4.9.6. Beta II
Posted: 04 Jan 2017, 00:30
Hello again!
We bring you BK 4.9.6 beta II. This patch reverts the changes about FoW that were introduced in the first beta, it also brings some price drops for Axis units, some new textures a quite a big change for Luft doc planes. A big change is also the new feature added to infantry-carried flamethrowers. We felt that they were highly underused and underperforming - mainly because of scenarios where flamethrower squads were "shooting" flames at enemy squads and they were just standing there and kept shooting as if nothing happens. Unfortunately there is no "fear" factor in the game so we decided to try this approach...Don't worry though, engineers/pios are still "squishy" so they won't turn into Ramboes.
As always, please report any issues you might run into.
Changelog:
General:
- Reverted changes concerning FoW
- Tweaked single HE shot damage - infantry at the edges of AoE has a chance not to get insta-killed
- AT squads in ambush should auto-fire
- Fixed gray team colors
- Infantry carried flamethrowers have now added suppression effect
- Fixed TTs of Stuart guns so it should work better now
- Penetration chances of stubby 75mm guns against Shermans lowered to more realistical level
- Sturmtiger and Panzer III now use correct destructible wrecks
- Prices of all Panzer IV F2, E and PIII N dropped to 430MP 50F
- New skin for PIV H and J (thanks JustForFun1)
- AI will have more resources at all difficulties so should be a bit harder to play against
US
- Mortar Halftrack now requires Motorpool upgrade
- M18 Hellcat is now limited for AB doctrine to 1 at a time
- White phosphorus grenade cost increased by 5 ammo, cooldown increased by 10 seconds
- Airborne doctrine sniper has now correct retreat point as other AB infantry
CW
- Advanced repairs works correctly for Sappers
- Mortar Pit now requires Second Truck in the field
- Mine flail on Kangaroo should work properly now
- Vickers upgrade cost dropped to 35 ammo and weapon stats revised
WH
- Fixed invisible MG on KT; this time for real
- PaK43 crew should not survive if the gun gets destroyed
- Revised PaK43 stats against Allied tanks
- Fixed white stripe on Barracks
- V1 removed from the game replaced by Sturmtiger
- Improved armor of Sturmtiger
- Sturmtiger range increased to 200
- Mortar Halftrack now requires Phase 3 upgrade
- Increased cone of fire of PaK36 to match US 37mm gun
- Demolition Stormtroopers no longer need unlock to use camouflage (camo is unavailable when they equip flamethrowers)
- 37mm AT halftrack and Def doc 28mm AT halftrack have increased range to 65
- Incendiary grenade cost increased by 5 ammo and cooldown increased by 10 seconds
- Tank Commander is now available to all doctrines in Tank Factory
PE
- Set BF109 straffing damage output to what Stuka did before
- PIII Rapid Fire replaced by Smoke Cover ability
- Added missing Direct Fire ability to PIII
- Removed flame bomb from SE Sturm Pioneers
- Flame bomb moved to SE Sabotage squad (required Flame weapons unlock)
- Mortar Halftrack now requires Kampfgruppekompanie
- Hauptsturmführer now has the ability to retreat to a Retreat point
- 37mm AT halftrack and 28mm AT Armored car have increased range to 65
- Tweaked Henschels to be more effective (better accuracy, bit more damage, better penetration)
- Stuka plane now shares unlock and cooldown with Henschels
- Stuka ability works as Henschels now - sends planes from random direction; planes target buildings/emplacements
- Both Stuka raid and Henschel patrol cost dropped to 200 ammo
- Panzergrenadier cost dropped to 325MP
- Sturmpioneer cost dropped to 360MP
- Assaultgrenadier cost dropped to 380MP
- Incendiary grenade cost increased by 5 ammo and cooldown increased by 10 seconds
Download link: https://www.mediafire.com/?8temtssczxtxz14
Oh, and we know that King Tigers still have the "weird" textures - will be fixed in next release.
Also last time someone reported that for them the Sturmtiger call-in icon was missing - I have this issue too and for some unknown reason it is caused by resolution on your machine - on my laptop the native resolution is 1366x768 and the icon is not there, when I plug in external monitor and sut the resolution to Full HD, the icon is visible. So far we have been unable to solve this problem.
