I always thought blitz doc has something wrong. Its quite always better terror but some particular cases (very high ammo to fully upgrade stoss and to use blitz ability or stoss assaults/abilities but low fuel for support group. I mean, best arty? ---> Terror, Best Inf ----> Well, i prefer grenadiers with free equipment and flame nades, so Terror for quality/cost, best tanks? ---> Terror.
A useful thing Blitz has while terr doesnt its AA (ostwind in general). I am not saying pz ivs are bad but they can be easily taken out, and if theres fuel terror late tanks are simply better. @Markr those abilities and units u mentioned to go against emplacements, yes, are there, but i think there is a big difference from saying "they are there! use it!" and a real match, because in that case u need a lot of CP, not to mention tons of resources only to try to do it..Blitz ability requires 5 CP, and tanks?.. i mean, yes, but its difficoult, a match is not static and its quite impossible if there s arty against u.
Regarding the Tiger, i like the idea of Sukin to remove it from blitz, and moreover i would not put it in TH, i would simply remove it, so no more early heavy tank, but Tank commanders moved in the panzer factory.
And i like the idea of walking stuka in late game, OR a stuka bomb that can be called only against emplacements. (for example)
And a panther Ace Command tank instead of tiger Ace. PS. I am not saying units of blitz doc sucks but i would like to have a more mechanized-medium tanks-fast units doc..