Blitzkrieg Mod 4.9.8 Patch

If there is something new, it will be posted here.
JimQwilleran
Posts: 1096
Joined: 07 Jan 2015, 15:05

Re: Blitzkrieg Mod 4.9.8 Patch

Postby JimQwilleran » 16 May 2017, 20:09

RA dummy howizers are ok I think, I had only 1 occasion to test them. Bren carriers are sweet, crew can shoot from the inside. Ra spotter VT also works fine now. I haven't noticed any bigger bugs, just crawl retreat of new inf rangers.

Abdullah
Posts: 3
Joined: 18 May 2017, 23:28

Re: Blitzkrieg Mod 4.9.8 Patch

Postby Abdullah » 18 May 2017, 23:32

Hello good day I want to say a longstanding error about the game; The weapon is fired at my aircraft and enemy planes while the weapons fixed at some places like 88 flaks and 38 guns are unoccupied, ie they are not using that weapon. There 's nothing on some guns shooting guns flying in the air. I am very happy if you fix this problem. have a nice day...

User avatar
Tiger1996
Posts: 3198
Joined: 06 Dec 2014, 15:53
Location: I'm from Egypt, but I live in Qatar.
Contact:

Re: Blitzkrieg Mod 4.9.8 Patch

Postby Tiger1996 » 27 May 2017, 02:35

MarKr wrote:I am sort of surprised how little problems have been reported sofar...are you guys even playing the new patch? :lol:

I mean, the patch wasn't as big as some patches in the past but I expected more feedback e.g. are the RA and dummy howitzers OK now? Bren Carriers? The penetration values? :D

Even though I haven't really had a true chance to play this patch often enough due to being so busy this month, yet I could still say that everything seems good so far, at least from what I have seen until now.. but of course apart from what I have already pointed out on the first page when I provided some feedback there... But if I didn't mention anything about the rest of the changes; then this means all are fine :)
Nonetheless, I guess the most broken thing at the moment; is the Luft Strafe run... It literally kills Jumbos like if they were nothing but jeeps!!! And still does very high damage against Churchills.

I would say that this Strafe run should only harm Hellcat, Recce, Stuart, half-tracks, Kangaroo, Priests and generally all other light vehicles such as Bren Carrier, Dingo, Crusaders, Tetrarch and Diamler. Shermans shouldn't die! Basically anything that 20mm flaks\cannons would kill, then the Strafe should also be able to destroy...
So, for example if the Puma can't kill Wolverines, Jacksons, or Achilles.. due to the fact that they are more armored than the Hellcat as they have "tank armor type" and not "half-track armor type" on other other hand... Then I would say that the Strafe run shouldn't be able to kill those tanks either.

Also, I already mentioned this on the "Demo charges vs Bunkers" topic.. but I would just like to notify once again that the AB bombing run airstrike should definitely deal more damage against bunkers.

Abdullah
Posts: 3
Joined: 18 May 2017, 23:28

Re: Blitzkrieg Mod 4.9.8 Patch

Postby Abdullah » 03 Jun 2017, 06:53

I would like to thank you very much for these patches that you share with me. I would like to say a few hardships about the game; In some places the remaining guns are firing at airplanes if they are unaccompanied ... and the British tanks are very weak compared to other countries. thank you, have a good day...And if this is a language pack for the patches you publish, I would be very happy. I want a Turkish language package. have a nice day

User avatar
Tiger1996
Posts: 3198
Joined: 06 Dec 2014, 15:53
Location: I'm from Egypt, but I live in Qatar.
Contact:

Re: Blitzkrieg Mod 4.9.8 Patch

Postby Tiger1996 » 03 Jun 2017, 12:40

Hello there and welcome to the forum!
Abdullah wrote:I would like to say a few hardships about the game; In some places the remaining guns are firing at airplanes if they are unaccompanied ...

I honestly don't understand what exactly you mean with this, perhaps you should explain more.
Abdullah wrote:and the British tanks are very weak compared to other countries.

Hmm, not really... Brits have Churchill, and Comet.. the Firefly is also a very good tank.
Abdullah wrote:And if this is a language pack for the patches you publish, I would be very happy. I want a Turkish language package.

CoH1 doesn't support Turkish language unfortunately.

