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*Enhanced Vehicles Reverse!*

Posted: 12 Jan 2017, 12:00
by Krieger Blitzer
Alright, the most recent thing is.. THIS! Now it's just BIG to be honest :twisted:
CHECK THIS OUT gents:-
https://www.youtube.com/watch?v=6LuQwg0FHUg

Video Thumbnail.
Video Thumbnail.


I actually had to edit the title of this post here ^^ Though we are obviously still at the same "4.9.6. Beta II" topic :P But if there is any problem with that.. then somebody could simply move this post to the general section if ever necessary, it would be absolutely fine after all :)

Nonetheless, as we can all see.. that was just a test! However, it seemed to be working absolutely fine... Should be definitely implemented in the next patch if it's causing no errors. Endro can send the files to the devs anytime later ;)

The HYPE is REAL guys! :mrgreen:

*Enhanced Vehicles Reverse!*

Posted: 12 Jan 2017, 12:35
by Commissar
Hi everyone! I think this stuff definitely should be added to new patch 4.9.6. Please devs notice this ^^. Guys, please, don't pass by. This things of transport control is really fu...n' cool. I think most of our big bk community should support this stuff. Just watch this tiger's video
( https://www.youtube.com/watch?v=6LuQwg0FHUg ) and leave here ur feedback - 2-3 words not more. It's definitely should be added to new patch.

P.S. Endro made a great outstanding work btw. A big thx to u dude. Very appreciate it ;)

Re: 4.9.6. Beta II

Posted: 12 Jan 2017, 12:42
by Panzerblitz1
We will check that, its awesome indeed.

Re: 4.9.6. Beta II

Posted: 12 Jan 2017, 16:23
by JimQwilleran
That's nice, cool grassroots initiative.

Re: 4.9.6. Beta II

Posted: 12 Jan 2017, 23:00
by Jalis
It seems endro discovered the turn plan secret.

I know lot of players want tank move always facing foe in order to expose most armoured side all time. Mostly it is when tank is damaged and have to disengage as fast as possible .What I answered to that is, at coh, sadly, there is no different speed for move foward and move backward. It is why move backward keeping orientation is allowed only for short distance. If you want to evacuate as fast as possible there is no other choice than use move forward ... and expose your most vulnerable side.

Of course people will say, yes but I can anyway go backward at full speed but it is annoying because I have to click again and again always targeting short distance point.

Of course, and it makes you loose time, because you cant react elsewhere. It is imo the disavantage you have to pay instead to move backward slowly like it would have been.

Now it is a choice to keep realism or play more arcade. I think most players will be attracted by the -- make it easy --

For me I will say I m admirative to Endro curiosity, how he confronted a problem and solved it and his capacity to find how change the game.

Re: *Enhanced Vehicles Reverse!*

Posted: 12 Jan 2017, 23:40
by jonnyyankee
Tiger1996 wrote:Alright, the most recent thing is.. THIS! Now it's just BIG to be honest :twisted:
CHECK THIS OUT gents:-
https://www.youtube.com/watch?v=6LuQwg0FHUg

SnapShot.jpg

I actually had to edit the title of this post here ^^ Though we are obviously still at the same "4.9.6. Beta II" topic :P But if there is any problem with that.. then somebody could simply move this post to the general section if ever necessary, it would be absolutely fine after all :)

Nonetheless, as we can all see.. that was just a test! However, it seemed to be working absolutely fine... Should be definitely implemented in the next patch if it's causing no errors. Endro can send the files to the devs anytime later ;)

The HYPE is REAL guys! :mrgreen:



Congrats tiger ...

I wan't to say another issue When I put my infantry squad in green cover this usually does not happen I have to enlarge the camera or zoom and re-click to be face to face depending where the enemy and sometimes when one soldier isn't on green cover died because was on red cover when the game saids you the entire squad are in green i hope understand me :S

Re: 4.9.6. Beta II

Posted: 12 Jan 2017, 23:44
by jonnyyankee
Other thing i can't put my resolution at 1600x900 error bugsplat sorry for spam :S <<<<<< i fix this i remove all documents of my games coh and now its fixed sorry i can't erase this post :S

*Enhanced Vehicles Reverse!*

Posted: 12 Jan 2017, 23:55
by Krieger Blitzer
@jalis;
I think the reverse speed for tanks in CoH2 is still the same as moving forward, yet.. they have implemented the reverse button! So; this change here is mostly inspired by that.

