Page 2 of 4

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 15:34
by Wolf
I won't include the module in mappack because people on other version that 4.9.6 might download it and it would make additional problems.

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 15:38
by Krieger Blitzer
Ah, I see!
Alright... PM sent with authors list! :)

Playmobill also posting it on the map-pack thread.

Re: 4.9.6

Posted: 14 Feb 2017, 16:26
by Devilfish
Panzerblitz1 wrote:Impossible, when the sturm rocket hits, it means massive destructions like the v1.

MarKr wrote:Against what targets? What situations? How far from the center of explosion...?

Image

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 16:29
by Commissar
ah, guys, u can't understand. Brad Pitt is inside... did u watch Fury the movie ? it's ok
gravity shield for the allied tanks was discreetly added as well.

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 16:40
by Krieger Blitzer
Hmm, this is kinda strange.. and actually the first time I see such a thing!

I can remember I killed 3 full HP Pershings as well as lots of inf with my SturmTiger...
But they weren't over-repaired or Vet.2 though.

Re: 4.9.6

Posted: 14 Feb 2017, 17:09
by XAHTEP39
heinrichfritz13 wrote:please change the icon for the sturmtiger! maybe borrow from eastern front mod..

there are many of us players who still uses 1366x768 monitor.. and we are pretty disappointed if we see blank tiles in the game...

Whole description of SturmTiger is in "Unlock tree" , it is good decision.

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 17:17
by Krieger Blitzer
I can see that the download link of this patch has been actually removed... It says " postponed " as for now! I would say it's totally fine.. we are safe as long as it's not yet posted at ModDB or the BK Steam group.

Everyone should just consider re-downloading the patch when it's up once again, then...

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 18:20
by Wolf
Only the module will be changed, so thats enough for it. But it had to be modified again, so current version of module will be right in both patch and that individual zip I sent before, if downloaded now.

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 18:44
by Krieger Blitzer
Ya, I double-checked the module file.. it's now correct... All good now! ;)

Awaiting Map-Pack; ModDB and Steam release... :)

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 19:02
by MarKr
out of cheer curiosity...Why are links for patch download on moddb and steam more important than links here?

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 19:10
by Krieger Blitzer
Because... Steam gives an instant notification to currently about 2,400 members; No? :D

ModDB the same, a notification to all those who are "following" the mod! BK mod has around 2,600 followers at this website right now.

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 19:16
by MarKr
So does the launcher - notifies everyone when they start the game and they don't need to be on steam, moddb or anywhere :D Not important...

Anyway - I'm trying to figure out what is wrong with the ST rocket. But it is funny that V1 had this problem too but people were sort of like "whatever" about it but here it is a problem XD

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 19:19
by Wolf
Its generally true that when I announce it on steam, we usually have like 50 users spike on forum suddenly. But not all of them download it ofc.

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 19:25
by Krieger Blitzer
MarKr wrote:So does the launcher - notifies everyone when they start the game and they don't need to be on steam, moddb or anywhere :D Not important...

Even the launcher is still not updated though :D

But ya, anyway; I already understand that Wolf is totally aware about how important it could be to announce it on Steam as well as ModDB. As I believe he is actually going to settle out all of this stuff when the Map-Pack is available... But I just can't wait to be honest.. that's why I only kept repeating it :P

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 19:38
by Redgaarden
90mm guns have unified damage of 130-160(some had 135-165)


What about HVAP rounds?
Are they changed too?
Are they worth popping atm?

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 20:42
by MarKr
APCR on 90mm guns are same as before: +74% penetration, -15% damage

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 21:00
by Krieger Blitzer
Anyway - I'm trying to figure out what is wrong with the ST rocket. But it is funny that V1 had this problem too but people were sort of like "whatever" about it but here it is a problem XD

I just had a game with Red, Lehr, Wurf, WarLord and Commissar (Andrusha) and the SturmTiger easily kicked the hell out of the Pershing...

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 21:03
by MarKr
The fact is that sometimes it really does no damage even when it hits them directly which is BS. I'll try to find a solution to this.

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 21:13
by Panzerblitz1
I never had this problem...weird.

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 21:46
by Leonida [525]
MarKr wrote:The fact is that sometimes it really does no damage even when it hits them directly which is BS. I'll try to find a solution to this.


This thing happened to me sometimes also with Stuka zu Fuss, is it the same issue?

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 22:09
by MarKr
I don't know for sure...I guess it has something to do with settings of AoE of the gun but the way it is set it should work so maybe there is some other problem. Also Stuka fires more rockets, is less expensive and whatnot. ST has huge rocket is expensive so when it fails like this it is more noticable and costly.

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 23:11
by mofetagalactica
Where is my waifu mappack.exe

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 14 Feb 2017, 23:26
by Mr. FeministDonut
mofetagalactica wrote:Where is my waifu mappack.exe

no waifu-mappack for otaku today, sorry

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 15 Feb 2017, 00:33
by Redgaarden
APCR on 90mm guns are same as before: +74% penetration, -15% damage


Just to be 100% sure. Do they have 74% more penetration than regular ones". Or do they have 74% total penetration?
I did notice you put a + on the "+74% penetration"
But then again; the "same as before" does it mean they weren't changed. Or they got changed to match how they worked previously, but with the NEW current stats.

Re: Blitzkrieg Mod 4.9.6 Patch

Posted: 15 Feb 2017, 00:43
by Wolf
Mappack: http://www.mediafire.com/file/rwq1fibxq ... ack_II.exe

Both should be available on MODDB today in 15-16 hours, I will make an announcement on steam on the evening if everything is okay then.