4.9.6. Beta II

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MarKr
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Location: Czech Republic

Re: 4.9.6. Beta II

Postby MarKr » 10 Feb 2017, 02:23

Hellcat was actually only added to AB because cried that AB has "no reliable AT". Now they have effective bombing run but we didn't feel like removing M18 alltogether all at once so it got just limited.
White phosphorus cost and CD is meant for AB units, which is basically flame grenade without any stun effect.
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KingPaperTiger
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Re: 4.9.6. Beta II

Postby KingPaperTiger » 10 Feb 2017, 07:49

MarKr wrote:Hi KingPaperTiger, the extra resources that were announced here will be removed again because it just caused problems with the balance and maybe also performance issues.
Yes, CW have no Ace but they don't really need one. CW already have command tank which provides good bonuses to all tanks around + you can still use Tank commanders. Also "ace" doesn't really mean "unique" tank. Ace tanks are more or less same as non-ace versions but they have usually beter accuracy stats and more HP and come with a tank commander, sometimes they have an extra ability. So there is no need to implement black prince in the game when in the BK standards we can make and Ace Firefly or Comet :)
And unfortunately we do not plan on adding Soviet army into the mod. That would require implementing of tons of new models, skins, abilities, making up three doctrines and balancing them against the existing Axis doctrines...such a project would take years to pull off.



It's true: there is the crocodile "ace" for Royal Engineers. 8-) I have to use it more...
I can imagine that create an entire army is hard but is a nice dram...wawes of T34 against my single Tiger.... :D
Question: why when you kill an entire squad of boys rifles they dont drop any .55 at weapon? It's normal or a bug?

Thanks and have a nice day!
Steam: KingPaperTiger


In modern war there is nothing sweet nor fitting in your dying. You will die like a dog for no good reason.
-Ernest Hemingway

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Redgaarden
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Re: 4.9.6. Beta II

Postby Redgaarden » 10 Feb 2017, 13:54

White phosphorus cost and CD is meant for AB units, which is basically flame grenade without any stun effect.


My bad I thought it was the m18 special ability. Must have misread it somehow, Tehe. Glad they are nerfing flame nades.
Last edited by Redgaarden on 11 Feb 2017, 20:18, edited 1 time in total.
Rifles are not for fighting. They are for building!

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Panzer-Lehr-Division
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Re: 4.9.6. Beta II

Postby Panzer-Lehr-Division » 11 Feb 2017, 16:44

Quick question do the pe pak 36 also will have increased Cone fire like the wh one will get? because it doesn't get mention es in the pe changelog
SunZiom: but true is you`re only one man which i know who really know how play PE
CyberdyneModel101: you're unstoppable

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MarKr
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Re: 4.9.6. Beta II

Postby MarKr » 12 Feb 2017, 16:41

Quick answer: yes :D
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mofetagalactica
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Re: 4.9.6. Beta II

Postby mofetagalactica » 13 Feb 2017, 05:30

So when is this going to be officialy released?

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Tiger1996
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Re: 4.9.6. Beta II

Postby Tiger1996 » 13 Feb 2017, 11:30

Map-Pack almost complete ;) But we need to upload it yet... Once finished; it will be posted on the mappack thread.. so that everyone could have the chance to quickly check it out before the official release.

But I think Sonsalt is still working on the A.I improvements though!

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MarKr
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Re: 4.9.6. Beta II

Postby MarKr » 13 Feb 2017, 11:45

We will release 4.9.6 as soon as possible. We found some errors in in-game texts so we fixed that and that delayed the release. Files are ready we just need to pack it and upload it.

A.I. is postponed for now.
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Leonida [525]
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Re: 4.9.6. Beta II

Postby Leonida [525] » 17 Feb 2017, 22:38

I made a match, with jacksons and pershings I killed lots of panthers .. And when enemy panthers used their smoke, they stood still in the smoke and my tanks always managed to hit and kill them at the first shot after smoke launch. never missed a shot, while panthers were missing me, dunno if it's correct xD
(I always used manual shots, dunno if this changes)


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