Nevertheless, I think Endro probably have more to say regarding this, however.. from my own perspective, since I was the first one to ever test it out... Then I believe that the whole idea was to simply just allow the possibility for tanks to reverse in a more regulatory behavior at longer distances.. and not for the tank to keep dancing around anymore, which is making it much more handy of course.. and definitely much easier, at least in some way...
However, actually the players will still have to click for some several times if they ever wanted to move their vehicle backward by much.. but for sure much less clicking now ;)

Needless to say; that currently this change is rather "beta" after all.. as it needs some optimization... Or perhaps it can be converted to an ability, who knows!

@jonny;
Thx! although there is nothing really to congratulate me for ^^
But ya, I know what you are talking about. Sometimes it can be quite annoying whenever it comes to be about positioning infantry behind cover.. but I don't think that it's a very big deal though... Or let's say; it's not my concern anyway :) But it depends on the squad size.. I mean that it's usually easier to deal with controlling 4 soldiers than with managing 6 soldiers.. all in 1 squad.

Re: 4.9.6. Beta II

Posted: 13 Jan 2017, 00:23
by Jalis
Tiger1996 wrote:@jalis;

Needless to say; that currently this change is rather "beta" after all.. as it needs some optimization... Or perhaps it can be converted to an ability, who knows!



At least it seems you understand my reserves. However I prefere to repeat a second time ; if I am reserved on the application, I positivly impressed by Endro smartness.

Coh2 do what he wants. if it allows tanks to be as fast moving forward than backward, I just say it is both a mistake, and not an enhancement comparing to coh1.

For what I know including a speed modified in the turn plans dedicated to reserve dont work. If someone succeed I will be enthusiam, as well as if someone can find an other way to achieve such result with an ability.

Re: 4.9.6. Beta II

Posted: 13 Jan 2017, 06:18
by Jalis
When I think about this. Change value in turn plan, could also cause AI would send its tanks indifferently to schock points, front or rear ahead.

*Enhanced Vehicles Reverse!*

Posted: 13 Jan 2017, 06:33
by Krieger Blitzer
Very good thinking, but we have already thought about this when we were testing btw! ;)

And just for your information, there are actually 2 different files for this change currently. Both can end up to pretty much similar results... However; one file can corrupt the Ai so badly, while the 2nd file is probably more safe though :)

Anyway, considering this matter; I think my role has more or less ended after uploading that video! Now it's totally up to Endro and the devs to optimize it the best way.

Re: *Enhanced Vehicles Reverse!*

Posted: 13 Jan 2017, 12:42
by MarKr
Topic split - it has nothing to do with the Beta II topic.

Re: *Enhanced Vehicles Reverse!*

Posted: 14 Jan 2017, 08:11
by Viper
great video. and nice work endro. maybe someone can later try to find a way to make soldiers climb over walls too. like in coh2 !

*Enhanced Vehicles Reverse!*

Posted: 18 Jan 2017, 00:55
by Krieger Blitzer
maybe someone can later try to find a way to make soldiers climb over walls too. like in coh2 !

I have been actually thinking about this lately.. and i found out that it's theoretically possible in fact... But practically impossible I guess! Since that the animation of soldiers vaulting above objects, will have to be created then.

One other solution could be to allow soldiers the capability to smash walls using ax, just like how Engineers are currently able to cut wires off! This would require implementing a new ability though.

Yet; it's probably worth to mention that it's not entirely impossible to bypass objects for now.. as u could simply crush them using the attack ground ability with handheld AT weapons or just using vehicles, and even grenades can work... However, ammo is needed of course.

Re: *Enhanced Vehicles Reverse!*

Posted: 18 Jan 2017, 01:05
by kwok
Or create an ability that places a free demo charge down to clear obstacles. That's how I do it in my mod.

Currently I use grenades to clear cover in bk when all other free or riskless options are unavailable.

Re: *Enhanced Vehicles Reverse!*

Posted: 18 Jan 2017, 07:05
by Panzer-Lehr-Division
kwok wrote:Or create an ability that places a free demo charge down to clear obstacles. That's how I do it in my mod.

Currently I use grenades to clear cover in bk when all other free or riskless options are unavailable.

