5.1.7 Beta II
Posted: 28 Feb 2019, 01:13
Hi,
we've just released the second beta. It fixes some problems reported for the first beta. If the fixes work, this version will be released as live within few days. The changelog shows the changes from the first beta too, news are in green:
General:
- Static Howitzers will no longer refuse to fire at a position
- Force Retreat abilities will now properly retreat infantry squads with Hold Ground active
- Axis 20mm guns will no longer bounce off of Armored Jeep
- 37mm cannons will not fail to penetrate the über cannon-proof vests of Axis snipers
- Various text fixes and adjustments based on the feedback here on the forum
- Panzer IV F2 has now AP ammo upgrade as first and HE ammo as second, it used to be the other way which made the game literarly unplayable
- Axis 20mm guns will no longer penetrate Cromwell tanks
US:
- 37mm gun now provides light cover to the crew (applied yellow cover because with green the crew suffers from immortality syndrome - this time for real)
- Rifle HEAT grenades should no longer deal too little damage to Motorbikes and Schwimmwagens
- Rifle HEAT grenades can now only be targetted at vehicles
- Lowered the HP of M26 Pershing to 850 (from 1000)
- Lowered the HP of Pershing Ace to 1050 (from 1200)
- Adding a .50cal to a tank will no longer kick a Tank Commander out of the tank
- Field medics can no longer reinforce with paradrop
- Minimum attack range of Recoilless Jeep gun set to 5
- Lowered the range of US HEAT rifle grenade to 40 (from 60)
- Increased aim time of US HEAT grenades to 1.5 - 2 sec. (from 0.25)
CW:
- It should be no longer possible to glitch Tulip rockets so that the second one is "guided" at the target
- Applied a further tweak to the Emplaced 25 pounders so that they don't refuse to fire anymore
- 2-inch mortar will no longer have the "Hold Fire" button displayed twice when the unit enters camouflage mode
- Removed deflection damage from unpgraded Daimler 2 pounder gun
WM:
- Applied top MG changes to StuG MG (was forgotten in previous patch)
- Cost of Early Tiger tank lowered to 840MP (from 950MP)
- Cost of Late Tiger tank lowered to 865MP (from 975MP)
- Cost of Tiger Ace lowered to 1370MP (from 1550MP)
- Lowered the cost of Heavy tank factory to 300MP (from 400MP)
- Sdkfz 234/4 (stubby 75mm gun "Puma") now has proper sound when shooting the HEAT/B shot
PE:
- PE double AT nade requires "Experienced AT crews (upgrade 03)" should be "Double AT efforts (upgrade_32)"
- Observation Halftrack should no longer switch places with PaK40 in Logistikompanie
- Removed Periscope upgrade from Flammenhetzer (was forgotten when Periscopes were removed)
- Added 15 Fuel cost to Vampire Halftrack (from 0 Fuel)
- Vampire Halftrack now requires Logistic Company Upgrade
Also added various text changes and fixes (applied to English texts):
- M36B1 has now its own description in the Tank Depot (used to have the same as M36)
- Field repairs on US tanks should now properly show tje reason why they are unusable when in combat
- 101st Weapon Supply Upgrade no longer mentions weapon cost reduction for non-existent BARs
- .50cal MG nest has now its own description
- Fortified post now informs about its ability to reinforce squads nearby
- Recoilles Jeep will no longer try convince its users that it excels at hunting down enemy snipers
- Staghound no longer states it is a command vehicle
- 88mm Fla36 unlock in Defensive doctrine now also mentions the unlock of 88mm PaK43 emplacement
- Fragmentation sleeve grandes no longer state they can only be used from cover
- Stormtrooper call-in description now states that the squad can infiltrate buildings
- PE Schwimmwagen no longer states it is unarmed
- Fixed description of Light Observation HT
- PE VT no longer mentions 105mm and 88mm arty participating
Please, give it a try and see if the mentioned things work so that we can release this one.
