Warhawks97 wrote:That changes on AA means what? Buffs, nerfs?
Both, depending on unit. No, it is not the "CD/clip size" rework you wanted.
Warhawks97 wrote:Ok. Sounds good but with which exact intention? Less zombie armies? (Esspecially def doc and inf doc)
Pretty much, yes. Main INTENDED purpose of triage centers was a healing point for infantry and a side feature was the ability to provide free squads, however people often seen it like "Triage centers? Yes, they give you free squads...oh, btw they can also heal your infantry." another thing was that each faction received a free squad of different strenght (US<WM<CW) while PE got nothing. This way players will primarily need to spend resources on infantry and not just rely on getting the free stuff.
Warhawks97 wrote:What kind of tweak is it? Are Rangers now significantly better than Rifle squads just like grens and assault grens are significantly better than volks and normal Pgrens? According to the new cost it seems that they can compete with heavy assault grens. Hopefully this is the first step of a general revision of US faction is purely being a trash spam faction.
That thing with rifle nade is a nice new approach. That it comes with wsc is a good thing.
I'm not giving you any specific numbers. Howevevr Riflemen are now more suited for "fire superiority" - shoot faster with less accuracy and "some of those bullets will hit"; because of this change there is little reason to gain accuacy boost with vet levels because low basic accuracy value gains very little from the vet bonus, so to make things more consistent Riflemen shoot even faster with vet levels (but gain no accuracy buffs with veterancy).
Rangers shoot slower with their Garands at longer ranges (about same speed as Kar98s) and are more accurate with their Garands than now but still less accurate than Grenadiers with Kar98s, but they have another change that boosts their performance a bit (I will not tell what it is in order not affect the beta testers in their objective perception of the change; but sofar from the feedback I received Rangers "feel noticeably stronger").
Rifle nades for Riflemen are an alternative early-game AT option for the US. It requires purchasing the upgrade (35ammo iirc) + spend ammo on each shot and the shot can miss, so it is not 100% shoot-kill solution but simply another thing that can be used in the early game vs vehicles.