4.9.6 Beta
Posted: 23 Nov 2016, 21:50
Hello guys, after quite some time we have for you the new patch - so far in beta version. Some of the changes need some testing in order to fine-tune them for the final release, so yes, we expect at least one (but maybe more) betas before final release.
Especially the 90mm gun performance, the AA (if they are OK now or still too strong/weak), the teleport bug especially in PVP (we hope it will work but one never knows ) and also the reworked single HE shot ability - we actually did not touch the stats of the shot, only its targetting mechanics but since it never worked properly before they might prove to be set too strong/weak. But ofcourse test other things too.
You might notice an experimental feature - units shooting from FoW will not reveal them selves. This applies to all units - snipers, mortars, AT guns but mainly artillery. It seems as a huge change (well, it doesn't just seem that way, it is a big change) but keep in mind that you can see where mortar shells are comming from (and if not then they are mostly sitting just behind the FoW edge), snipers have tracers on shots etc. Arty still makes smoke and even in FoW you can hear the sounds of shooting so you can guess where the arty is + the usual ways of recon. This change was made in order to try make arty less of a "counter arty" tool and to give to the arty-based doctrines some breathing space. Let's see how that plays out. However if there is some serious problem connected to it, we are ready to revert this change.
The change log:
General:
- As preparations for Steam greenlight go the mod has been cleaned of swastika and nazi symbols (HUGE thanks to Panzerblitz1 for all his work on this)
- Corrections in building/upgrade describtions, mainly for USA but other factions too
- Changed targetting system of "Single HE Shot" abilities on (hopefully) all tanks that use it so now it should FINALLY work properly
- Added "Hold Ground" ability to Engineer/Sapper/Pioneer squads and other infantry squads that might need it
- The "Unload" button hotkey changed to "U" (from "D") to prevent unloading Tank Commanders when using "D" hotkey for activation of the Direct Fire ability
- When Nebelwerfers use the "Steep Angle" barrage ability the rocket tracers should visually look OK now (no sharp angles)
- Removed "Attack Ground" ability from emplaced AT guns because it could be used for bug abuse
- Applied a system that should kill any unit that uses the teleport bug
- Applied changes to AAs guns to balance their performance against planes
- Used new AI (better cover usage, units usage etc. - huge thanks to the author Martin Steinke)
- Infantry hand-held AT weapons now aim for 2 seconds before shooting in order to preven the "rapid fire" bug (aim time was subtracted from reload time so the delay between shots remains the same)
- Tweaked HE mode of US and CW Stuart tanks so that they don't need to direct hit soldiers in order to kill them
- Panzer IV F1 should no longer be buildable in Infantry Only mode
- Fixed "pink wheels" bug on skdfz 256/9 (huge thanks to Halftrack for the fix)
- Fixed Luft pios shooting sound bug (thanks to Panzerblitz for the fix)
- Revised Allies guns penetration chances against Jagdtieger (some were too high)
- Experimental feature: When units fire from Fog of War, they do not reveal themselves
- Tank Commanders have new buffs for tanks (as described in the topic on the forum); price decreased to 220MP
- Buildings and units that allow to buy ammo/weapon upgrades will not provide upgrades to allies (only to own units)
USA
- Slightly tuned the AoE of bombing run and Air Patrol + price increased by 15 munitions
- Armor Doc's "Experienced Shermans" now correctly applies to Calliope too
- 90mm guns have better penetration chance against Tigers and Panthers (at max range about 78% vs Tigers and 60% against Panthers)
- 90mm guns have unified damage of 130-160(some had 135-165)
- M36 armor changed to the same of M4 Sherman
- M36 HP lowered by 100
- M36 price dropped to 650MP 90F
- M36B1 speed decreased to 4.3 (from 4.8)
- Both variants of M36 have "HE Shot" ability removed
- Both M36 variants are exluded from the effect of Sandbags upgrade
- CQB squad can no longer spawn at empty emplacements