User avatar
sgtToni95
Posts: 489
Joined: 04 May 2016, 09:50
Location: Italy

Re: Blitzkrieg Mod 4.9.8 Patch

Postby sgtToni95 » 04 Jun 2017, 08:10

Tiger1996 wrote:Hello there and welcome to the forum!
Abdullah wrote:I would like to say a few hardships about the game; In some places the remaining guns are firing at airplanes if they are unaccompanied ...

I honestly don't understand what exactly you mean with this, perhaps you should explain more.

Playing some non bk/standard maps i found some "map 88s" which you can't cap but still shoot at airplanes, i think he means those but they're map related issues.

Mr. FeministDonut
Posts: 82
Joined: 13 Aug 2015, 21:05

Re: Blitzkrieg Mod 4.9.8 Patch

Postby Mr. FeministDonut » 04 Jun 2017, 11:36

...sometimes still shots at planes even with no crew?

By the way, is stug's rotate speed would catch a nerf?
Just combine rotating speed and stationary ability buff to accuracy and reload (accuracy applies to top MG too, as I believe), just denies any mobility advantage of US tanks, that will try to flank it.

Abdullah
Posts: 3
Joined: 18 May 2017, 23:28

Re: Blitzkrieg Mod 4.9.8 Patch

Postby Abdullah » 05 Jun 2017, 00:19

American's super pershing tank goes out once after leaving the button .. if corrected it is cheerful ..

User avatar
Kr0noZ
Global Moderator
Posts: 154
Joined: 26 Nov 2014, 06:20
Location: Germany

Re: Blitzkrieg Mod 4.9.8 Patch

Postby Kr0noZ » 09 Jun 2017, 14:51

Abdullah wrote:American's super pershing tank goes out once after leaving the button .. if corrected it is cheerful ..

If by that you mean that you can only get one of them ever (so no replacement if it dies) that that isn't a bug, it's intentional to be limited to 1 per match.

AyrtonTV
Posts: 1
Joined: 14 Jun 2017, 22:15

Re: Blitzkrieg Mod 4.9.8 Patch

Postby AyrtonTV » 14 Jun 2017, 22:23

Hi, ¿have considered adding more maps for the next patch upgrade? let me know thanks.

User avatar
Panzerblitz1
Team Member
Posts: 1344
Joined: 24 Nov 2014, 00:12
Location: Paris, right under the Eiffel tower.

Re: Blitzkrieg Mod 4.9.8 Patch

Postby Panzerblitz1 » 14 Jun 2017, 22:39

AyrtonTV wrote:Hi, ¿have considered adding more maps for the next patch upgrade? let me know thanks.


Nope.
Image

User avatar
Tiger1996
Posts: 3198
Joined: 06 Dec 2014, 15:53
Location: I'm from Egypt, but I live in Qatar.
Contact:

Re: Blitzkrieg Mod 4.9.8 Patch

Postby Tiger1996 » 15 Jun 2017, 02:05

AyrtonTV wrote:Hi, ¿have considered adding more maps for the next patch upgrade? let me know thanks.

Bk mod already has 2 different mappacks, the 1st one has 40 maps while the 2nd one also includes 30 new maps. So i think there is really no point in adding any new maps anymore... Specifically after the recent workshop update by Relic!
But few maps within the 2nd mappack might still need a fix, just that.

Ripper
Posts: 1
Joined: 27 Jul 2017, 14:55

Re: Blitzkrieg Mod 4.9.8 Patch

Postby Ripper » 27 Jul 2017, 15:07

Hey guys sorry for what im about to ask, You guys might get this often but im having an issue with my Blitzkrieg mod since yesterday. Every time I try and launch the mod I get a Relic crash report and iv'e done about everything from deleting the whole of my company of heroes files included in "My Documents" and I also deleted all the Temp files on my HHD as the following C:\Users\username\Appdata\Local\Temp.Just reinstalled the game and the mod from scratch and still I am faced with this issue and its driving me mad.Can anyone please help?!

churchill 111
Posts: 1
Joined: 04 Sep 2017, 19:22

Re: Blitzkrieg Mod 4.9.8 Patch

Postby churchill 111 » 05 Sep 2017, 14:58

Hi all the friends. Blitzkrieg mod, there is an error that is occurring from previous mods, I ask you to please review it and try to give solution because.affect greatly the game equality. The problem is that all the planes of the luftwafe doctrine, in the elite panzer either tank sector, sector of.placements etc. are easily slaughtered by the antiaircraft emplacements.Available in the airborne doctrine with the American army, and tested by throwing the sector for structures to1 single location antiaircraft lime 55 and I lay all the airplanes before any Impact to the objective, it is more the most of the planes do not arrive or to make the flight route, this is toounreal since the antiaircraft in the 2nd war world were not so effective against airplanes, but see documentaries. please yi and my friends we would much appreciate you to check this problem. for everything else ok thanks for the great work guys do.

