Hi guys!! Iv noticed that some tanks and vehicles when told to move when under attack just spin in circles and end up getting blown to pieces lol
This is an issue that could occur with units from both sides, regardless Axis or Allied.. and it's nothing to blame the BK devs for...
Sometimes the vehicle simply ignores the "halt" button completely; as it decides to just keep moving and moving.. going to only god knows where! It's about the game engine itself, and whenever this happens.. the only thing u can do at this point, is to just give your vehicle a different command... But don't keep spamming the "halt" button because it will never stop.
One more thing that seems to be awkward as well. And which is also game engine related.. is sometimes when you order a vehicle to shoot another, and then the target starts moving... Your vehicle would suddenly jump backward for a seconds.. and then forward once again! Such a weird reaction that actually can't be explained with physics.. is simply the fault of the game engine mechanics... And I have even noticed the exact same thing happening in CoH2.
Well done Relic!infantry units can be crazy sometimes too.. for example, they would keep trying to throw a grenade, a sticky bomb or fire a PanzerFaust at a certain target, while dancing around... I think everyone is familiar with what I am talking about here!
BK is not to be blamed for this.. but definitely Relic.
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About Ai, I honestly don't think that it's currently broken in any way... I also don't have much troubles against Expert Ai either! I think the Ai difficulty is fine at the moment.. and I have observed that now the Ai is surely much more smart and actually much less bugged as well... But this is just my personal opinion after all.
However, Wolf has once mentioned that when playing with Brit CPU... The lag would suddenly trigger. Which i would like to confirm once again to be
SO DAMN TRUE btw!
Fact is, always after like 5 minutes or something.. there is a point where the lag would simply start to trigger... While gradually increasing shortly after, becoming probably unplayable later on!
This also happens with the Afrika add-on btw, all the time when playing with or against Brit CPU.
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I was recently told that sometimes it's probably better if I would report some specific bugs in the public, rather than in PMs... Specifically when those bugs aren't really new or have been reported before.. or when those bugs are not very serious ones that might be exploitable.
Therefore I would like to raise up this issue ONCE AGAIN! And probably for the last time...
Tiger1996 wrote:-Pak40 emplacements still OP vs Pershing...
# Last but not least.. let me share these 2 unlisted videos here...
1) Quad AA destroying Pz4.D easily... Tiger1 HE shells completely inaccurate.
https://www.youtube.com/watch?v=QApkNh_3Upo-I know that according to realism, Quads should be able to penetrate Pz4.D perhaps. But this way... Hellcats, Wolverines and Jacksons should also die to mortars?
Pz4.D is still a tank... I think it's unbalanced how so easily it could be destroyed like this
Not only with Quads. But also with MG somehow 2) Weird double shooting glitch only with Def doc flak 88
emplacements, and ONLY during arty barrage.
https://www.youtube.com/watch?v=OlfcO1fDFkAWould be cool if it's ever fixable!
>>> Pak40 emplacements OP vs Pershing;
I just wish if it's hopefully fixable!
>>> Pz4.D dying to 30.cal MGs and AA Quads;
Well, I can deal with this one if u consider it being some sort of "realism" though.
>>> Tiger1 HE inaccurate;
Meh, I guess I can just deal with this one too...
BUT NOW... To the second unlisted video over there.. sorry, but when I get this kind of answer; "
It's just 'OK' for this bug to stay" then it's a little bit unacceptable actually, wondering why?
Because it can't be the correct response to give if you would want to make BK mod a "perfect" one... I mean, just come on!
You have dealt with much more minor bugs.. I would even consider the hidden MG bug of the KT being a much less significant bug... Yet, it was seriously taken into account. And you have successfully fixed the hidden MG in the less expensive KT version right now already! Just the more expensive version still has to be fixed perhaps.
So, AT THE MOMENT... IF this glitch with the Def doc flak 88
emplacements could be ever fixable too.. then WHY NOT?
And like I pointed out earlier, this bug is actually rather serious.. because, when u cancel the arty barrage; The 2nd "hidden" 88 would keep shooting somehow.
If there is no fix available, then I personally wouldn't mind entirely removing the arty barrage ability from the Def doc flak 88 emplacement versions. They can still compose arty using victor target anyway...
BK would never become "perfect" with such a bug existing within its blood.
Thanks for paying attention!