- CQB now have 5 seconds delay before spawning
- M20 Recon Car and Command Car now get at Vet level 2 accuracy bonus (used to have penetration bonus which makes little sense for .50cal)
- Armored Jeep (AB doc) should no longer be able to bounce off shots from 50mm guns
CW
- Gammon Bombs should now be more effective against garrisoned troops (buildings and trenches)
- Just as any call-in, Croc Churchill now comes with all upgrades installed (was missing the Mine plow)
- Fixed bug with RE "Improved trucks" unlock when the upgrade should increase the production speed of units in Trucks but instead did nothing
- RE "Cheaper Emplacements" unlock provided a slight speed buff to all Command trucks - the buff was moved to "Improved Command Trucks" unlock where it makes more sense
- BOYS should no longer have trouble finishing off Halftracks with "1mm HP left"
- 17 pounder emplacement can no longer be build before selecting a doctrine
- Sherman Tulip Rockets have tweaked stats so they should deal correct damage more reliably to targets within AoE
- Marksman ability now requires to be aimed at an enemy unit rather than anywhere
- Stuart Recce fuel price increased by +5
- BOYS AT do not require Lieutenant in the field in order to be built
WH
- BK Panther Top MG no longer fires in a different direction than the weapon is facing (however the Top MG is intentionally only facing forward - does not rotate)
- The cheaper version of King Tiger no longer shoots from invisible turret mounted MG
- Added a cooldown of 90 seconds to the "For the Fatherland" ability
- All Stormtrooper squads capable of spawning in buildings can no longer spawn at empty emplacements
- Emplaced 75mm PaK40 has same penetration chances against allied tanks as other PaK40 guns in the game
- Added Sturmtiger (Model by Halftrack, animated by Tankdestroyer) as a reward unit for V1 (even if you choose ST there is still V1 unlock icon in the tree, we know that, it will be fixed)
PE
- emplaced 88 should no longer have the "Disembark" button
- The defensive bonus of Reg5 now only applies when they are not moving, the bonuses have been tuned down a litle bit too
- Planes changed to better fit their historical loadout:
- Straffing run is now performed by ME109 (MGs + 20mm autocannon)
- Bombing run is still performed by Stuka but instead of 7x70kg bomb it carries one big bomb which now FINALY hits where you send it (thanks to Panzerblitz1 for the fix)
- The Veteran Crews unlock of Tank Hunter doctrine now corectly affects PIV F1
- Sabateur Squad can no longer spawn at empty emplacements
- Henschels should not be shot down that easily anymore
- Panzer IV E removed from SE doctrine and replaced by Panzer III N (quicker gun reload and turret rotation, move a bit faster, same HP and Abilities), model by BurroDiablo, Animated by Walki.
- Corrected too low penetration stats of Jagdtieger against some Allied tanks
Download link: http://files.bkmod.net/Blitzkrieg_4.9.6 ... ch_III.exe
(the file name is Beta III but it is the first 4.9.6 Beta release )
Especially the 90mm gun performance, the AA (if they are OK now or still too strong/weak), the teleport bug especially in PVP (we hope it will work but one never knows ) and also the reworked single HE shot ability - we actually did not touch the stats of the shot, only its targetting mechanics but since it never worked properly before they might prove to be set too strong/weak. But ofcourse test other things too.
You might notice an experimental feature - units shooting from FoW will not reveal them selves. This applies to all units - snipers, mortars, AT guns but mainly artillery. It seems as a huge change (well, it doesn't just seem that way, it is a big change) but keep in mind that you can see where mortar shells are comming from (and if not then they are mostly sitting just behind the FoW edge), snipers have tracers on shots etc. Arty still makes smoke and even in FoW you can hear the sounds of shooting so you can guess where the arty is + the usual ways of recon. This change was made in order to try make arty less of a "counter arty" tool and to give to the arty-based doctrines some breathing space. Let's see how that plays out. However if there is some serious problem connected to it, we are ready to revert this change.