We bring you BK 4.9.6 beta II. This patch reverts the changes about FoW that were introduced in the first beta, it also brings some price drops for Axis units, some new textures a quite a big change for Luft doc planes. A big change is also the new feature added to infantry-carried flamethrowers. We felt that they were highly underused and underperforming - mainly because of scenarios where flamethrower squads were "shooting" flames at enemy squads and they were just standing there and kept shooting as if nothing happens. Unfortunately there is no "fear" factor in the game so we decided to try this approach...Don't worry though, engineers/pios are still "squishy" so they won't turn into Ramboes.
As always, please report any issues you might run into.
Changelog:
General:
- Reverted changes concerning FoW
- Tweaked single HE shot damage - infantry at the edges of AoE has a chance not to get insta-killed
- AT squads in ambush should auto-fire
- Fixed gray team colors
- Infantry carried flamethrowers have now added suppression effect
- Fixed TTs of Stuart guns so it should work better now
- Penetration chances of stubby 75mm guns against Shermans lowered to more realistical level
- Sturmtiger and Panzer III now use correct destructible wrecks
- Prices of all Panzer IV F2, E and PIII N dropped to 430MP 50F
- New skin for PIV H and J (thanks JustForFun1)
- AI will have more resources at all difficulties so should be a bit harder to play against
US
- Mortar Halftrack now requires Motorpool upgrade
- M18 Hellcat is now limited for AB doctrine to 1 at a time
- White phosphorus grenade cost increased by 5 ammo, cooldown increased by 10 seconds
- Airborne doctrine sniper has now correct retreat point as other AB infantry
CW
- Advanced repairs works correctly for Sappers
- Mortar Pit now requires Second Truck in the field
- Mine flail on Kangaroo should work properly now
- Vickers upgrade cost dropped to 35 ammo and weapon stats revised
WH
- Fixed invisible MG on KT; this time for real
- PaK43 crew should not survive if the gun gets destroyed
- Revised PaK43 stats against Allied tanks
- Fixed white stripe on Barracks
- V1 removed from the game replaced by Sturmtiger
- Improved armor of Sturmtiger
- Sturmtiger range increased to 200
- Mortar Halftrack now requires Phase 3 upgrade
- Increased cone of fire of PaK36 to match US 37mm gun
- Demolition Stormtroopers no longer need unlock to use camouflage (camo is unavailable when they equip flamethrowers)
- 37mm AT halftrack and Def doc 28mm AT halftrack have increased range to 65
- Incendiary grenade cost increased by 5 ammo and cooldown increased by 10 seconds
- Tank Commander is now available to all doctrines in Tank Factory
PE
- Set BF109 straffing damage output to what Stuka did before
- PIII Rapid Fire replaced by Smoke Cover ability
- Added missing Direct Fire ability to PIII
- Removed flame bomb from SE Sturm Pioneers
- Flame bomb moved to SE Sabotage squad (required Flame weapons unlock)
- Mortar Halftrack now requires Kampfgruppekompanie
- Hauptsturmführer now has the ability to retreat to a Retreat point
- 37mm AT halftrack and 28mm AT Armored car have increased range to 65
- Tweaked Henschels to be more effective (better accuracy, bit more damage, better penetration)
- Stuka plane now shares unlock and cooldown with Henschels
- Stuka ability works as Henschels now - sends planes from random direction; planes target buildings/emplacements
- Both Stuka raid and Henschel patrol cost dropped to 200 ammo
- Panzergrenadier cost dropped to 325MP
- Sturmpioneer cost dropped to 360MP
- Assaultgrenadier cost dropped to 380MP
- Incendiary grenade cost increased by 5 ammo and cooldown increased by 10 seconds
Download link: https://www.mediafire.com/?8temtssczxtxz14
Oh, and we know that King Tigers still have the "weird" textures - will be fixed in next release.
Also last time someone reported that for them the Sturmtiger call-in icon was missing - I have this issue too and for some unknown reason it is caused by resolution on your machine - on my laptop the native resolution is 1366x768 and the icon is not there, when I plug in external monitor and sut the resolution to Full HD, the icon is visible. So far we have been unable to solve this problem.