User avatar
Tiger1996
Posts: 3198
Joined: 06 Dec 2014, 15:53
Location: I'm from Egypt, but I live in Qatar.
Contact:

Re: Blitzkrieg Mod 4.9.8 Patch

Postby Tiger1996 » 05 Sep 2017, 15:11

churchill 111 wrote:Hi all the friends. Blitzkrieg mod, there is an error that is occurring from previous mods, I ask you to please review it and try to give solution because.affect greatly the game equality. The problem is that all the planes of the luftwafe doctrine, in the elite panzer either tank sector, sector of.placements etc. are easily slaughtered by the antiaircraft emplacements.Available in the airborne doctrine with the American army, and tested by throwing the sector for structures to1 single location antiaircraft lime 55 and I lay all the airplanes before any Impact to the objective, it is more the most of the planes do not arrive or to make the flight route, this is toounreal since the antiaircraft in the 2nd war world were not so effective against airplanes, but see documentaries. please yi and my friends we would much appreciate you to check this problem. for everything else ok thanks for the great work guys do.

Hello there.. hmm, I think you could have probably posted this on the recent version 5.0.0 topic rather than pumping up older ones... Or maybe now older topics should be locked.

About the Quad AA efficiency against Luft airplanes, I think they are currently much better compared to older times.. being not too powerful or too useless either... There have been so many tweaks on that regard already.

User avatar
Warhawks97
Posts: 2516
Joined: 23 Nov 2014, 21:45
Location: Germany

Re: Blitzkrieg Mod 4.9.8 Patch

Postby Warhawks97 » 05 Sep 2017, 20:26

churchill 111 wrote:Hi all the friends. Blitzkrieg mod, there is an error that is occurring from previous mods, I ask you to please review it and try to give solution because.affect greatly the game equality. The problem is that all the planes of the luftwafe doctrine, in the elite panzer either tank sector, sector of.placements etc. are easily slaughtered by the antiaircraft emplacements.


If a player spends an ammount of ressource to secure vital areas against air assaults i do think its quite fair that it works.


Available in the airborne doctrine with the American army, and tested by throwing the sector for structures to1 single location antiaircraft lime 55 and I lay all the airplanes before any Impact to the objective, it is more the most of the planes do not arrive or to make the flight route, this is toounreal since the antiaircraft in the 2nd war world were not so effective against airplanes, but see documentaries. please yi and my friends we would much appreciate you to check this problem. for everything else ok thanks for the great work guys do.


It is not too unreal. You have to distinguish between AA against high flying bombers and low flying fighter bombers. Against those AA became very deadly. Even to such en extend that germans gave up on vertical diving with their stukas and instead flying more or less "normal" fighter bomber attacks.

During ww2 the russians lost 10759(+) IL 2 ground attack aircraft. 24% of those due to enemie fighters and 43% to anti aircraft guns (and 32% to unknown causes, MIA).
So AA was not useless. The US lost more fighters to AA fire during low flying ground attacks than to fighters (iirc that was at least the case for P-47). esspecially german quad 20 mm and the 37 mm were extremley feared to low flying ground attack aircraft.

The US bombers flew their raids at 8 km altitude bc of the AA guns. They were not out of reach but it was less likely to get hit. However, AA gunnery inmproved and AA gunnery was not just "aiming". Against high flying bomber formations some sort of computers were used. Later even radar systems linked with the computing systems which then shared the aiming datas to several AA guns (the informations were first put in manually, later automatically). However, to shoot down a bomber it required an average of 16 k 88 shots of the flak 36, 8500 of the 88 flak 41 and 6500 of the 105 mm flak 38.

And since we dont have high level carpet bombers in game and low flying ground attack raids, the efficiency of AA´s at this time shouldnt be underestimated. The US navy used the most advanaced anti aircraft systems against enemie airplanes. Their guns, fire coordination, aiming systems (computers) and rounds (proximity fuses that used small radars in each round so they exploded only when close to an enemie plane) which they used only when there was no land in the area at which enemie forces could discover these rounds.

This as some background information about AA efficiency of ww2.


Return to “Announcements”

Who is online

Users browsing this forum: No registered users and 4 guests