The change log:
General:
- As preparations for Steam greenlight go the mod has been cleaned of swastika and nazi symbols (HUGE thanks to Panzerblitz1 for all his work on this)
- Corrections in building/upgrade describtions, mainly for USA but other factions too
- Changed targetting system of "Single HE Shot" abilities on (hopefully) all tanks that use it so now it should FINALLY work properly
- Added "Hold Ground" ability to Engineer/Sapper/Pioneer squads and other infantry squads that might need it
- The "Unload" button hotkey changed to "U" (from "D") to prevent unloading Tank Commanders when using "D" hotkey for activation of the Direct Fire ability
- When Nebelwerfers use the "Steep Angle" barrage ability the rocket tracers should visually look OK now (no sharp angles)
- Removed "Attack Ground" ability from emplaced AT guns because it could be used for bug abuse
- Applied a system that should kill any unit that uses the teleport bug
- Applied changes to AAs guns to balance their performance against planes
- Used new AI (better cover usage, units usage etc. - huge thanks to the author Martin Steinke)
- Infantry hand-held AT weapons now aim for 2 seconds before shooting in order to preven the "rapid fire" bug (aim time was subtracted from reload time so the delay between shots remains the same)
- Tweaked HE mode of US and CW Stuart tanks so that they don't need to direct hit soldiers in order to kill them
- Panzer IV F1 should no longer be buildable in Infantry Only mode
- Fixed "pink wheels" bug on skdfz 256/9 (huge thanks to Halftrack for the fix)
- Fixed Luft pios shooting sound bug (thanks to Panzerblitz for the fix)
- Revised Allies guns penetration chances against Jagdtieger (some were too high)
- Experimental feature: When units fire from Fog of War, they do not reveal themselves
- Tank Commanders have new buffs for tanks (as described in the topic on the forum); price decreased to 220MP
- Buildings and units that allow to buy ammo/weapon upgrades will not provide upgrades to allies (only to own units)
USA
- Slightly tuned the AoE of bombing run and Air Patrol + price increased by 15 munitions
- Armor Doc's "Experienced Shermans" now correctly applies to Calliope too
- 90mm guns have better penetration chance against Tigers and Panthers (at max range about 78% vs Tigers and 60% against Panthers)
- 90mm guns have unified damage of 130-160(some had 135-165)
- M36 armor changed to the same of M4 Sherman
- M36 HP lowered by 100
- M36 price dropped to 650MP 90F
- M36B1 speed decreased to 4.3 (from 4.8)
- Both variants of M36 have "HE Shot" ability removed
- Both M36 variants are exluded from the effect of Sandbags upgrade
- CQB squad can no longer spawn at empty emplacements
- CQB now have 5 seconds delay before spawning
- M20 Recon Car and Command Car now get at Vet level 2 accuracy bonus (used to have penetration bonus which makes little sense for .50cal)
- Armored Jeep (AB doc) should no longer be able to bounce off shots from 50mm guns
CW
- Gammon Bombs should now be more effective against garrisoned troops (buildings and trenches)
- Just as any call-in, Croc Churchill now comes with all upgrades installed (was missing the Mine plow)
- Fixed bug with RE "Improved trucks" unlock when the upgrade should increase the production speed of units in Trucks but instead did nothing
- RE "Cheaper Emplacements" unlock provided a slight speed buff to all Command trucks - the buff was moved to "Improved Command Trucks" unlock where it makes more sense
- BOYS should no longer have trouble finishing off Halftracks with "1mm HP left"
- 17 pounder emplacement can no longer be build before selecting a doctrine
- Sherman Tulip Rockets have tweaked stats so they should deal correct damage more reliably to targets within AoE
- Marksman ability now requires to be aimed at an enemy unit rather than anywhere
- Stuart Recce fuel price increased by +5
- BOYS AT do not require Lieutenant in the field in order to be built
WH
- BK Panther Top MG no longer fires in a different direction than the weapon is facing (however the Top MG is intentionally only facing forward - does not rotate)
- The cheaper version of King Tiger no longer shoots from invisible turret mounted MG
- Added a cooldown of 90 seconds to the "For the Fatherland" ability
- All Stormtrooper squads capable of spawning in buildings can no longer spawn at empty emplacements
- Emplaced 75mm PaK40 has same penetration chances against allied tanks as other PaK40 guns in the game
- Added Sturmtiger (Model by Halftrack, animated by Tankdestroyer) as a reward unit for V1 (even if you choose ST there is still V1 unlock icon in the tree, we know that, it will be fixed)
PE
- emplaced 88 should no longer have the "Disembark" button
- The defensive bonus of Reg5 now only applies when they are not moving, the bonuses have been tuned down a litle bit too
- Planes changed to better fit their historical loadout:
- Straffing run is now performed by ME109 (MGs + 20mm autocannon)
- Bombing run is still performed by Stuka but instead of 7x70kg bomb it carries one big bomb which now FINALY hits where you send it (thanks to Panzerblitz1 for the fix)
- The Veteran Crews unlock of Tank Hunter doctrine now corectly affects PIV F1
- Sabateur Squad can no longer spawn at empty emplacements
- Henschels should not be shot down that easily anymore
- Panzer IV E removed from SE doctrine and replaced by Panzer III N (quicker gun reload and turret rotation, move a bit faster, same HP and Abilities), model by BurroDiablo, Animated by Walki.
- Corrected too low penetration stats of Jagdtieger against some Allied tanks
Download link: http://files.bkmod.net/Blitzkrieg_4.9.6 ... ch_III.exe
(the file name is Beta III but it is the first 4.9.6 Beta release )