite inf OO... sure you want it? Funnily 82nd has more HP as commandso which have HP like grens which have more as rangers:D
Some upgrades can buff the health as well afaik.
Also there are inf armor types. Afaik infantry, inf_elite, Inf_soldier, Inf_AB and heroic stuff. Most weapons are pretty equal now against Tp_inf and Inf_soldier (some exceptions maybe) and against Elite type also mostly. Against Tp_AB most weapons have -25% accuracy when the squad moves. Heroic is given only at max vet against which many weapons suffer damage and accuracy penalites iirc.
What makes axis looking superhumans is rather that allis doesnt hit targets or didnt. The M1 couldnt hit shit beyond allied nade range. Cal 50 sucks against targets beyond 35 range (schrecks have 45 range) so you are just not able to fight axis at the critical range: Distant range which is from 35-60 range. Axis at this range shredding very well but it should be said that Brits enfields can shred like K98 at distance, just brits inf is more rare (unless its RAF) as the axis inf. So axis during assault could shred enemies at a distance where those couldnt harm them effectively. On the other hand axis AA tanks, rifles and stuff did stop allied attacks before they could get into any effective range.
So i wouldnt say axis are superhumans due to HP. Just US has limited options to deal critical damage against targets from 35-60 range.
The next thing is that axis bullets are often stronger. So axis do not only have accuracy and also rof advantages in general, they also deal more damage per bullet for a reason idk yet. I mean 30.06 springfield and Mauser 8 mm bullets are very equal. The 30.06 is even a bit "bigger" and has more power, flying 100 meters more per second having arround 500 Joule more as axis 7,92x57. But it seems that old devs had a "voice" in their hads which tells him always "its an axis unit/weapon", so lets give them a farther slight HP/damage/pen advantage.