MenciusMoldbug wrote:Possible changes to take into consideration for next patch:
Stuka bomb not killing tanks on direct hits: This is 1000 KG bomb, if it lands on top of your tank, no way you are just going to be 'fine' and at half hp because you over-repaired it a while ago. Direct hit = death (would make the single stuka bomb strike in the reward menu useful to take over the other one too).
Weird 37mm greyhound target tables: Has a chance to bounce on puma, bounce the rear of a nashorn, a 24% chance to bounce on snipers at max range with it's main gun (and I've literally seen the 37mm shot bounce on a wehrmacht sniper). Maybe copy-paste target table values from another 37mm gun because they seem to have different better values to the greyhound one.
lol, needs a change.
Sherman Smoke: Most overpriced smoke in the game, 50 munitions and you have to buy it from WSC to use it too, and it pops on top of the tank only. Doesn't help much in the end considering some guys can just ignore smoke accuracy debuffs thanks to accuracy modifiers from tank commanders, vet, target tables, etc. Make it cost 15 to smoke the Sherman or somewhere around there.
The sherman self repair ability is also quite usless. It makes your tank unable to do anything for 40 seconds and repairs slowly for 50 ammo.
Should require either vet 1 or WSC upgrade and costing not 50 ammo. And if you order your tank to do something the ability should stop (the timer would run down though).
Equalizing HE damage between 37mm guns: Stuart 37mm does 40-40 damage while the pak 37mm HE on the blitzkrieg doc halftrack does 60-60. Considering the halftrack HE already has more range (65) and faster reload by .5 seconds, the Stuart should at least have the same damage as this thing or the damage for the axis halftrack can be brought down considering how many times I see it wipe out sapper squads in a single shot.
All perma HE are better for axis compared to counterparts. They have decent accuracy and high on point damage. Allis HE behave more realistic in terms of accuracy max range, scatter, AoE and AoE damage modifiers.
And wtf, why this thing has 65 range. I would guess its simply a mistake.
Bofors should damage Nashorn: Nashorn is immune to bofor 40mm guns. It's kind of funny seeing the bofors shoot the rear of a nashorn with that infinite 'weak armor point penetrated' message and it's doing 1 point of damage to it.
Bofors is more like a HE weapon. It cant bounce so far and shells always explode on impact.
It could have an HE and AP switch like axis 37 mm.... perhaps.