5.1.5 beta v3

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MarKr
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Re: 5.1.5 beta v3

Postby MarKr » 19 Jun 2018, 07:19

You said you played vs the same 3 players every time...is it possible that one of them was the source of the desync? Maybe due to bad internet connection or slow PC? Nobody else mentioned anything about desync so perhaps the source is not in the game? Hard to say without more info...
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Walderschmidt
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Re: 5.1.5 beta v3

Postby Walderschmidt » 19 Jun 2018, 08:30

MarKr wrote:You said you played vs the same 3 players every time...is it possible that one of them was the source of the desync? Maybe due to bad internet connection or slow PC? Nobody else mentioned anything about desync so perhaps the source is not in the game? Hard to say without more info...


Unsure. Had the same group on today plus 2 more and successfully played 2 3v3 matches without desync. My guess is map problem.

Fields of Engagement, for one, is notorious for both desyncs and crashes. Would you look into it, please? That's one of my favorite maps.

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kwok
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Re: 5.1.5 beta v3

Postby kwok » 19 Jun 2018, 08:41

We played the revised trun too, that desync'd almost immediately. But come to think of it, we played with the SAME players today successfully with even more players. So it does sound like a problem of one of the players maybe having an unlucky bad connection one day. IRL RNG hates us too apparently.

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Panzerblitz1
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Re: 5.1.5 beta v3

Postby Panzerblitz1 » 19 Jun 2018, 09:19

Im pretty sure the desync occurs when one player of the group don’t have a good ping or having pack losses on some maps who demands more pc ressources, if its the case it fuck up the whole team game.
I also noticed that the CW faction is demanding more pc ressources.
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MarKr
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Re: 5.1.5 beta v3

Postby MarKr » 19 Jun 2018, 11:43

Walderschmidt wrote:Fields of Engagement, for one, is notorious for both desyncs and crashes. Would you look into it, please? That's one of my favorite maps.
This is playmobil's field of expertise. I will try to reach him and ask if some fix is possible.
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Darkone7
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Re: 5.1.5 beta v3

Postby Darkone7 » 19 Jun 2018, 13:14

Bad connection / high ping or weak pc doesn't desync, for me it was often while someone placing a pnzwerfer barrage on certain maps.
trolling is also a possibility, we all know how to cause a desync

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MarKr
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Re: 5.1.5 beta v3

Postby MarKr » 19 Jun 2018, 13:33

I wouldn't be so sure that "Bad connection / high ping or weak pc doesn't desync" desyncs often happen after you start seeing the message "Waiting for player X to catch up (grace left X seconds)" - this is, as far as I know caused by high ping/bad connection.

Anyway this is exactly why it is hard to solve desync issues - everyone tells you that the desync is "most likely caused by X", but for each player "X = different thing". And as you said - there are ways to desync the game intentionally and it is not like the person who does that would tell to the others "Hey, I desynced the game intentionally" so the rest of the players in the match are only left with guesses of what it actually caused.
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