Thanks
we've just released the second beta. It fixes some problems reported for the first beta. If the fixes work, this version will be released as live within few days. The changelog shows the changes from the first beta too, news are in green:
General:
- Static Howitzers will no longer refuse to fire at a position
- Force Retreat abilities will now properly retreat infantry squads with Hold Ground active
- Axis 20mm guns will no longer bounce off of Armored Jeep
- 37mm cannons will not fail to penetrate the über cannon-proof vests of Axis snipers
- Various text fixes and adjustments based on the feedback here on the forum
- Panzer IV F2 has now AP ammo upgrade as first and HE ammo as second, it used to be the other way which made the game literarly unplayable
- Axis 20mm guns will no longer penetrate Cromwell tanks
US:
- 37mm gun now provides light cover to the crew (applied yellow cover because with green the crew suffers from immortality syndrome - this time for real)
- Rifle HEAT grenades should no longer deal too little damage to Motorbikes and Schwimmwagens
- Rifle HEAT grenades can now only be targetted at vehicles
- Lowered the HP of M26 Pershing to 850 (from 1000)
- Lowered the HP of Pershing Ace to 1050 (from 1200)
- Adding a .50cal to a tank will no longer kick a Tank Commander out of the tank
- Field medics can no longer reinforce with paradrop
- Minimum attack range of Recoilless Jeep gun set to 5
- Lowered the range of US HEAT rifle grenade to 40 (from 60)
- Increased aim time of US HEAT grenades to 1.5 - 2 sec. (from 0.25)
CW:
- It should be no longer possible to glitch Tulip rockets so that the second one is "guided" at the target
- Applied a further tweak to the Emplaced 25 pounders so that they don't refuse to fire anymore
- 2-inch mortar will no longer have the "Hold Fire" button displayed twice when the unit enters camouflage mode
- Removed deflection damage from unpgraded Daimler 2 pounder gun
WM:
- Applied top MG changes to StuG MG (was forgotten in previous patch)
- Cost of Early Tiger tank lowered to 840MP (from 950MP)
- Cost of Late Tiger tank lowered to 865MP (from 975MP)
- Cost of Tiger Ace lowered to 1370MP (from 1550MP)
- Lowered the cost of Heavy tank factory to 300MP (from 400MP)
- Sdkfz 234/4 (stubby 75mm gun "Puma") now has proper sound when shooting the HEAT/B shot
PE:
- PE double AT nade requires "Experienced AT crews (upgrade 03)" should be "Double AT efforts (upgrade_32)"
- Observation Halftrack should no longer switch places with PaK40 in Logistikompanie
- Removed Periscope upgrade from Flammenhetzer (was forgotten when Periscopes were removed)
- Added 15 Fuel cost to Vampire Halftrack (from 0 Fuel)
- Vampire Halftrack now requires Logistic Company Upgrade
Also added various text changes and fixes (applied to English texts):
- M36B1 has now its own description in the Tank Depot (used to have the same as M36)
- Field repairs on US tanks should now properly show tje reason why they are unusable when in combat
- 101st Weapon Supply Upgrade no longer mentions weapon cost reduction for non-existent BARs
- .50cal MG nest has now its own description
- Fortified post now informs about its ability to reinforce squads nearby
- Recoilles Jeep will no longer try convince its users that it excels at hunting down enemy snipers
- Staghound no longer states it is a command vehicle
- 88mm Fla36 unlock in Defensive doctrine now also mentions the unlock of 88mm PaK43 emplacement
- Fragmentation sleeve grandes no longer state they can only be used from cover
- Stormtrooper call-in description now states that the squad can infiltrate buildings
- PE Schwimmwagen no longer states it is unarmed
- Fixed description of Light Observation HT
- PE VT no longer mentions 105mm and 88mm arty participating
Please, give it a try and see if the mentioned things work so that we can release this one.
Thanks