5+ Yeah somekind of free democharge's against Bushes etc Would be very nice but how to make it ? A Charge that doesn't hurt enemy inf and buildings? that on other Hand Would be unrealistic again:/ no idea how you guy's Would Plan that If any charge's Would be for free, i am afraid of pretty much spamming/exploit it however

Re: *Enhanced Vehicles Reverse!*

Posted: 18 Jan 2017, 07:58
by Jalis
Why for free ? I am not sure soldiers had free demo charges, hurting only vegetation, in the bocage in 1944. For hedgerow, USA used blades fixed in front of tanks ... at bk on M4 or M10 iirc you can buy bulldozer blade. Germans have tanks enough heavy to crush vegetation without upgrade.

Probably, if need, howitzer tanks such as scott, stuh42 can do the job for free. Flamethrower tanks, also, even they could be not so popular.

Re: *Enhanced Vehicles Reverse!*

Posted: 18 Jan 2017, 08:33
by Krieger Blitzer
Jalis wrote:Why for free ? I am not sure soldiers had free demo charges, hurting only vegetation, in the bocage in 1944. For hedgerow, USA used blades fixed in front of tanks ... at bk on M4 or M10 iirc you can buy bulldozer blade. Germans have tanks enough heavy to crush vegetation without upgrade.

Probably, if need, howitzer tanks such as scott, stuh42 can do the job for free. Flamethrower tanks, also, even they could be not so popular.

We are not speaking about hedges, bushes or any kind of vegetation though...
I was only speaking about walls and wooden fences! I meant medium and heavy covers.. and I agree with Lehr, as I think that giving all inf squads demo charges for a cheap cost would be exploitable indeed.

Probably the ax idea is most sufficient I think, as an alternative of jumping above walls.

Re: *Enhanced Vehicles Reverse!*

Posted: 18 Jan 2017, 10:04
by kwok
So the way I set it up and is in vcoh2 I think (not really sure I don't really play it but i found an ability for it in the editor) is that it's on a timer, small, and free. This makes it easy to dodge and generally low impact. Like if you wanted to walk up, put a small timed demo that barely does anything in a middle of a fight, might as well just sacrifice your unit. This is how it's on exploitable. I also gave it to engineers only.

Re: *Enhanced Vehicles Reverse!*

Posted: 18 Jan 2017, 17:19
by Jalis
Tiger1996 wrote:We are not speaking about hedges, bushes or any kind of vegetation though...


We ? we = You + KwoK + Panzer-Lehr-division. So you are speaking about vegetation too, except you considere you like the center of the world and we = Tiger1996 alone.

Point, about cover destruction, there no technical différences whatever it could be vegetation or fences/walls

Re: *Enhanced Vehicles Reverse!*

Posted: 18 Jan 2017, 18:30
by Krieger Blitzer
kwok wrote:Like if you wanted to walk up, put a small timed demo that barely does anything in a middle of a fight

Well, if that's the case.. then it's probably a good idea actually!

Jalis wrote:We ? we = You + KwoK + Panzer-Lehr-division. So you are speaking about vegetation too, except you considere you like the center of the world and we = Tiger1996 alone.


in fact, the word "we" here just refers to only me! :D

Well, how to explain this... It does have something to do with the Arabic language after all.. which is my native language; and for sure it's slightly having some kind of an influence at my typing methods in English.
in Arabic, the word "we" is often used as " i " btw! ^^

But anyways, what I meant is simply that the whole point of the discussion was all about soldiers vaulting over walls and stuff.. and absolutely nothing about bypassing bushes or hedges using tanks :P

Re: *Enhanced Vehicles Reverse!*

Posted: 18 Jan 2017, 18:40
by kwok
I mean I also like blowing up hedges reliably. That's not something existing. Takes like 1.2 demo charges to blow a hedge right now in bk. Frustrating because I gotta spend like 100mu or extra micro for something that equates to 70mu at most.

Re: *Enhanced Vehicles Reverse!*

Posted: 19 Jan 2017, 00:30
by JimQwilleran
Good way to kill any obstacle is to put some fire there. It's not working instantly but it's as good as firing bazookas or shrecks there. On the other hand it costs muni for sappers :/.

Re: *Enhanced Vehicles Reverse!*

Posted: 19 Jan 2017, 04:05
by kwok
With the next patch and adjustments to flames, maybe it'll be used more.

We drifted from the topic didn't we? This was fun.

*Enhanced Vehicles Reverse!*

Posted: 20 Jan 2017, 05:50
by Krieger Blitzer
We drifted from the topic didn't we? This was fun.

It's fine I think.. since that this topic after all is about adding new features, improvements as well as enhancements to the hardcore game mechanics... So; I guess any related discussion is welcome here.