Blitzkrieg Mod 5.1.1 Limited Steam Beta
Posted: 07 Nov 2017, 20:52
Hey guys,
we have made another progress in our way to steam. As part of pre-steam release we are offering interested players access to our otherwise closed beta builds.
Any player who writes here can request steam key for Company of Heroes: Blitzkrieg Mod. You have to own and have installed Company of Heroes on steam (it was recently renamed from new steam version to just Company of Heroes).
I or another team member will then send you the key and instructions how to join beta-branch. You can activate that key like you would from any other game in steam.
You can simply switch between 5.0.0 and 5.1.1 beta on steam.
So, anyone interested?
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EDIT by MarKr:
There was a request to post the changelog too. So I add it here rather than somewhere to the middle of the thread:
General:
- Improved faction flags in the game lobby (including reward menu flags)
- Fixed missing part of texture on some Axis infantry units
- for 37mm, 50mm and 57mm guns delay before first shot reduced to half
- Revised performance of various AA units vs planes
- Your medics now need to collect 18 wounded soldiers from the field in order for you to get a free squad
- Medic teams buildable in Triage centers/Medic bunkers + AB dropable medic team now heal soldiers around automatically once they don't move (no longer needed to activate the ability manually)
US:
- Fixed Tank Commander off-map arty ability requiring wrong unlock in unlock tree
- .50cal twin on M15A1 should perform better vs planes (no longer bounce off of planes)
- Fixed suppression values for .50cal twin on M15A1 and also performance vs infantry in certain cover types revised
- Removed unit limit on M15A1
- Added "Hold position" ability to Ranger Captain
- Jumbo tanks will no longer take continuous damage near Tiger Ace tanks
- Tweaked efficiency of M18 HE shot
- Tweaked M1 Garands for Rangers and Riflemen
- Riflemen now with veterancy levels get cooldown reduction instead of accuracy bonus
- Riflegrenades are now available to all doctrines
- Riflegrenades now require WSC building instead of Motorpool
- When you purchase Rifle grenade upgrade you cannot purchase BARs or Grease guns any longer and vice versa
- Cost of Riflemen increased to 255MP
- Cost of Rangers increased to 390MP
CW:
- Tweaked efficiency of HE shot on Achilles, Firefly, 17 pounder
Axis:
- Storms Demosquad no longer retreats in crawl mode
- HLL3 has tweaked crits - either deals only damage or destroys vehicle outright
- Lowered efficiency of MG42 on sdkfz234/3 (Puma chasiss with stubby 75mm cannon + front-facing MG42)
- Corrected animation for the default gun crew on naked 20mm flak
- VT ability in Def doc no longer mentions need for StuH42
PE:
- Henschels should no longer attack structures and AT guns on their flight path
- Ambush ability on Jagdpanther no longer dissapears when it is not possible to activate it
- Tweaked efficiency of MarderIII HE shot
- Infantry can no longer upgrade neutral buildings to "Reinforcement points"
- Upgrading "Defensive operations" will now allow FHQs to heal nearby soldiers
- Corrected penetration chance of Beute Sherman 76(W) vs Super Pershing
"Tweaked HE shot of unit X" = lowered efficiency on all these units (smaller AoE, bigger damage drop)
we have made another progress in our way to steam. As part of pre-steam release we are offering interested players access to our otherwise closed beta builds.
Any player who writes here can request steam key for Company of Heroes: Blitzkrieg Mod. You have to own and have installed Company of Heroes on steam (it was recently renamed from new steam version to just Company of Heroes).
I or another team member will then send you the key and instructions how to join beta-branch. You can activate that key like you would from any other game in steam.
You can simply switch between 5.0.0 and 5.1.1 beta on steam.
So, anyone interested?
------------------------------------------------------------------------------------------------------------------------------------
EDIT by MarKr:
There was a request to post the changelog too. So I add it here rather than somewhere to the middle of the thread:
General:
- Improved faction flags in the game lobby (including reward menu flags)
- Fixed missing part of texture on some Axis infantry units
- for 37mm, 50mm and 57mm guns delay before first shot reduced to half
- Revised performance of various AA units vs planes
- Your medics now need to collect 18 wounded soldiers from the field in order for you to get a free squad
- Medic teams buildable in Triage centers/Medic bunkers + AB dropable medic team now heal soldiers around automatically once they don't move (no longer needed to activate the ability manually)
US:
- Fixed Tank Commander off-map arty ability requiring wrong unlock in unlock tree
- .50cal twin on M15A1 should perform better vs planes (no longer bounce off of planes)
- Fixed suppression values for .50cal twin on M15A1 and also performance vs infantry in certain cover types revised
- Removed unit limit on M15A1
- Added "Hold position" ability to Ranger Captain
- Jumbo tanks will no longer take continuous damage near Tiger Ace tanks
- Tweaked efficiency of M18 HE shot
- Tweaked M1 Garands for Rangers and Riflemen
- Riflemen now with veterancy levels get cooldown reduction instead of accuracy bonus
- Riflegrenades are now available to all doctrines
- Riflegrenades now require WSC building instead of Motorpool
- When you purchase Rifle grenade upgrade you cannot purchase BARs or Grease guns any longer and vice versa
- Cost of Riflemen increased to 255MP
- Cost of Rangers increased to 390MP
CW:
- Tweaked efficiency of HE shot on Achilles, Firefly, 17 pounder
Axis:
- Storms Demosquad no longer retreats in crawl mode
- HLL3 has tweaked crits - either deals only damage or destroys vehicle outright
- Lowered efficiency of MG42 on sdkfz234/3 (Puma chasiss with stubby 75mm cannon + front-facing MG42)
- Corrected animation for the default gun crew on naked 20mm flak
- VT ability in Def doc no longer mentions need for StuH42
PE:
- Henschels should no longer attack structures and AT guns on their flight path
- Ambush ability on Jagdpanther no longer dissapears when it is not possible to activate it
- Tweaked efficiency of MarderIII HE shot
- Infantry can no longer upgrade neutral buildings to "Reinforcement points"
- Upgrading "Defensive operations" will now allow FHQs to heal nearby soldiers
- Corrected penetration chance of Beute Sherman 76(W) vs Super Pershing
"Tweaked HE shot of unit X" = lowered efficiency on all these units (smaller AoE, bigger damage drop)