Steam Release and Blitzkrieg Mod 5.1.2 Patch!
Posted: 30 Nov 2017, 19:13
Hello everyone!
We are finally releasing Blitzkrieg Mod on steam today!
It was a long road after we posted it to greenlight, but we made it! Thanks to all supporters and we hope that you will enjoy better Blitzkrieg Mod experience on Steam.
We are releasing version 5.1.2, which should be available on steam now! For lastest version update, always use steam from now on.
Changelog (compared to 5.0.0):
General:
- STEAM RELEASE
- Improved faction flags in the game lobby (including units in reward menu)
- for 37mm, 50mm and 57mm guns delay before first shot reduced to half
- Revised performance of various AA units vs planes
- Medic teams buildable in Triage centers/Medic bunkers + AB dropable medic team now heal soldiers around automatically once they don't move (no longer needed to activate the ability manually)
US:
- Fixed Tank Commander off-map arty ability requiring wrong unlock in unlock tree
- .50cal twin on M15A1 should perform better vs planes (no longer bounce off of planes)
- Fixed suppression values for .50cal twin on M15A1 and also performance vs infantry in certain cover types revised
- Removed unit limit on M15A1
- Added "Hold position" ability to Ranger Captain
- Jumbo tanks will no longer take continuous damage near Tiger Ace tanks
- Tweaked efficiency of M18 HE shot
- Tweaked M1 Garands for Rangers and Riflemen
- Riflemen now with veterancy levels get cooldown reduction instead of accuracy bonus
- Riflegrenades are now available to all doctrines
- Riflegrenades now require WSC building instead of Motorpool
- When you purchase Rifle grenade upgrade you cannot purchase BARs or Grease guns any longer and vice versa
- Cost of Riflemen increased to 255MP
- Cost of Rangers increased to 390MP
CW:
- Tweaked efficiency of HE shot on Achilles, Firefly, 17 pounder
WM:
- Storms Demosquad no longer retreats in crawl mode
- HLL3 has tweaked crits - either deals only damage or destroys vehicle outright
- Corrected animation for the default gun crew on naked 20mm flak
- VT ability in Def doc no longer mentions need for StuH42
- Fixed the "blank" units in FHQ
PE:
- Henschels should no longer attack structures and AT guns on their flight path
- Ambush ability on Jagdpanther no longer dissapears when it is not possible to activate it
- Tweaked efficiency of MarderIII HE shot
- Infantry can no longer upgrade neutral buildings to "Reinforcement points"
- Upgrading "Defensive operations" will now allow FHQs to heal nearby soldiers
- Corrected penetration chance of Beute Sherman 76(W) vs Super Pershing
EDIT by MarKr:
Updated changelog. I accidentally sent to Wolf older changelog where some of the changes were missing.
We are finally releasing Blitzkrieg Mod on steam today!
It was a long road after we posted it to greenlight, but we made it! Thanks to all supporters and we hope that you will enjoy better Blitzkrieg Mod experience on Steam.
We are releasing version 5.1.2, which should be available on steam now! For lastest version update, always use steam from now on.
Changelog (compared to 5.0.0):
General:
- STEAM RELEASE
- Improved faction flags in the game lobby (including units in reward menu)
- for 37mm, 50mm and 57mm guns delay before first shot reduced to half
- Revised performance of various AA units vs planes
- Medic teams buildable in Triage centers/Medic bunkers + AB dropable medic team now heal soldiers around automatically once they don't move (no longer needed to activate the ability manually)
US:
- Fixed Tank Commander off-map arty ability requiring wrong unlock in unlock tree
- .50cal twin on M15A1 should perform better vs planes (no longer bounce off of planes)
- Fixed suppression values for .50cal twin on M15A1 and also performance vs infantry in certain cover types revised
- Removed unit limit on M15A1
- Added "Hold position" ability to Ranger Captain
- Jumbo tanks will no longer take continuous damage near Tiger Ace tanks
- Tweaked efficiency of M18 HE shot
- Tweaked M1 Garands for Rangers and Riflemen
- Riflemen now with veterancy levels get cooldown reduction instead of accuracy bonus
- Riflegrenades are now available to all doctrines
- Riflegrenades now require WSC building instead of Motorpool
- When you purchase Rifle grenade upgrade you cannot purchase BARs or Grease guns any longer and vice versa
- Cost of Riflemen increased to 255MP
- Cost of Rangers increased to 390MP
CW:
- Tweaked efficiency of HE shot on Achilles, Firefly, 17 pounder
WM:
- Storms Demosquad no longer retreats in crawl mode
- HLL3 has tweaked crits - either deals only damage or destroys vehicle outright
- Corrected animation for the default gun crew on naked 20mm flak
- VT ability in Def doc no longer mentions need for StuH42
- Fixed the "blank" units in FHQ
PE:
- Henschels should no longer attack structures and AT guns on their flight path
- Ambush ability on Jagdpanther no longer dissapears when it is not possible to activate it
- Tweaked efficiency of MarderIII HE shot
- Infantry can no longer upgrade neutral buildings to "Reinforcement points"
- Upgrading "Defensive operations" will now allow FHQs to heal nearby soldiers
- Corrected penetration chance of Beute Sherman 76(W) vs Super Pershing
EDIT by MarKr:
Updated changelog. I accidentally sent to Wolf older changelog where some of the changes were missing.