mofetagalactica wrote:Why are you supposing that im all what i said its because "realism" or "history" ?
Maybe because it sounds that way? Iike in this case:
mofetagalactica wrote:That's how a small tank with decent short cannon's is supposed to destroy tank hunters with long barrels and bigger tanks with long barrel
In the mod small 37mm AT guns are not meant to take out heavy tanks, period. So I thought when you said "supposed to destroy" you meant "historically" well, my bad then.
mofetagalactica wrote:It is fine for you that scout cars are being actually a counter for AT boys too?
How are scout cars and BOYS teams connected to minimal range of short barreled tanks? Anyway, scout cars are meant to be good vs infantry. "Good vs infantry" does not mean "good vs infantry but only that infantry that has no AT capability". It is not like BOYS squad should be untoucheable by vehicles.
mofetagalactica wrote: It is also fine for you that small tanks with 37mm will never be able to do damage to bigger and slower tanks using more tactics than just "run around them"
. Depends on what you mean. "37mm tanks" are currently only Stuarts and "bigger and slower tanks" is pretty much anything from the weakest versions of PIVs and up. Stuarts vs PIVs goes:
PIV D
Front: 62%; Rear: 100%
PIV E/F1/F2:
Front 20%; Rear: 57%
PIV H/J:
Front: 15%, Rear: 45%
These are values while shooting at maximum range, at close range the values go higher. So it is not true that "37mm tanks will never be able to do damage to bigger and slower tanks" - at least vs these medium tanks they can do damage. They can do damage even to heavy tanks but the chance is there very low and IT IS INTENDED. Light tanks are not meant to fight heavy tanks. If your opponent comes with tiger and your strongest AT is Stuart, you are simply fucked. These light tanks are not even meant to fight medium tanks. They can scratch them but are not meant to go against them. So yes, it is fine for me.
mofetagalactica wrote:adding more tactics to small tanks to be able to do something is gameplay wise, while bigger tanks will still be able to easy 1 shot those small ones.
You basically want light tanks to be able to take out targets that are waaaay out of their league. In its principle it is same as if you wanted US Engineers to be able to kill Fallshirmjagers at close range in 1v1 situations. Light tanks ARE able to do something. Current light tanks are Stuart, Chaffee, Tetrarch and Hotchkiss. Stuarts can be good vs infantry (they have canister shot + HE mode), Chaffee has phosporus shot which immobilizes enemy tank for a short duration and makes it unable to fire back (so this little fucker can immobilize even KTs or JTs and after that you can send air strikes or arty or stronger tanks/TDs to finish it off). Tetrarchs have two variants, one with howitzer (pretty much an "always-on-and-for-no-ammo-cost" HE mode) and the other can be upgraded with Littlejohn which makes it about as strong as 57mm guns - 57mm AT guns are not very strong vs front armor in the game but with the speed of tetrarchs you get a 57mm gun that can flank quite easily. Then the Hotchkiss remains. PE has way better armored units than this and therefore this light tank is mainly used for its arty ability so it is also not useless.
So as I said, all light tanks are able to do something.